Wowfunhappy
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Found the source of my framerate problems! RTSS was limiting all my games to 60 frames!
Oculus tried to buy Serious Sam VR exclusivity (I assume timed) as well apparently.
Oculus tried to buy Serious Sam VR exclusivity (I assume timed) as well apparently.
No confirmed partner. They do have stuff in the works with Microsoft, but MS has also said they're working with Valve with Vive as well and conspicuously didn't namedrop Oculus or Valve when talking about VR for Scorpio.Does Oculus have a confirmed console partner?
Fallout 4 VR on Vive seems to suggest it hasn't latched onto that quite yet.
So considering Resident Evil 7 is coming to PC, what are the chances the VR mode makes it over at some point?
On the other hand it's kind of shitty that they've expanded from "this game wouldn't have existed without our funding" to "this game used to work on vive but now it won't for an indeterminate amount of time because dollars"
Reddit is really losing their shit over this oculus exclusives business.
On the one hand I totally understand why they're buying exclusives. It's their only possible way to go up against steam, which is a much larger and more mature platform.
On the other hand it's kind of shitty that they've expanded from "this game wouldn't have existed without our funding" to "this game used to work on vive but now it won't for an indeterminate amount of time because dollars"
It's easy to think of valve as "the good guys" in the VR world but fb and valve are both amoral companies mainly concerned with making money. If this really starts hurting the amount of polished content on Vive, I dunno how long I'd be willing to take a moral stand and not switch to where the games are. Or I may just sit out VR until this crap settles itself out.
I don't buy this at all. Oculus had an enormous following before the buyout and even after. It wasn't until they started to get greedy with the walled garden like crap that they started to lose faith in their followers. I guarantee that most if not all of their following would have been just fine with using the oculus storefront to buy all of their VR games so as to support it.
It was a grass roots movement after all and it was picking up steam daily. Oculus would have been just fine sticking to their roots. More than fine IMO.
I don't buy this at all. Oculus had an enormous following before the buyout and even after. It wasn't until they started to get greedy with the walled garden like crap that they started to lose faith in their followers. I guarantee that most if not all of their following would have been just fine with using the oculus storefront to buy all of their VR games so as to support it.
It was a grass roots movement after all and it was picking up steam daily. Oculus would have been just fine sticking to their roots. More than fine IMO.
Does Oculus have a confirmed console partner?
Fallout 4 VR on Vive seems to suggest it hasn't latched onto that quite yet.
Reddit is really losing their shit over this oculus exclusives business.
On the one hand I totally understand why they're buying exclusives. It's their only possible way to go up against steam, which is a much larger and more mature platform.
On the other hand it's kind of shitty that they've expanded from "this game wouldn't have existed without our funding" to "this game used to work on vive but now it won't for an indeterminate amount of time because dollars"
It's easy to think of valve as "the good guys" in the VR world but fb and valve are both amoral companies mainly concerned with making money. If this really starts hurting the amount of polished content on Vive, I dunno how long I'd be willing to take a moral stand and not switch to where the games are. Or I may just sit out VR until this crap settles itself out.
Sure, both companies exist to make money, but only one is actively poisoning the PC market. Also, given how Steam is a private company, its direction is influenced as much by Gabe's will as it is by dollars and cents. There is no shareholder pressure. I'd trust Valve any day over Facebook for that reason alone.
As for Oculus breaking consumers' will, in a hypothetical universe where Oculus buys out every PCVR title in existence, I'd just drop out. Flip to mobile and console VR exclusively. As big as Facebook is, they're not big enough to dominate the entire VR landscape. Even in that hypothetical universe. I'm sure as hell never going to reward them for their behavior. Certainly not with money.
On a more positive note, anyone else try that "Thrill of the Fight" demo?
Basically VR Punch Out. It's just an early prototype/demo, but it's still really fun as is and gives Holopoint a run for it's money for the "VR game most likely to make me sweat" award.
I don't know what to think anymore. My heart is breaking.
There's no sense being dramatic about it. The things that are happening in this first generation of VR aren't going to make or break anything.
For what it's worth, I definitely understand Oculus getting exclusives for their store. That isn't the part that is shitty, at least from my perspective. What doesn't make sense is locking the games in their store to their hardware. Nothing about that really makes a lot of sense to me when the hardware sales don't seem like they could make up for the PR and software sales damage it does.
It'll work itself out in the end, though. Timed exclusives aren't really all that meaningful in the early days of VR when the user base is at its smallest; a lot of people aren't going to be buying in to any VR ecosystem this first year or two. And very few developers are going to sign up for permanent hardware exclusive deals given the small size of all the VR user bases.
Yeah, I still don't see this logic either. I'm still going to come to your store if you have exclusive games. I'm willing to pay you money. Why not allow it? You're not making a profit on your headset. You're VERY likely making 99% of your money from games being sold on your store. Why do you care what headset I use? I just don't get it.
The only thing I can think of is they're playing a long game where their headsets are going to be very profitable down the line, but I don't see how making the store open is going to ruin that. If they continued making the most comfortable/slickest headset and get tracking on par with Vive, people would have gravitated their way anyway.
I don't buy this at all. Oculus had an enormous following before the buyout and even after. It wasn't until they started to get greedy with the walled garden like crap that they started to lose faith in their followers. I guarantee that most if not all of their following would have been just fine with using the oculus storefront to buy all of their VR games so as to support it.
It was a grass roots movement after all and it was picking up steam daily. Oculus would have been just fine sticking to their roots. More than fine IMO.
They're trying to be Apple. That's all it is. Their only goal is to get people invested in their hardware and software ecosystem and they'll do whatever it takes.
Shit is going to get worse. Especially if snatching these exclusives doesn't have the desired effect. I promise.
They're trying to be Apple. That's all it is. Their only goal is to get people invested in their hardware and software ecosystem and they'll do whatever it takes.
Shit is going to get worse. Especially if snatching these exclusives doesn't have the desired effect. I promise.
Yeah, I was one of the staunchest defenders of Oculus after the Facebook buyout on this forum. I now have to admit that I was sadly wrong.100%
The shit they are pulling now is way above what is acceptable IMO and they are making it difficult to support them.
This is always a crucial point to remember. Valve isn't perfect, but at least they aren't legally required to be evil.Sure, both companies exist to make money, but only one is actively poisoning the PC market. Also, given how Steam is a private company, its direction is influenced as much by Gabe's will as it is by dollars and cents. There is no shareholder pressure. I'd trust Valve any day over Facebook for that reason alone.
Dear Oculus, stop spending money on exclusives, and start spending it on compatibility (making Vive and other VR HMDs work on your storefront and games). Then on refunds.
Then on building a better, more integrated platform.
'Good thing' about Oculus Home is that you can be sure that everyone using it has VR. What can you do with that?
I don't know... how about a social VR hub that somehow links in with the games that people buy?
That's the kind of shit that'd draw people to your platform.
Instead of building good will, you're burning it through the very practices that Oculus talking heads have publically eschewed in the past.
If you're going to take the failing path Oculus, do it early so that the best minds there can still be employed in good service of VR.
Dear Oculus, stop spending money on exclusives, and start spending it on compatibility (making Vive and other VR HMDs work on your storefront and games). Then on refunds.
Then on building a better, more integrated platform.
'Good thing' about Oculus Home is that you can be sure that everyone using it has VR. What can you do with that?
I don't know... how about a social VR hub that somehow links in with the games that people buy?
That's the kind of shit that'd draw people to your platform.
Instead of building good will, you're burning it through the very practices that Oculus talking heads have publically eschewed in the past.
If you're going to take the failing path Oculus, do it early so that the best minds there can still be employed in good service of VR.
Oculus is digging their own grave. They're wasting their time making sure all their users stay in their own little fence while the Vive is moving light years ahead of them. They'll realize soon enough they can't bring the console version of making money to PC.
Oculus is digging their own grave. They're wasting their time making sure all their users stay in their own little fence while the Vive is moving light years ahead of them. They'll realize soon enough they can't bring the console version of making money to PC.
Yeah, I was one of the staunchest defenders of Oculus after the Facebook buyout on this forum. I now have to admit that I was sadly wrong
Exactly.Me too. I took Oculus' history and Luckeys promises at face value. I guess my investment in the grass roots movement and the development kits made me more conditioned to believe. But at this stage there are no reason left for denial. I was wrong, period.
Some people say there's no need to dramatize this, but even as a former believer I think the opposite. I think it's very important that Oculus and Facebook are being pushed on the matter and to be asked tough questions so that they know that we are fully aware of what's going on..
It's 2016.., in general the exclusivity stuff and moneyhatting that has been happening in the gaming biz over many years is ready to be cut open and sanitized.
I don't think your CPU will be an issue in any VR games currently out.How CPU dependent is VR at this point for the HTC Vive? I have an Intel i5-4690K 3.5GHz processor, which appears to be just above the minimum requirement. How much of a bottle neck is the CPU going to be? I'll provide more information if needed.
How CPU dependent is VR at this point for the HTC Vive? I have an Intel i5-4690K 3.5GHz processor, which appears to be just above the minimum requirement. How much of a bottle neck is the CPU going to be? I'll provide more information if needed.
Me too. I took Oculus' history and Luckeys promises at face value. I guess my investment in the grass roots movement and the development kits made me more conditioned to believe. But at this stage there are no reason left for denial. I was wrong, period.
Some people say there's no need to dramatize this, but even as a former believer I think the opposite. I think it's very important that Oculus and Facebook are being pushed on the matter and to be asked tough questions so that they know that we are fully aware of what's going on..
It's 2016.., in general the exclusivity stuff and moneyhatting that has been happening in the gaming biz over many years is ready to be cut open and sanitized.
But it's shitty that currently this locks out Vive owners. I hope they can sort that out someday, but it doesn't look promising. Maybe once they're less worried about Vive having the motion controller advantage.
I mean... i try to defend oculus where i can. Because they're still an important company in helping advance the state of vr. Just like Apple has been in other branches of tech evwn though i dint buy any of their stuff.
But this is the kind of move that lets us know theyre fundamentally misunderstanding the market place at the moment. Their consumer base are leading edge tech heads on the pc who have a certain set of values and loyalties. Theyre the people that will shill for your product... and to alienate then with your business practices is a strong sign that the people helming that ship either dont know what theyre doing... or feel very confident that help from that segment if the consumer vase isnt required.
To be fair some companies have managed to get away with this in the past. Cough apple cough. But if you're betting that you can pull if an apple... well lets just say good luck will be required.
Vive support removed from Giant Cop, Oculus support added.
https://steamdb.info/app/451080/history/
This is fucking awful. I was looking forward to this game so much.
First time I've heard about this game. Wow, that's a really, really questionable move to drop Vive support after it's been advertised as compatible with Vive and people have bought into it on that premise. Customers on Steam discussion forum have their torches and pitchforks out: http://steamcommunity.com/app/451080/discussions/
And a bunch are looking to get refunds, which actually seems reasonable under the circumstances.
How much money from Oculus is enough that it makes business sense to the developer to lose this much goodwill and customer satisfaction?
I'm not particularly mad with Oculus for trying to secure limited time exclusives (although it makes me less likely to buy), it's on the devs to say no.
I just wish they'd sort out allowing Vive working with the Oculus store. I don't really have an issue with them paying for timed exclusives to their store - VR development is largely by very small studios at the moment and I want them to get all the help they need to develop games with some confidence they can make some money from such a small userbase, and it's reasonable that Oculus want to get a return from that through sales on their store.
But it's shitty that currently this locks out Vive owners. I hope they can sort that out someday, but it doesn't look promising. Maybe once they're less worried about Vive having the motion controller advantage.
Vive support removed from Giant Cop, Oculus support added.
https://steamdb.info/app/451080/history/
This is fucking awful. I was looking forward to this game so much.
The Giant Cop shit is reprehensible. And the SS VR attempt... I don't think of Croteam as a starving indie developer. I'm glad they/Devolver told them to fuck off.
I agree with this. If they continue this way and don't reverse their course, they will lose the majority of the enthusiast market, and right now that's the primary market for their product!
Me too. I took Oculus' history and Luckeys promises at face value. I guess my investment in the grass roots movement and the development kits made me more conditioned to believe. But at this stage there are no reason left for denial. I was wrong, period.
Some people say there's no need to dramatize this, but even as a former believer I think the opposite. I think it's very important that Oculus and Facebook are being pushed on the matter and to be asked tough questions so that they know that we are fully aware of what's going on..
It's 2016.., in general the exclusivity stuff and moneyhatting that has been happening in the gaming biz over many years is ready to be cut open and sanitized.
I'm betting the Palmer is regretting selling now.
They are banking on the casual market that doesn't pay attention to this sort of stuff. They were already big on the public name recognition thanks to the Kickstarter, and they have Facebook to bolster them further. Get enough exclusives - timed or otherwise - and they'll look like the peerless successful startup that they so want to be. At least superficially to those that don't understand the nuances of the market.
The gaming enthusiasts are just a small part of the VR pie. I don't think they give a rats ass about alienating them. Hell, they've already gotten a good deal of evangelizing from them before they did their 180.