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HTC Vive Launch Thread -- Computer, activate holodeck

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Just "beat" Monstrum on the Vive (thru Revive and others problems) and so far (with The Visitor) these are the scariest games out there.

An abandoned ship in the middle of the ocean, with monsters roaming and the other a sleep paralisis simulator :(

Bad night sleep
 
So, what are my options to be able to play a downloaded 360 mp4 video?

Is it just me or is it extremely surprising that the headset does't come with 360 media player support out of the gates?
 

Croatoan

They/Them A-10 Warthog
So, what are my options to be able to play a downloaded 360 mp4 video?

Is it just me or is it extremely surprising that the headset does't come with 360 media player support out of the gates?

I forget which, but one of the porn sites has a good free one. :p
 

Zalusithix

Member
There's also Virtual Desktop which does 180/360 videos and images. Costs money, but probably worth it for everything else it does as well. While desktop use via VR is hardly optimal, at least Virtual Desktop makes it usable. That abomination in the SteamVR hub is useless.
 
So, what are my options to be able to play a downloaded 360 mp4 video?

Is it just me or is it extremely surprising that the headset does't come with 360 media player support out of the gates?

I agree. SteamVR needs to expand its media and desktop interaction capabilities. However, as others have mentioned Virtual Desktop allows you to do just that. You can play downloaded 360, 180 video content; it even has a feature that allows you to download the highest quality 360 content from youtube. Additionally you can stream 3D SBS (Side by Side) video directly from any content provider on the web such as Youtube, Vimeo, Pornhub etc.

Virtual desktop also supports steam workshop skins or environment and has a Milkdrop music visualizer from the bygone days of Winamp.
 
I just tried out the Vive at a friends house (or Waifu, as he calls it :D) and I must say it reminded me a lot of my Samsung Gear, excluding the controllers of course. I think it's great and the lenses are a bit better than the ones on the Samsung Gear, although they still have the same problem regarding chromatic aberration.

Being able to interact with your environment is an absolute game changer. At times I would be picking things off from a shelf only to hit my leg against something in the room, thinking it was the object inside the VR simulation. Also, seeing the highly detailed controllers in your hands in VR makes the experience super realistic. The responsiveness of everything is quite astonishing. There was just one small issue and that was the trigger on the right controller. It didn't go 100% all the way out again, which I noticed in this one minigame where you make balloons (they didn't always get released when using the right controller). Perhaps this can be fixed with a little bit of silicone spray (did that with my DS4 controller at launch and it's worked flawlessly since then).

We ran this off a PC with an i7 2600 and GTX 780 and performance seemed to hold up quite nicely. We were also in a tiny room that was I think a little bit smaller than optimal but it was fine.
 
I just tried out the Vive at a friends house (or Waifu, as he calls it :D) and I must say it reminded me a lot of my Samsung Gear, excluding the controllers of course. I think it's great and the lenses are a bit better than the ones on the Samsung Gear, although they still have the same problem regarding chromatic aberration.

Being able to interact with your environment is an absolute game changer. At times I would be picking things off from a shelf only to hit my leg against something in the room, thinking it was the object inside the VR simulation. Also, seeing the highly detailed controllers in your hands in VR makes the experience super realistic. The responsiveness of everything is quite astonishing. There was just one small issue and that was the trigger on the right controller. It didn't go 100% all the way out again, which I noticed in this one minigame where you make balloons (they didn't always get released when using the right controller). Perhaps this can be fixed with a little bit of silicone spray (did that with my DS4 controller at launch and it's worked flawlessly since then).

We ran this off a PC with an i7 2600 and GTX 780 and performance seemed to hold up quite nicely. We were also in a tiny room that was I think a little bit smaller than optimal but it was fine.

No way it compares to Gear. No way. The lenses do take some time to adjust to however.
 
I forget which, but one of the porn sites has a good free one. :p

There's also Virtual Desktop which does 180/360 videos and images. Costs money, but probably worth it for everything else it does as well. While desktop use via VR is hardly optimal, at least Virtual Desktop makes it usable. That abomination in the SteamVR hub is useless.

I agree. SteamVR needs to expand its media and desktop interaction capabilities. However, as others have mentioned Virtual Desktop allows you to do just that. You can play downloaded 360, 180 video content; it even has a feature that allows you to download the highest quality 360 content from youtube. Additionally you can stream 3D SBS (Side by Side) video directly from any content provider on the web such as Youtube, Vimeo, Pornhub etc.

Virtual desktop also supports steam workshop skins or environment and has a Milkdrop music visualizer from the bygone days of Winamp.

Thanks guys. I was hoping to avoid dishing the €15 for Virtual Desktop as I really don't see myself using it for anything besides 360 videos. I will have to think about it.
 
Thanks guys. I was hoping to avoid dishing the €15 for Virtual Desktop as I really don't see myself using it for anything besides 360 videos. I will have to think about it.

If all you want is to play 360 videos, there's also Whirligig which is only $4. It's a little obtuse to use, but it has a ton of video player options including stuff for 3D.
 

Exuro

Member
So, did the latest update fix/shut off green pixels for you guys? Saw a post on reddit about it and checked it out with the black steam vr background and they're gone!
 

Durante

Member
There's also Virtual Desktop which does 180/360 videos and images. Costs money, but probably worth it for everything else it does as well. While desktop use via VR is hardly optimal, at least Virtual Desktop makes it usable. That abomination in the SteamVR hub is useless.
The one in the SteamVR hub is OK-ish if you set your desktop resolution to ~720p before going into VR.
 

Zalusithix

Member
The one in the SteamVR hub is OK-ish if you set your desktop resolution to ~720p before going into VR.

Haha, I can't say I've tried that. I guess it sort of makes sense given the Big Screen sort of implementation they have going on. Is it any less laggy with the lower monitor resolution? Readability was only half of the challenge. Even moving a window around was a chore.

Not that I'm going to butcher my monitor's resolution every time I start up SteamVR.
 

thematic

Member
just got my Vive today
I'm planning to buy GTX 1070 or RX 480, but at least I'd like to test my Vive for dead pixels for now

after a few hours troubleshooting, it seems my GTX 750 Ti Mini HDMI and DVI-D (both using converter to HDMI) didn't work.

so I only have 1 working HDMI for main display

can i use my Intel GPU for main display and then using GTX 750 for the Vive?
 

Zalusithix

Member
just got my Vive today
I'm planning to buy GTX 1070 or RX 480, but at least I'd like to test my Vive for dead pixels for now

after a few hours troubleshooting, it seems my GTX 750 Ti Mini HDMI and DVI-D (both using converter to HDMI) didn't work.

so I only have 1 working HDMI for main display

can i use my Intel GPU for main display and then using GTX 750 for the Vive?

Should theoretically work, and by work I mean display something. I don't think I'd actually want to play on a 750.

Also, the pixels aren't (typically) dead on a Vive. The vast majority of the time they're green sub pixels that stay on when they should be off/dimmed. The most recent SteamVR update virtually eliminates this issue.
 

Karak

Member
Just "beat" Monstrum on the Vive (thru Revive and others problems) and so far (with The Visitor) these are the scariest games out there.

An abandoned ship in the middle of the ocean, with monsters roaming and the other a sleep paralisis simulator :(

Bad night sleep

Do we still have to rollback to get revive to work?
 

SomTervo

Member
Is this CPU OK for VR? On the brink of diving for a 1080 and Vive:

i5 4690k

Quad cores at 3.5GHz

According to the Steam VR test my GPU was my weakest link
 

Durante

Member
Is this CPU OK for VR? On the brink of diving for a 1080 and Vive:

i5 4690k

Quad cores at 3.5GHz

According to the Steam VR test my GPU was my weakest link
There isn't any VR game currently (or that I can see in the upcoming future) where that CPU would be a problem -- even if you don't OC it, which you could.
 

Trouble

Banned
Is this CPU OK for VR? On the brink of diving for a 1080 and Vive:

i5 4690k

Quad cores at 3.5GHz

According to the Steam VR test my GPU was my weakest link

I have that CPU (not overclocked currently) and a 1080 and my rig eats up anything in VR that I throw at it.
 

SomTervo

Member

thematic

Member
Should theoretically work, and by work I mean display something. I don't think I'd actually want to play on a 750.

Also, the pixels aren't (typically) dead on a Vive. The vast majority of the time they're green sub pixels that stay on when they should be off/dimmed. The most recent SteamVR update virtually eliminates this issue.

Thanks
yeah, I just want to make sure I didn't get dead display or at least the system is good until my GPU upgrade

does Vive register as a monitor or need USB too?
 

Zalusithix

Member
Thanks
yeah, I just want to make sure I didn't get dead display or at least the system is good until my GPU upgrade

does Vive register as a monitor or need USB too?

By default, the Vive is not treated as a monitor by the system. It does need a single USB port. Without the tracking data coming in via USB, SteamVR will throw an error and the unit won't function in even the most basic sense.
 

thematic

Member
By default, the Vive is not treated as a monitor by the system. It does need a single USB port. Without the tracking data coming in via USB, SteamVR will throw an error and the unit won't function in even the most basic sense.

okay, but does the headset display at least showing something?
like "error no signal"?

currently GTX 1070 is overpriced, and RX 480 can't come soon enough :(
I'm tempted to buy 2nd hand GTX 970 for around $250 but I don't think that's a good purchase (new one is around $350 here)
 

Zalusithix

Member
okay, but does the headset display at least showing something?
like "error no signal"?

currently GTX 1070 is overpriced, and RX 480 can't come soon enough :(
I'm tempted to buy 2nd hand GTX 970 for around $250 but I don't think that's a good purchase (new one is around $350 here)

Without the USB? It'll just be dark. The compositor wont bother sending a signal to it without a tracking lock. I'm not sure how USB is an issue for you though. You'd need it even with a GPU upgrade. Surely you have at least one free port (not on a hub).
 

Gattsu25

Banned
if you'd order today what would the ETA actually be? Are we talking quite a few months?

I ordered on Friday at 2am (drunk purchases, yay!) and it arrived on Tuesday (I paid for the one business day shipping).

If it helps I live in the continental US
 

Compsiox

Banned
The mods of the subreddit are fucking stupid. 3 posts on the front page are full of people begging the mods to change the banner name of the subreddit.

Scum of the earth.
 

GlamFM

Banned
Downloaded a bunch of stuff yesterday.

The Lab is still the best Thing for the VIVE ;)

Really hope that VALVe is still making something else... Lab 2.0 or something.
 

AlanOC91

Member
How compatible is this Vive vr with games such as Alien Isolation at the moment?

I want to buy it for games like that but I wanna be sure before dropping a grand.
 

bj00rn_

Banned
The mods of the subreddit are fucking stupid. 3 posts on the front page are full of people begging the mods to change the banner name of the subreddit.

Scum of the earth.

Yeah I've never seen anything like it on so-called serious websites.. It's a pretty big "fuck you" to its users. it's hard to understand what the (juvenile) thought process from the moderators is.

How compatible is this Vive vr with games such as Alien Isolation at the moment?

I want to buy it for games like that but I wanna be sure before dropping a grand.

Alien isolation doesn't have official VR support for any HMD (does it even work with the latest oculus sdk?), so I can't imagine that it works on the Vive.. I wish, because I enjoyed the experience on my dk2...

VR support for the Vive is creeping in though, right now I'm enjoying elite dangerous project cars and dcs world
 

Onemic

Member
How compatible is this Vive vr with games such as Alien Isolation at the moment?

I want to buy it for games like that but I wanna be sure before dropping a grand.

There's no official support so you'd have to use a 3D injector like VorpX. VorpX sucks tho so ymmv
 

Zalusithix

Member
Spending money on a VR headset to play traditional games not designed around them seems like a contender for "best ways to waste money".
 
Spending money on a VR headset to play traditional games not designed around them seems like a contender for "best ways to waste money".

Before I got my Vive, I was gung ho on spending my time with VorpX and trying to shoehorn VR into my existing game library.

After finally using Vive, I've lost all desire to do that and understand why it's not even worth the time.
 

Tain

Member
crosspost from the general VR thread, but a Zaccaria Pinball dev said they plan on supporting VR:

99sygYl.png
 

Onemic

Member
My 1080 finally came in which means that Im finally within the specs to properly play some VR games! I most likely wont be able to play anything today since Im gonna install the GPU plus a bunch of other stuff that has been sitting around due to the 1080 taking so long to get in stock(gsync monitor, additional RAM, new PSU) and Im probably gonna try and OC the CPU and GPU once everything gets set up.

Is it weird that secretly Im most excited to finally be able to use DolphinVR?
 
My 1080 finally came in which means that Im finally within the specs to properly play some VR games! I most likely wont be able to play anything today since Im gonna install the GPU plus a bunch of other stuff that has been sitting around due to the 1080 taking so long to get in stock(gsync monitor, additional RAM, new PSU) and Im probably gonna try and OC the CPU and GPU once everything gets set up.

Is it weird that secretly Im most excited to finally be able to use DolphinVR?

I know this probably sounds dumb, but if you get a chance to try out some games in Dolphin can you please let me know if VR features are compatible with Virtual Console games?

I believe I've seen someone playing Mario 64 that way, but my hope is to be able to play some older racing games like Cruis'n USA or Lego Racers in VR :p
 

Karak

Member
Actually no. Newest version doesn't require it.

Wait what...
Thats awesome

Also on the point of using Vorpx or something else to check out older games. I was originally for it, then against it...and now completely for it again. I have been doing some video series on specific titles and how they work in VR and while some don't work well others have been absolutely awesome and as full titles unlike many currently available for the Vive, its been a fantastic option.
 

Onemic

Member
I know this probably sounds dumb, but if you get a chance to try out some games in Dolphin can you please let me know if VR features are compatible with Virtual Console games?

I believe I've seen someone playing Mario 64 that way, but my hope is to be able to play some older racing games like Cruis'n USA or Lego Racers in VR :p

Sure, I'll be testing a lot of games with DolphinVR, so I'll try it and get back to you.
 

Tain

Member
I know this probably sounds dumb, but if you get a chance to try out some games in Dolphin can you please let me know if VR features are compatible with Virtual Console games?

I believe I've seen someone playing Mario 64 that way, but my hope is to be able to play some older racing games like Cruis'n USA or Lego Racers in VR :p

Mario 64 in Dolphin VR definitely worked for me in the DK2 days.

F-Zero X did not, but I think that was a Dolphin issue more than a VR implementation issue.
 
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