Windows Defender just marked Revive injector as malware. Cozying up to FB like this?
Windows Defender just marked Revive injector as malware. Cozying up to FB like this?
Its possible though, im still at 1.3
How do you roll back and also block it from updating? I have the latest version of oculus home as I did a Windows reinstall. Just want to play blaze rush and Chronos
False positives I'm sure. Nothing new in the antivirus world.Windows Defender just marked Revive injector as malware. Cozying up to FB like this?
How do you roll back and also block it from updating? I have the latest version of oculus home as I did a Windows reinstall. Just want to play blaze rush and Chronos
This'll be great once everything is up and running. Being able to easily grab and share stereoscopic screenshots will be a huge boon to the community.Enabled preliminary support for stereoscopic screenshots in SteamVR. They are taken by holding down the System button and pulling the Trigger on the SteamVR controller. Screenshots can be viewed in the SteamVR dashboard by selecting the application and choosing the screenshots panel. Sharing screenshots by uploading them Steam Community currently only shares the normal 2D image. Sharing of stereoscopic images will be forthcoming.
New SteamVR beta update:
This'll be great once everything is up and running. Being able to easily grab and share stereoscopic screenshots will be a huge boon to the community.
They also did another round of lighthouse bluetooth communication improvements for anybody still having issues with that.
(Sorry, nothing interesting to look at. Using it while playing would be suicide, and pausing ruins my flow. Just uploading it as an example. It's too late for me to be bothered with getting anything decent.)
Sure, I'll be testing a lot of games with DolphinVR, so I'll try it and get back to you.
Mario 64 in Dolphin VR definitely worked for me in the DK2 days.
F-Zero X did not, but I think that was a Dolphin issue more than a VR implementation issue.
Finally got around to trying Battle Dome and it's actually pretty fun. Mechanically it's a team based competitive multiplayer shooter with a number of modes. Movement is done by teleporting (with a cooldown) but the interesting thing about it though is it takes some inspiration from Splatoon in that you can only teleport to areas you've painted. So there's an interesting tradeoff between choosing to dual wield with a paint gun in one hand and a single handed weapon in the other, or going full offense with a more capable two handed gun. You can see how teamwork would come in to play with that. There's a decent variety of weapons too including a sword and shield. It's still pretty early, not exactly a looker, and catching others online to fill up a game is tough right now, but when you do it's a good time.
Listening to Phil Spencer on the Bombcast... I can't help but think a Vive-MS collaboration is in the works for Scorpio.
Listening to Phil Spencer on the Bombcast... I can't help but think a Vive-MS collaboration is in the works for Scorpio.
Something he said makes it seem like MS will go with the vive instead of rift?
Something he said makes it seem like MS will go with the vive instead of rift?
I thought the opposite from what he said. Seems like Oculus is what they would go for. Also seems that way when bringing Carmack along for some demos
Yes. Jeff asked him directly if he could plug his Rift into a Scorpio, and Phil responded that Walled Gardens are bad for VR, taking a direct shot at Oculus, and then, he talked up Microsoft's growing relationship with Valve. He also mentioned that he spent a lot of time with HTC and Valve at Computex.
At the very least, I'm guessing Phil wants to support the Vive and Rift on Scorpio. However, given Oculus' track record, I'm not sure that will happen.
I figured the walled garden was a jab at Sony. But he did give some love to valve. I'm not sure if they have anything set in that regard yet
Yes. Jeff asked him directly if he could plug his Rift into a Scorpio, and Phil responded that Walled Gardens are bad for VR, taking a direct shot at Oculus, and then, he talked up Microsoft's growing relationship with Valve. He also mentioned that he spent a lot of time with HTC and Valve at Computex.
At the very least, I'm guessing Phil wants to support the Vive and Rift on Scorpio. However, given Oculus' track record, I'm not sure that will happen.
Valve offers VR devs funding with no strings attached and no exclusive deals.
http://www.vg247.com/2016/06/17/val...rs-funding-to-avoid-platform-exclusive-deals/
New: Overwatch Mode
- Protect your squad of 6 from enemy onslaught from an overlooking clock tower. Units will be extracted one by one. Save them all to successfully complete the mission.
- New teleport mechanic for navigating in first person in missions. Left trackpad to activate.
- Projectile speeds significantly increased for this mode.
- In-game radio that can be re-positioned or smashed to mute.
- Weapon switching mechanic; Intersect your weapon with the one you want to switch to.
Windows Defender just marked Revive injector as malware.
Downloaded and played Battledome last night.
http://store.steampowered.com/app/484870/
Great game. My new favourite online shooter. It's early access so a bit bare bones at the moment...but even with only 2 maps, I'm loving it more than hover Junkers.
It's a a bit like splatoon, in that you must "paint" the floor with one gun, and shoot people with your other gun. You can only travel/teleport to places you've painted. You have to get to the other teams base to destroy their core.
Some great tactics to be played.
Recommended.
Does SLI work with the Vive? I'm getting mine next week and might have 2 1080's to use them with it.
No SLI support yet.
Does SLI work with the Vive? I'm getting mine next week and might have 2 1080's to use them with it.
Is there any list of that kind of compatibility??
Wasn't the 10xx series supposed to start the non-support for SLI?
Also, I feel like one 1080 will be enough for VR considering Async compute.
Wasn't the 10xx series supposed to start the non-support for SLI?
Also, I feel like one 1080 will be enough for VR considering Async compute.
Came to thread to ask opinions on this game, thanks!
I want to get Battle Dome or Pool Nation VR, hesitant on Battle Dome, worried it'll be hard to find a game when I want to play. How many games are there going right now? (Saturday afternoon)
Came to thread to ask opinions on this game, thanks!
I want to get Battle Dome or Pool Nation VR, hesitant on Battle Dome, worried it'll be hard to find a game when I want to play. How many games are there going right now? (Saturday afternoon)
If you can stretch your budget...get both.
They're both great games. Pool Nation is a great social game, as well as a great pool game. The physics are spot on.
I read a glowing eulogy on Reddit about Battledome, and it's the reason I bought ithttps://www.reddit.com/r/Vive/comments/4oemrn/we_have_our_killer_app_battledome_is_everything/. I am not disappointed.
They did warn about the fact that as a new game there may be some empty rooms...but there were 2 full lobby's when I played last night(would have been afternoon in the States). It's early access so wait a bit if you are not sure. (Pool is more polished)
I loved it though, and don't regret my purchase. Great fun.
EDIT:
Added link.
what's everyone using to clean the lens? I've still got some zeiss cleaning wipes left from my dk2 days ( https://www.amazon.co.uk/dp/B008H4IKCG/ ) those will be fine right?
oh and do the lighthouse boxes stop remote controls from stereos etc from working when they're switched on?
I've had a weird problem I've been battling for a friggin WEEK.
I plugged a TV into my GPU because I thought "Hey I could mirror the display so guests could see what was going on better!"
Now ever since:
If I go into SteamVR it boots like normal doesn't drop any frames. And tracks only semi reliably. Ok fine.
I sync a controller and press the steam button. The overlay causes tracking to lag huge. SteamVR still doesn't report dropped frames. Instantly nauseating.
Press the SteamVR desktop button. Even more tracking lag. Sometimes greying out. Still no dropped frames reported. some CPU cores at 30-50%
Launch a game. Tracking degrades even further. Unplayable. Still not reporting any dropped frames.
Things I've done:
Restart
Remove TV.
Restart.
Update GPU drivers.
Restart
Double check GPU power settings.
Restart
Double check GPU clock speed.
Restart
Double check CPU power settings.
Restart
Turn off camera.
Restart
Try 3 USB ports.
Restart
Unplug and replug everything HTC related.
Restart
Rollback GPU drivers.
Restart
This setup has been rock solid for MONTHS. And in between booting the PC and launching SteamVR I plugged in a TV and told the OS to mirror. I can't say for sure if there was a SteamVR update that broke my shit or what. SteamVR beta preforms better, but still a far cry from how stable and awesome it was before.
Other games run completely normally outside of the VRs.
4790K, GTX970, 16gb, SSD.
I don't mind re-installing my OS. But for the love of God I want to know what is causing this so I don't have to live in fear not knowing if plugging in another display will fuck my shit up irreparably.
problems
make sure you don't have some kind of vsync forced on for the tv display by default
I recall someone mentioned some kinda of vsysnc setting causing something similar
I don't like that teleporting mechanic I've seen used in a few VR games. They should handle movement the same way Wizard Academy VR for Andriod handles movement. It's setup so that you just move in place to mimic moving in game. It works pretty well.