Haint
Member
I want dynamic resolution scaling in UE4. Especially with Pool Nation.
Yea PN looks really blurry, I refunded that Vaseline instantly
I want dynamic resolution scaling in UE4. Especially with Pool Nation.
Right now there's Technolust.On another note, where the hell are all the Cyberpunk inspired games/experiences? I want Johnny Mnemonic, Snow Crash, Shadowrun, Neon lights everywhere!
Quite a few discounts for VR. highest at 33% though as far as I've seen.
Edit:
link to discounts, filtered on Vive
http://store.steampowered.com/search/?vrsupport=101&specials=1
Right now there's Technolust.
Quite a few discounts for VR. highest at 33% though as far as I've seen.
Edit:
link to discounts, filtered on Vive
http://store.steampowered.com/search/?vrsupport=101&specials=1
Not much that I hadn't already bought, but might tip me over into trying out some of the edge cases.
House of the dying sun
Holoball
Flight control (maybe)
Universe sandbox (maybe)
Crystal rift (maybe)
Any impressions on my maybes?
Also a bunch of games on sale on the oculus store - Chronos and blaze rush are great
Edit: perfect angle zen edition looks interesting and is cheap. Anyone tried it?
Flight Control? you mean Final Approach? Also considering that, seems to have gotten positive reviews.
Also considering Universe Sandbox 2, but it's a bit steep for something I'm going to play around with for like an hour max.
Was considering Crystal Rift, 'till I read up on it a bit more and checked a few more videos, and it didn't really appeal that much.
Also on my consideration list:
Hover Junkers
Cyberpong VR
The Gallery
Vanishing Realms
The Solus Project
Any input on those?
Ordered a Vive today and this was one of the games I was thinking of buying. Is it worth playing on a 980? :/Bought Solus due to the sale, but I'll probably wait with playing it until I have a faster GPU.
Flight Control? you mean Final Approach? Also considering that, seems to have gotten positive reviews.
Also considering Universe Sandbox 2, but it's a bit steep for something I'm going to play around with for like an hour max.
Was considering Crystal Rift, 'till I read up on it a bit more and checked a few more videos, and it didn't really appeal that much.
Also on my consideration list:
Hover Junkers
Cyberpong VR
The Gallery
Vanishing Realms
The Solus Project
Any input on those?
Vanishing realms is great.
only if you meet their space requirements.
Even then I really dislike that it's teleportation only. Makes the combat feel really dull unless you have a really big room.
I can only get 1 game today in the summer sale and I'm torn between Vanishing Realms and Hover Junkers.
Anyone got a suggestion?
do you prefer multiplayer shooters with lots of replayability or single player dungeon crawl thats only a couple hours tho?
they're both premium products
HordeZ
Vanishing Realms
HoloBall
Hover Junkers
if you had to pick... 2 of these, which 2 would you get and why?
pretend you like all games and don't have a preference
battle dome is pretty popular too isn't it?
HordeZ
Vanishing Realms
HoloBall
Hover Junkers
if you had to pick... 2 of these, which 2 would you get and why?
pretend you like all games and don't have a preference
battle dome is pretty popular too isn't it?
No Vive support yet
It's here: https://github.com/LibreVR/Revive/wiki/Compatibility-list - but I don't know if Steam version of technolust is compatible with ReVive.
Interesting... a new version of Revive was just released. CrossVR is saying that Oculus has just removed the headset check from their DRM. Hopefully that is true. That is at least a step in a positive direction for them. It also means Revive doesn't have to fully bypass their DRM.
i'm super against holoball as it is the game that breaks controllers/walls/tvs/ceiling fans/lamps the most
and by most I mean it's the only game I see where people do this
WELP
why aren't some things on sale sheesh
Not bad. Damn I need another hard drive now.
On the bright side, most of the VR games take up barely any space.
Interesting... a new version of Revive was just released. CrossVR is saying that Oculus has just removed the headset check from their DRM. Hopefully that is true. That is at least a step in a positive direction for them. It also means Revive doesn't have to fully bypass their DRM.
Interesting... a new version of Revive was just released. CrossVR is saying that Oculus has just removed the headset check from their DRM. Hopefully that is true. That is at least a step in a positive direction for them. It also means Revive doesn't have to fully bypass their DRM.
WELP
why aren't some things on sale sheesh
Woo! Let us know what you think of Waterbears VR!*
*full disclosure, the title was created by my studio, Schell Games.
And they have a sale on.. Is there a list of which games don't work because of denuvo? Or would even those games work? Mainly thinking about edge of nowhere as I already have chronos and blaze rush which work fine
Woo! Let us know what you think of Waterbears VR!*
*full disclosure, the title was created by my studio, Schell Games.
Sayonara Umihara Kawase
http://store.steampowered.com/app/378750
Maybe this is a good platformer for the Vive?
Any impressions?
Space requirement isn't any different from most other games. If you have a lot of space you can walk around, otherwise you teleport - like pretty much all games. I quite like that you can only teleport a short distance. The combat isn't great but it still got me pretty well towards the end of the first story chapter
Did you guys recently update the space requirements for this? I had previously disregarded it because I'm pretty sure it used to say 3m x 3m, but now it's 2.3m x 2m, which I can actually do. That's a hell of a drop.
Anyone else tried this game at the lower end of the space requirements? I'm around 2.5m x 2.7m.
By the way - I love the fact that this game has a Steam tag of 'Psychological Horror'!
You guys got some kind of challenge puzzle pack in the works?
Indeed we did. We were being super cautious when we originally decided on the space requirements, but since then, we've reevaluated the experience and found it to be completely playable in a smaller space.
We also all had a good chuckle at the tagging.
Woo! Let us know what you think of Waterbears VR!*
*full disclosure, the title was created by my studio, Schell Games.
It's a great game and works really well with room scale, but you *really* need to change your system of forcing people to stand on a predefined spot. It unnecessarily increases the minimum space required. Steam says it needs I think 3m X 2m, but I managed with 2x2, although by world 3 I was squashing my face into a wall to register in the correct spot to go to the next level
It's a great game and works really well with room scale, but you *really* need to change your system of forcing people to stand on a predefined spot. It unnecessarily increases the minimum space required. Steam says it needs I think 3m X 2m, but I managed with 2x2, although by world 3 I was squashing my face into a wall to register in the correct spot to go to the next level
I'm sorry you've had a bad experience in some instances. The portal system was created to give the player the best view of a puzzle upon load. In addition, we wanted to return the player to a baseline position to avoid the surprisingly unpleasant experience of appearing in a new puzzle with a pipe impaled in your stomach.
I sincerely hope the rest of your experience was enjoyable.
Uhhh....supposedly Oculus removed the DRM block for Revive? O.O
http://uploadvr.com/confirmed-oculus-removes-drm-restrictions-blocking-revive-hack/