Fun with VIVE-
I 3-D printed some cradles,applied magnetic USB cable for some homemade charge dock action!
Files and instructions here:
http://www.thingiverse.com/thing:1578783
How much to print and ship those cradles?
Fun with VIVE-
I 3-D printed some cradles,applied magnetic USB cable for some homemade charge dock action!
Files and instructions here:
http://www.thingiverse.com/thing:1578783
Just played through the Apollo 11 VR game, really inspiring stuff. Definite chills.
Looking for last minute bargains in the steam sale.
Has anyone bought SubNautica? And if so does it play nicely with the VIVE?
Looking for last minute bargains in the steam sale.
Has anyone bought SubNautica? And if so does it play nicely with the VIVE?
Doesn't officially support the Vive, but according to the Revive wiki it will work with Revive. I haven't tried it, though.
Doesn't officially support the Vive, but according to the Revive wiki it will work with Revive. I haven't tried it, though.
I just finished Ethan Carter VR. I know everyone hates controller locomotion, but I did enjoy the game. Luckily playing with a controller doesn't make me sick.
I've played it with Revive when Revive had its first release. It was pretty rough. I have yet to try it since. It had a couple bugs that stopped progression randomly and the pop-in was pretty terrible (it would stutter every time things would pop-in).
I'm willing it give it another go and let you know.
EDIT: I just updated my revive injector and Subnautica. It is not launching properly at all for me. I'm sure I can get it working again eventually but like I said, it was pretty dang rough.
Fun with VIVE-
I 3-D printed some cradles,applied magnetic USB cable for some homemade charge dock action!
Files and instructions here:
http://www.thingiverse.com/thing:1578783
Just dial everything to low and go from there.. every track is different. I'd say one of the especially important things is to turn down is the amount of ai cars, unfortunately.
Oh, and turn down the resolution on the monitor window.
You're probably going to end up reprojecting a lot anyhow.
Just wanting to make sure I'm using my Vive correctly, quality wise is everything a little blurry except for when you get really close up to something? Whenever text instructions appear i.e 'Follow the instructions on your desktop' it's never 100% in focus for me. Is that just VR and my expectations need adjusting instead of my eyes?
You probably need to position the HMD better, try moving it around, just slightly when there's text on screen, and see if the text gets any clearer. Also, don't forget to adjust IPD (the little knob on the right side of your HMD). You can either try to just adjust it and see where it feels best (this is a bit tricky though to guess your IPD), or you can use this guide:
http://doc-ok.org/?p=898
You'll need a ruler to follow it though.
Just wanting to make sure I'm using my Vive correctly, quality wise is everything a little blurry except for when you get really close up to something? Whenever text instructions appear i.e 'Follow the instructions on your desktop' it's never 100% in focus for me. Is that just VR and my expectations need adjusting instead of my eyes?
I seem to have "lost" the "This is Real" background. wth? Can't find it in the selection of all the backgrounds anymore.
Yeah one of my favorites and I lost it too. Luckily I found a download for it on Reddit:
https://www.reddit.com/r/Vive/comments/4dyuvc/need_original_vive_wallpaper_this_is_real/
Thanks! I usually use the galaxy background (with the holodeck door as environment), but just want to look at different backgrounds every now and then. Even these simple backgrounds can give quite the presence.
How good was that on Vive? I'm considering it.Other games that I've played and enjoyed since I've got my Vive last week are Audioshield, Holodance, The Gallery, Pierhead Arcade, Final Approach, Apollo 11 VR, Cloudlands Vr: Minigolf, HordeZ, Vanishing Realms and Mind: Path to Talamus.
I've heard people swear by Battle Dome and Hover Junkers, but they didn't make it for me. I'm planning to try Snow Fortress though (even if's not on sale), as it seems right about my alley and I got good feedback about the game in another forum recently.
My top games for the Vive right now are:
Experience: Apollo 11 VR
Adventure Game: The Gallery
Rythm Game/ Exercise Game: Audioshield
Local Multiplayer: A tie between Pierhead Arcade and Felt Tip Circus
Shooter: HordeZ
Survival Game: Solus
Game that makes you feel more like Reverend Lovejoy: Final Approach
Thanks for the input.
Decided against it for now.
Bought The Solus Project, HordeZ and Out of Ammo instead.
Damn these sales
The Solus Project - $15.99 => Really beautiful survival. Playing with a 1080 and a SS 2, it stutters though. Good for long, immersive séances of gameplay, so one of the "real" games available right now for the Vive.
Other games that I've played and enjoyed since I've got my Vive last week are Audioshield, Holodance, The Gallery, Pierhead Arcade, Final Approach, Apollo 11 VR, Cloudlands Vr: Minigolf, HordeZ, Vanishing Realms and Mind: Path to Talamus.
I've heard people swear by Battle Dome and Hover Junkers, but they didn't make it for me. I'm planning to try Snow Fortress though (even if's not on sale), as it seems right about my alley and I got good feedback about the game in another forum recently.
My top games for the Vive right now are:
Experience: Apollo 11 VR
Adventure Game: The Gallery
Rythm Game/ Exercise Game: Audioshield
Local Multiplayer: A tie between Pierhead Arcade and Felt Tip Circus
Shooter: HordeZ
Survival Game: Solus
Game that makes you feel more like Reverend Lovejoy: Final Approach
The minimum in terms of hardware (not the absolute minimum, but the minimum I'd recommend) is probably around $1600 now (800 for the Vive, 800 for the PC).Ok....ugh.....how much does this cost if Im starting from ground zero. As in no gaming PC. Also is Unity, Blender, and Photoshop enough to get me started if I wanted to mess around in making a low poly game?
The minimum in terms of hardware (not the absolute minimum, but the minimum I'd recommend) is probably around $1600 now (800 for the Vive, 800 for the PC).
All the software you need to make a normal VR game is free, the expensive part there is time
Sure, you can pump any extra cash into more GPU power. You can't have too much GPU for VR.If $800 PC is min what is your recommended mid level cost? Would an extra $400 help? Thinking in my head total cost is around 2 grand.
Well, I'd start with UE4 and Blender. Both of those are just a googling away.EDIT: Also glad to see most of the software is free. Any link to program lists to get started?
Sure, you can pump any extra cash into more GPU power. You can't have too much GPU for VR.
Well, I'd start with UE4 and Blender. Both of those are just a googling away.
(Don't do textures, use procedural materials, they look better in VR anyway )
I just finished Ethan Carter VR. I know everyone hates controller locomotion, but I did enjoy the game. Luckily playing with a controller doesn't make me sick.
Maybe this?just downloaded FOV background for Vive
any other tips to increase FOV even a little?
I was blown away when closing one eye- as one would do naturally to say, aim a bow an arrow, just worked the way it would in actual reality. I sort of expected that to mess up the illusion, but nope.I sort of set up my Vive last night just to make sure I tried it before the return period ended and to see if I wanted something from the sale if it worked. I was unsure if it would work for me because I can pretty much just see colored fuzzy shapes with my left eye. I had heard VR usually works well for people with one bad eye but not always and was really scared I would never get to experience good VR.
So the sloppy set up was pretty much just throwing those lighthouses up on some shelves, updating everything and try the tutorial thing. And it all worked great! Looked way better than I thought it would and my bad eye didn't bother me at all. I usualy wear glasses for my better eye but I didn't need them either. Got a bit worried at first tho because I couldn't find a good position for the HMD but it all sorted itself when I switched to the narrow face thingy.
I'm so relieved and happy that I can't really find words for it. Woooh!
Seems like there is no eliminating my jittery skippy issue completely. It's very variable to the point where I almost think it has to be performance, even though otherwise performance feels like literally flawless.
Unfortunately it happens a whole lot in Job Simulator even with what I thought was the "problem" lighthouse totally disconnected. I've also tried repositioning the lighthouses all over the place, down on shelves instead of the mounts, etc, and no real change felt. So in some sense I'm back to square one. Feel like I've tried everything possible except covering back up all the reflective stuff and then re-running room setup... maybe tomorrow *sigh*
really wish I had some way of easily demoing or explaining the issue so that I could understand if I was just missing something obviously wrong or if it's obviously just performance.
Oh well, the good news is that in my current setup, some games/demos exhibit the issue pretty infrequently to the point where they can be enjoyed and I'd feel comfortable demoing it to other people. I will make do and try to review it without taking this thing into account.
I was blown away when closing one eye- as one would do naturally to say, aim a bow an arrow, just worked the way it would in actual reality. I sort of expected that to mess up the illusion, but nope.
Seems like there is no eliminating my jittery skippy issue completely. It's very variable to the point where I almost think it has to be performance, even though otherwise performance feels like literally flawless.
Unfortunately it happens a whole lot in Job Simulator even with what I thought was the "problem" lighthouse totally disconnected. I've also tried repositioning the lighthouses all over the place, down on shelves instead of the mounts, etc, and no real change felt. So in some sense I'm back to square one. Feel like I've tried everything possible except covering back up all the reflective stuff and then re-running room setup... maybe tomorrow *sigh*
really wish I had some way of easily demoing or explaining the issue so that I could understand if I was just missing something obviously wrong or if it's obviously just performance.
Oh well, the good news is that in my current setup, some games/demos exhibit the issue pretty infrequently to the point where they can be enjoyed and I'd feel comfortable demoing it to other people. I will make do and try to review it without taking this thing into account.
I was blown away when closing one eye- as one would do naturally to say, aim a bow an arrow, just worked the way it would in actual reality. I sort of expected that to mess up the illusion, but nope.
Looking for last minute bargains in the steam sale.
Has anyone bought SubNautica? And if so does it play nicely with the VIVE?
My cpu is just a little above the required, an i5-4960k at 3.9. Is this holding me back from basic performance with the Vive you think?job simulator is quite CPU heavy with all the physics etc. So it could be performance. Where are you located just in case anyone might be close enough to you to maybe loan you their lighthouses for a short time for troubleshooting?
Yeah, I did thatSorry if it's been mentioned before (haven't read back through all the comments), but you have removed the plastic protector from the lighthouse face?
I know it's obvious, but I've seen this happen before!
My cpu is just a little above the required, an i5-4960k at 3.9. Is this holding me back from basic performance with the Vive you think?
I'm in south FL.
My cpu is just a little above the required, an i5-4960k at 3.9. Is this holding me back from basic performance with the Vive you think?
I'm in south FL.
Sure, you can pump any extra cash into more GPU power. You can't have too much GPU for VR.
Well, I'd start with UE4 and Blender. Both of those are just a googling away.
(Don't do textures, use procedural materials, they look better in VR anyway )
*The Gallery - Episode 1: Call of the Starseed*
I loved the inventory system in this game it felt really natural. The teleportation felt a little awkward when compared to other games who are doing it better (ex budget cuts, the lab).
*A Chair in a Room: Greenwater*
Had some issues with items bugging out and going through other things. At one point we couldnt pick up an item that we needed in order to advance. If there were an option for showing a clue, or somehow highlighting what is next would be helpful.