Apologies if I'm asking the wrong thread, what made you chose this device over the rift?
I'm having a hard time to decide for myself.
I chose both, I have both headsets (and a PSVR) coming.
However, if I could only choose one headset, I would choose the vive right now. It won't be long before software is totally interoperable between the vive and rift, so there is no real software advantage IMO. When you play with VR for a while, you start to notice how important having your hands tracked is. It's arguably as big of a gamechanger as having your head tracked is. Remember how exciting the wii felt when it first was released? That excitment is back right now, because VR lets motion controls fulfill their promises that went unfulfilled last gen.
I think a rift with touch controllers will ultimately be about as expensive as the Vive. If you're buying a headset right now, don't wait for touch controllers eventually, buy the all-in-one complete package right now. The most interesting VR software, IMO, is the ones that track your hands, like Hover Junkers, Tilt Brush, Cloudlands Minigolf, The Gallery, Budget Cuts, etc.
I think, mechanically, the headsets themselves are more similar than they are different. I think the Rift's headset itself sounds like a slicker headset in terms of production, but I don't think the Vive headset is ugly or uncomfortable or cheap. I think lighthouse is the best tracking solution we currently have, period, and eventually Oculus will abandon Outside-in positional tracking for lighthouse-like inside-out positional tracking by CV2. There is a chance Touch controllers will be ergonomically better than the vive wands, but I don't think the ability to gesture your thumb or index finger is actually that big of a deal (that's the exclusive feature of the touch) and compartively, from my time with the steam controller, I think a haptic touchpad offers far more utility than an analog stick. A haptic touch pad can convincingly emulate inputs such as buttons, d-pads, dials, mice, rotary inputs, etc. Or, to be blunt, a haptic touchpad can transform into a number of inputs with at least well enough, including an analog stick, but the opposite can't really be said.
In the end, once touch releases, I think the choice between headsets will largely be trivial and down to preference in ergonomics. At the moment, the vive is really the only complete headset IMO.