I've been going through my VR backlog the last couple days, yes I have a backlog because I bought a bunch of games when they were on sale just to have a lot of stuff to try out, and I never got around to all of it.
Earlier today I tried
Quar: Battle for Gate 18, and I wanted to say it's pretty cool. Vive-exclusive, roomscale with motion controls. It doesn't seem to have made a big splash or got onto many peoples' "best VR games" lists. While I don't know if it should be considered one of the best, it is quite competent and polished for a VR game from a small studio, and I think they deserve more attention. The team was founded by artists and animators, and I think it shows.
One interesting thing about Quar that I didn't know before I started playing was that it is an existing tabletop property, by what looks like an equally-indie game manufacturer,
ZombieSmith. Quar is essentially about goofy little anteater people in a World War 1 concept/aesthetic, played straight.
(actual miniatures, not a game screenshot)
The game is turn-based strategy, like Advance Wars or Fire Emblem, but the turns work a little differently. You choose one unit to move and act with, then the enemy chooses one, and it goes back and forth until all units have moved once, and then it's the next round (so if one side has more units than the other, they get to move more units all at once to end the round). There are a reasonable amount of different units with different abilities, from infantry to mounted cavalry to WW1-style tanks. These seem to be introduced sequentially as you make your way through the campaign.
Between missions you return to a home base kind of area and get to upgrade various buildings by spending a currency you earn from doing missions. You might make your infantry more accurate, or your tanks deal more damage, or improve morale for all units. And then you get to watch these buildings being modified and constructed, with tons of little details and animations going on.
One of the coolest things about the game is how it messes with scale, at nearly any time you can switch between an overhead view where you're a giant and being actual size down on the battlefield or around the base. The characters look good and animate well, which I feel is something that's missing from a lot of these early VR games. I feel so much more presence from being right next to a living creature of some sort. And there's some especially neat stuff in this game, even when you're in the middle of a battlefield you can wander over to the edge and find a little dude just reading a newspaper outside of his house. Outside of the characters I really love the design of the buildings as well. It kinda feels like playing a (huge) tabletop miniatures game with detailed characters and scenery.
Being turn-based you would be right to assume it can be kind of a slow game, and one you don't need to be standing to play. You can raise and lower the floor of the game, have the battlefield at chest height if you want. And it has a locomotion system similar to The Gallery: Call of the Starseed, where you can spin your thumb on the touch pad as you teleport to change your facing, which is perfect for seated play, you never have to move. Though of course you can if you like.
Between missions there seems to be a small story consisting of letters sent between a young quar and his uncle who is out on the battlefield, which is a nice touch.
I've seen some criticism that the game is fairly short at this time. I haven't finished it yet so I'm not sure exactly how short, but this is one of those games that I feel alright supporting so they can develop further titles, they clearly have some talent. And they've said they intend to continue updating the game in the future.
Check it out if you think it looks interesting!