Domcorleone
Member
great list
Thanks man! This is super helpful!
great list
Personal suggestions:Thanks man, this is very very helpful.
Just messed with Tilt Brush. Its amazing!
Thanks man, this is very very helpful.
Just messed with Tilt Brush. Its amazing!
There's some really good stuff missing on that list... I'm going to compile one as well. For now I highly recommend checking out:
Budget Cuts (demo)
A Chair in a Room
Hot Dogs, Horseshoes & Hand Grenades
Paddle Up
The Pierhead Arcade
Unseen Diplomacy
Waltz of the Wizard
There's also some amazing stuff on the Oculus store and getting it to work on the Vive is really easy. I'll include that stuff in the list.
For those that have the Vive. Do you need to use headphones? Can you use a 5.1 home theater for 3d audio?
I'm afraid of this, I have a PSVR on order, but with the lack of good motion controls and the worry about the screen quality I'm debating cancellingTried the Vive a couple days ago and I'm sold. I need it.
I also tried PSVR and Oculus Rift before that. While the Rift was nice, the lack of motion control makes less engaging. PSVR's image quality was shit.
I'm afraid of this, I have a PSVR on order, but with the lack of good motion controls and the worry about the screen quality I'm debating cancelling
I'm afraid of this, I have a PSVR on order, but with the lack of good motion controls and the worry about the screen quality I'm debating cancelling
The value of PSVR comes from the exclusives,not its technical side.I'm afraid of this, I have a PSVR on order, but with the lack of good motion controls and the worry about the screen quality I'm debating cancelling
The value of PSVR comes from the exclusives,not its technical side.
Hopefully the break-out box will help a ton.
This myth seems to be indestructible.
The lower screen door effect does help, but not enough to offset the notably lower resolution of the headset.
If anyone does get around to trying Onward, I'd love some impressions before picking it up myself.
I'm picking it up but probably won't get to play it tonight. Impressions from Reddit are super positive though (minus some crashes and bugs here and there).
Onward is 100% competitive multiplayer? No coop/bots?
make sure you set to run as administrator for steam and revive..
I'm afraid of this, I have a PSVR on order, but with the lack of good motion controls and the worry about the screen quality I'm debating cancelling
I'm afraid of this, I have a PSVR on order, but with the lack of good motion controls and the worry about the screen quality I'm debating cancelling
It's sliding locomotion. You'll want to build up some VR legs before you play it. It's why I'm not in a rush for it.I'm thinking about getting Onward, but I'm very concerned about the locomotion. I don't quite understand how it works, and I'm also pretty susceptible to locomotion-related motion sickness.
Anybody play it much that can give impressions?
The newest non-beta version of SteamVR is doing the same thing that the beta versions did, and wasn't fixed...for people who manually change their SuperSampling by editing the config file and putting in the following example line:
if you then go into SteamVR options and change ANYTHING your value will often automatically be rounded up...from 1.5 to 2.0 in the config file in this example. I think merely playing some games will also round up the number. This will cause lower framerates and stuttering if your graphics card can't handle the higher SuperSampling value...I was hoping it would be fixed in beta before it went live but it looks like it wasn't.Code:"renderTargetMultiplier" : 1.5,
After this long I'm just not convinced "VR legs" are a thing, at least not for everyone.It's sliding locomotion. You'll want to build up some VR legs before you play it. It's why I'm not in a rush for it.
Huh. I've noticed an issue with the target rendering lately, but it was more that it appears not to be working at all as opposed to rounding up.FYI, from reddit:
Did you already try the latest mission they added? It's pretty insane, I posted about it on the previous page.
And yeah, system requirements in terms of GPU are insane in that game, I basically can't go over 1.1 on a 1080 if I want to maintain 90 FPS most of the time even in battles.
UE4 forward renderer can't come soon enough.
why not?After this long I'm just not convinced "VR legs" are a thing, at least not for everyone.
why not?
I played X game (windlands) got dizzy and almost fell over repeatedly
I played it again tomorrow and could move, and only got wobbly when jumping
I played it again the next day and could play fine for about 15 minutes before any bad feeling started
I can play the game for ??? Without bad feelings now
Edit: you gotta be playing the game type that messes you up to learn to get used to it. If you're playing tilt brush daily and wondering why you're not used to Minecraft rift VR you're doing it wrong
You absolutely sure both base stations are active? Every time I have that issue it takes me too long to realize that's the issue.Over the last few weeks my Vive has been acting up. It goes to a gray screen all the time, particularly if I look down. Lately the controllers have been floating (not tracking properly and moving in game when there is no actual movement) too. I've turned off all camera functionality, all firmware is updated, tried using different USB ports, uninstalled and reinstalled drivers, made sure cables in headset are tight, etc... What else can I do? It worked flawlessly for months but is now basically unusable. Who should I contact regarding troubleshooting / potential replacement?
You absolutely sure both base stations are active? Every time I have that issue it takes me too long to realize that's the issue.
Bad VR is bad VR. That's not VR legsI guess I've just had more of the Chet Faliszek experience than what you've described. Like you said though, I do tend to avoid games that I already know give me issues. Time will tell I guess!
Huh?Bad VR is bad VR. That's not VR legs
I finished Quar, and the conclusion elevated it from being an underrated gem on the Vive to what I would call a must-have...assuming you enjoy turn based tactical games.
That tweet was talking about bad VR. Bad VR will make you sick constantly. VR legs is something different where you can get used to some aspects of VR gameplay.Huh?
Yeah, they are both on and I don't see a notification that they are losing sync
Bad VR is bad VR. That's not VR legs