Zepp Twofist
Member
I guess I should give Solus Project a go! I bought it at launch but it made a bad first impression when I played it.
They have dropped at least one patch that massively improved VR since then.
I guess I should give Solus Project a go! I bought it at launch but it made a bad first impression when I played it.
They have dropped at least one patch that massively improved VR since then.
You also need to stick with it for a while, both for the story/setting to really get started and because the interface takes a bit of getting used to (but works really well once you do).
Is the Climbey demo running really poorly for anyone here? It can only run with reprojection on for me and I can really feel it. Especially with the type of game that this is, I feel that it needs to be running at 90fps at all times to get the most out of the experience.
OC'd GTX 1080
i5 6600K
Talking about The Solus Project, one thing I found out since my last post is that you can actually set "ScreenSize" (the downsampling parameter) to more than "150" if you do so in the game's .ini rather than the main menu.
Given the amount of small detail in the game this really helps (if you have the GPU grunt for it).
Yep, it's awesome. The "Engrish" in both speech and writing is grating, but the gameplay itself is awesome. I assume some unknown (to me) Chinese company made it.
Well, that sounds like a glowing recommendation to me, loved Water Bears.Got around to playing with GravLab tonight. I'd recommend it to anybody that enjoyed Water Bears and doesn't mind the Early Access aspect.
Well, I think I settled on 170 screen percentage, in-game AA (which is TAA) off, but I don't remember the other settings. Wait, I can just look in the ini:Here I am again asking what settings you use, because of similar rig
[Solus]
VSync=False
ShadowQuality=2
EffectsQuality=2
ViewQuality=1
ScreenSize=170
AA=False
We need more shimmer free games, even at the expense of graphics quality. Shimmer in VR is like needles gouging my eyeballs (hyperbole)
For sure, just hope perf is optimized more for full release.
Ghost Town Mine Ride is legit. Picked it up based on all the positive feedback, it really captures that Disney cart ride feel with carnival style shooting gallery targets everywhere. Decently spooky as well. The cart ride itself would make for good demo material to first timers, though the on foot sections don't use teleport (which is understandable for script heavy horror). For the price it's well worth it, really well done.
Ha! You'd hate to play Project Cars the way I have it set up.
I guess I'm kind of used to it coming from the DK1 days, but can definitely understand why anyone would be driven insane by them. Flaws like those are exacerbated in VR.
Yeah, I hate shimmer/pixel crawling, etc. It is one of the reasons I got 1080 - so I can brute-force supersample to get rid of shimmering
I am currently playing Life is Strange with 8x SGSSAA, that's more pixels than native 4K. Looks good (and runs at 60fps)
How'd you get that dual camera view in Unity?Talking about tower defense, I guess I should release the small demo/prototype I made at some point. I held off because I thought I might continue working on it, but it currently doesn't look like that will happen anytime soon. Video.
That's not a Unity view, that's just the standard SteamVR desktop mirror.How'd you get that dual camera view in Unity?
Ohhhh. Do compiled Unity VR builds not display a screen on the desktop by default?That's not a Unity view, that's just the standard SteamVR desktop mirror.
Well, that sounds like a glowing recommendation to me, loved Water Bears.
They do, I'm sure I had some reason to record the video that way but I don't recall it right nowOhhhh. Do compiled Unity VR builds not display a screen on the desktop by default?
Talking about tower defense, I guess I should release the small demo/prototype I made at some point. I held off because I thought I might continue working on it, but it currently doesn't look like that will happen anytime soon. Video.
It's always first person actually, I just get on top of one of the cube towers I built at some points in the video. As for seeing where it goes, I'd also have liked to. Maybe I can get back to it at some point.I liked the option to be in first person or play from on high. Had potential, I'd liked to have seen where it went.
Add me, I'd like having more scores to compare to in VR games other than the insanely competitive global leaderboardsYep, there's a global leaderboard and a friends one. Global works, but I can't vouch for how the friends one functions. I don't have many Steam friends, let alone any with a Vive, yet somebody (the dev?) shows up on it on certain levels. I imagine they'll be wiped after it exits EA.
Add me, I'd like having more scores to compare to in VR games other than the insanely competitive global leaderboards
Not a fan of the bloom sort of effect though.
I need a new graphics card to use the Vive I'm buying this week, but since the Vive is so expensive I can't go crazy on the card.
I'm thinking a GTX 1060. Any suggestions? Seems like the 1060 will work great for VR and give me excellent 1080p high/ultra gaming for a couple years.
Ghost Town is a lot better than I thought it would be, even though I had decent hope for it. Runs fairly well, has decent atmosphere and manages to be fun even outside of the mine cart. I'm complete chicken shit when it comes to VR horror so I didn't finish the last level ��. Considering the fact that it takes me several minutes to get the courage to move a few feet in the game I'd say it was definitely worth the money for me lol
Organ Quarter sounds good. Has meat walls and a free pre-alpha demo.
http://store.steampowered.com/app/544510/
Yes, I think the new beta broke it.Anybody else try doing a Steam VR screenshot lately? It's broken on my end - just creates a white image. First noticed it in Climbey and thought it might just be a one off issue, but the same thing happens in GravLab. Might be related to the new beta.
This game needs an OT asap. I really can't believe how well done the entire thing is. Presentation comes across as a mix between Disney rides "It's a Small World", "Splash Mountain" and some kind of steampunk hell. It controls great, sports impressive visuals with an art style that lends itself well to VR's limited resolution HMDs, and is SO DAMN SCARY.
I can't stress this enough. If you're looking for the perfect Halloween VR title, this is it.
"Ghost Town Mine Ride" is basically the Vive's ultra condensed version of "Rush of Blood"
https://youtu.be/BV9hI26A3Tw
http://store.steampowered.com/app/459010/agecheck
After upgrading to the new SteamVR beta and turning down the steamVR config to 1.5 SS all my crashing problems and really low performance has gone away. The new Revive patch finally makes Dirt Rally playable too. Looks like Im back to using VR full time again.
Wait, hold up here... You were complaining about performance issues before with Climbey, but were using a render target multiplier, and a high one at that. Wouldn't that have been the first thing you turned down/disabled? =P Super sampling is always going to have a significant detrimental effect on performance.
Looking for VR sale recommendations and impression! What I got so far.
Vanishing of Ethan Carter VR
Brookhaven
Chair in a Room
Euclidean
Fruit Ninja VR
Vanishing Realms
Also need some more VR peeps on my poor Austrian friendslist
I actually forgot that I even changed the value. I thought it was at the default settings, until I decided to pop up the config yesterday and noticed that it was at 2.0. The default value is 1.0 right?
Tried Climbey and it was great. I totally feel the height of the levels and falling off a high point really feels like you're falling in real life. The first time it happened I freaked out a little. Although it's not perfect, I really like the controls and hope more games use and refine it in the future. I think Onward has a similar control system.
Not third person, but there's Cosmic Trip.anyone found 3rd person games they really like? I really want to play something like an RTS (even if its RTS-lite) but I'm not sure what is there. Out of Ammo is the name i've seen that most. Anyone played it, how is it? Any others to look at?
Yeah, the default is 1.0. You were pushing 4x as many pixels, so no wonder you were experiencing performance issues. Performance issues aside, I'm sure everything looked great at least.
On the topic of Climbey though, it's good to know that you got the sense of height. For me it's been the best game/experience for that. Other games put you up high, but don't actually make you fall. You might see the distance, but knowing it has no consequence reduces the impact. Knowing that you can (and will) fall in Climbey ups the anxiety. It's amplified by your view height being tied to your hands. The small up and down motions from your hands help sell the illusion that you can fall at any time. Ironically when combined with the somewhat janky nature of the game (EA and all), when it fails to register a grab and you start falling, it really triggers an "oh shit!" reaction as you flail upwards to try and regain your hold. (And in my case more often than not results in knocking the controller into the ceiling lol.)
The game honestly made me feel sorry for Mario. Jumping from platform to floating platform. Crossing thin beams. Dealing with moving platforms that can require jumping/crouching while riding them. Do that stuff in a traditional game and it's no big deal; you never think twice about it. Get faced with those situations in VR and it can be rather daunting. Even when your mind accepts that you can't die, it is still far more imposing.
anyone found 3rd person games they really like? I really want to play something like an RTS (even if its RTS-lite) but I'm not sure what is there. Out of Ammo is the name i've seen that most. Anyone played it, how is it? Any others to look at?
Ya it definitely did, everything was super sharp on 2.0
One thing I feel that can be done to up that sense of height is to include a really low floor on all levels instead of just empty space. There are a number of levels where if you fall, you wont land on any blocks and will just fall into the empty abyss below. This is where it doesnt feel scary anymore because there's nothing relative to me where I can see the rate of my descent and trick my brain into thinking Im falling. If you had a base floor on all levels that was really low(say 200 feet below the lowest point of all levels) that feeling of anxiety and fear of falling will be with you no matter where you are in a level, rather than it only kicking in if you will end up landing on a block.
I actually wish all VR games that have a sense of height do this instead of just adding a static background.
The first issue you should have really known about going into things. Most everything out there for VR right now is smaller experiences where you have to enjoy the experience enough to replay them. Similar to the arcade days of yore. I mean 10 minutes seems like an exaggeration, but most games have a few hours of unique content at best before replay value is factored in. Thankfully I find VR makes for great replays. The skill factor is high, and you find yourself getting better each time as muscle memory is formed.After a day with my Vive VR I was a bit un-impressed. Some of the games were fun definitely but would be the type of games I play for 10 mins and never return to. That was pretty disappointing.
...
The main issue was, after about 10 minutes with those games, I wouldn't say I feel sick but I become EXTREMELY over-heated to the point where I feel like I am massively burning up. Anyone else experience this?
thats that 3rd person action game right? I havent tried anything revive yetChronos (which apparently works via Revive) is probably still my favorite VR game.
thats that 3rd person action game right? I havent tried anything revive yet
yup, my crude pitch is that it's kinda like a more mechanically streamlined Souls game but with vaguely Resident Evil/Onimusha style puzzles scattered through it (to go along with the fixed camera angles, even). Pretty tough on Hard mode and was extremely up my alley.
yea nto quite what I was thinking, but at the same time it does look really neat. Not going to grab it now, but will keep my eye on it until early access endsNot third person, but there's Cosmic Trip.
thats that 3rd person action game right? I havent tried anything revive yet