That's actually preferable. Since you can extend your arms over it.ok and it will be good also if behind this 2,5x2,5 there isnt a wall but space or a table or a coach? thanks
but dont i risk to stumble or break something? or if i go to option and say 2,5X2,5 meter ill have something that will tell me i cant go further?
Absolutely, that's the Chaperone boundary. It shows you your defined boundaries in VR, and comes up automatically over all other content as soon as you get near them (it's configurable how near you can get).but dont i risk to stumble or break something? or if i go to option and say 2,5X2,5 meter ill have something that will tell me i cant go further?
but dont i risk to stumble or break something? or if i go to option and say 2,5X2,5 meter ill have something that will tell me i cant go further?
Dirt Rally has to be undoubtedly one of the best VR games available. It's the closest thing to a AAA game experience you can get in VR atm.
It was already great without VR, but in VR it's on another level. It also doesnt have as much of an aliasing problem as Project: Cars does, so it helps immensely when gauging turns.
Check the lighthouses with your cell phone camera and see if the horizontal and vertical laser sweeps are both visible on both lighthouses.Hm, I'm still having tracking issues and it seems to be getting worse. Before it was a slight stutter with the controllers, but now they don't even seem to be 1:1. I can tap the controllers together and they will completely overlap now. I've also noticed that the VR floor is now slanted :/ All of these problems have started popping up in the last couple days.
I've checked the firmware and everything is updated, I've run the room setup again, I've turned off the Vive camera, I've checked that the lighthouses are mounted tightly. Not sure what else to do.
Check the lighthouses with your cell phone camera and see if the horizontal and vertical laser sweeps are both visible on both lighthouses.
I am still unsure how to use Revive. So if I have a game on Steam that supports Oculus but not the Vive, I can use this to make it work?
So I just tried the No Limits rollercoaster demo. I was stood up for the first few seconds, but my legs started getting wobbly and I thought I was going to fall over, so I knelt down for the rest of it. I now think I'm going to be sick.
I don't think it actually works with Steam games yet. It does work with Oculus Home games and standalone ones though. Here's the compatibility list for the Oculus Home games (which is pretty much all of them).
Hm, I'm still having tracking issues and it seems to be getting worse. Before it was a slight stutter with the controllers, but now they don't even seem to be 1:1. I can tap the controllers together and they will completely overlap now. I've also noticed that the VR floor is now slanted :/ All of these problems have started popping up in the last couple days.
I've checked the firmware and everything is updated, I've run the room setup again, I've turned off the Vive camera, I've checked that the lighthouses are mounted tightly. Not sure what else to do.
Are you on the SteamVR Beta branch or main branch? could affect it
I don't think it actually works with Steam games yet. It does work with Oculus Home games and standalone ones though. Here's the compatibility list for the Oculus Home games (which is pretty much all of them).
It works with Dirt Rally on Steam at least. Im pretty sure it works with other Oculus only Steam games as well.
FWIW, I've been on the beta branch basically since launch and I never had tracking issues. So I hope for you that going back to stable fixes it, but I doubt it :/
Bleh. This is so annoying.
Any radio or cell phone towers go up near you over the past few days?
A Gaffer had that problem a while ago If I remember correctly and needed an IR choke or something put on his cable. If this is the case you can contact HTC and see if you can get ahold of an engineer like he did and they may send one to you for free.
Any radio or cell phone towers go up near you over the past few days?
A Gaffer had that problem a while ago If I remember correctly and needed an IR choke or something put on his cable. If this is the case you can contact HTC and see if you can get ahold of an engineer like he did and they may send one to you for free.
It works with Dirt Rally on Steam at least. Im pretty sure it works with other Oculus only Steam games as well.
I'm always amused when obscure VR stuff by a random Chinese company shows up on Steam. I get a feeling that they are actually disproportionately adopting VR (development) there.
Or maybe it's proportionate, and their low representation in all other types of development is not. (If you look just at population this is probably far more likely)
I'm always amused when obscure VR stuff by a random Chinese company shows up on Steam. I get a feeling that they are actually disproportionately adopting VR (development) there.
Or maybe it's proportionate, and their low representation in all other types of development is not. (If you look just at population this is probably far more likely)
Huw much is Lethal going to cost?
I'm always amused when obscure VR stuff by a random Chinese company shows up on Steam. I get a feeling that they are actually disproportionately adopting VR (development) there.
Or maybe it's proportionate, and their low representation in all other types of development is not. (If you look just at population this is probably far more likely)
I think I have mine at defaultsPlayed accounting and liked it a lot, but the very first section after the opening had me dragging my headset off immediately to check the audio wasn't being mirrored loudly to my speakers - have kids in the house.
Does vive default to not mirror audio?
Does vive default to not mirror audio?
Default is no mirroring, but I think it remembers if you ever turned on the setting in the past.
Trackmania Turbo received VR campaign today. I made short gameplay video. It's surprisingly good but it's really shame you can only play that VR campaign in VR. Campaign has 40 tracks, 10 in each environment. I get nausea quite easily but I didn't feel a thing while playing TMT in vr for like 40min.
I want to play track mania in vr without limits"You can't just play any old custom track in VR?"
No, I posted about it in the PSVR thread, but essentially the tracks are designed a very specific way to account for motion sickness. Largely only straight with slight curves, the only big curves/corkscrews are on wallrides/loops where the camera changes to bumper cam. Otherwise, the tracks are designed such that the camera moves on a strictly straight path. The car moves independently of the camera as well.
My SteamVR audio settings never save. Whenever I reset my PC they go back to their default settings.
Trackmania Turbo received VR campaign today. I made short gameplay video. It's surprisingly good but it's really shame you can only play that VR campaign in VR. Campaign has 40 tracks, 10 in each environment. I get nausea quite easily but I didn't feel a thing while playing TMT in vr for like 40min.
So, no first person camera inside the "car"?
Nope and player can't change camera. Camera changes automatically in wall rides, loops etc.
Me said:How can I check for dead/stuck pixels? Selling my vive and the potential buyer wants me to confirm no dead/stuck pixels