potatohead
Member
Also I don't see why you would use EVE Valkyrie and RIGS in a Vive thread as examples of VR multiplayer games when Hover Junkers exists.
Because there can only be one multiplayer game?
OK.
Also I don't see why you would use EVE Valkyrie and RIGS in a Vive thread as examples of VR multiplayer games when Hover Junkers exists.
Ahhhhhhhhhhhhh thanks. I told the guy I'll call back every few days. I'll ask next time I call.FYI the MS store by me (NYC) wasn't taking preorders either. They're taking "reservations" meaning that as soon as it arrives in the store they'll call you in order of who signed up first. They said they can't do preorders becase they don't know exactly when their shipments will arrive. The even send you a confirmation email
Assuming you have a free DP port on your computer, yes. You can supply the video to the box by HDMI or mDP. Gives users flexibility without having to force the need for adapters.So... my PC has only one HDMI output from the graphics card, and I'd like to output to my HDTV and Vive simultaneously... is that what the mini display port on the breakout box is for?
No, because this is a Vive thread, so meantioning a multiplayer game that is out (in early access) right now on the Vive would seem more natural than one which will only be out next month or one which is for a different platform and months from release. But maybe that's just me!Because there can only be one multiplayer game?
OK.
I think the whole premise of "VR needs X to survive" is a bit off base.
VR is an entirely new medium. It will have X, it will have Y, but it will also have A and B. Most crucially, I hope it will have letters we haven't even invented yet.
To me, boiling down the potential of VR specifically to that feels equivalent to reducing the entire potential of traditional on-screen gaming down to only the Skyrim type of experience.
Sure, it would be nice to have that type of experience in VR eventually, but it's just a small specialty in a very large and diverse medium.
Dammit, I bought a miniDP cable so I could still use the HDMI for my projector, and now I realize my 980ti only has regular displayport outs.
Isn't that already a huge chunk of the games which require locomotion? I mean, "Adventure/Exploration" is pretty broad!I think the teleportation works for some things, like games with actual teleportation (Budget Cuts), and Adventure/ Exploration games.
"Never" is almost assuredly the wrong word to use in this context. If direct neural interfaces don't happen in my lifetime I'll be disappointed!Watching the GB Vive stream, Hover junkers "one hand moves, the other hand interacts" paradigm might also have some merit. But even that was sort of a cockpit experience, so we may never get away from having something to ground our vision on in VR.
Will it? I think this would first require a definition of what a "traditional" gameplay experience is. Is Tetris a traditional gameplay experience? What about arcade, puzzle or grand strategy games?The question is, will developers be able to make compelling, long form "traditional" gameplay experiences taking these limitations into account? It'll be a while before we have the answer.
Well, we all die with some regrets. =P"Never" is almost assuredly the wrong word to use in this context. If direct neural interfaces don't happen in my lifetime I'll be disappointed!
Telltale vr games. Yes and borderlands.
Did you call or drop by?FYI the MS store by me (NYC) wasn't taking preorders either. They're taking "reservations" meaning that as soon as it arrives in the store they'll call you in order of who signed up first. They said they can't do preorders becase they don't know exactly when their shipments will arrive. The even send you a confirmation email
Did you call or drop by?
You need more positive thinking!Well, we all die with some regrets. =P
Mulling this over and had a few questions. The absolute maximum size I could get is around 5x5 meters (2x2 GSS ). I would have to move things around and it would definitely not be a permanent thing so somewhere around 2.5-3m would be the norm.
Does installing the lighthouse boxes for such a large area but utilizing a much smaller part of that space the bulk of time come with any disadvantages? Asking another way, if I am going to use 2.5 m 99% of time, is it optimal to install for that size?
After the boxes are mounted how often do you realistically need to directly interact with them? I'd like to mount them essentially to the roof in spots that would not be the easiest to fiddle with regularly.
Will it? I think this would first require a definition of what a "traditional" gameplay experience is. Is Tetris a traditional gameplay experience? What about arcade, puzzle or grand strategy games?
Or are we taking the new-age AAA view of "traditional" where what we mean is "story-driven cinematic third person"?
(This may sound confrontational, but it's not intended as such. I'm just trying to find out what we are really talking about)
Will it? I think this would first require a definition of what a "traditional" gameplay experience is. Is Tetris a traditional gameplay experience? What about arcade, puzzle or grand strategy games?
Or are we taking the new-age AAA view of "traditional" where what we mean is "story-driven cinematic third person"?
(This may sound confrontational, but it's not intended as such. I'm just trying to find out what we are really talking about)
I think the hope, at least for me, is that VR's hardcore experiences sit as separate experiences from traditional games. I really hope we can still get story driven games in VR, but I dont think we should be trying to capture Uncharted in VRI believe the biggest challenge will be to re-invent what it means to be "AAA" or even a "game". I anticipate a lot of resistance from both casuals and hardcore gamers in regards to the type of experience VR can bring.
How do you translate Madden, Uncharted, Bloodborne, etc. into VR ? Do we even have to duplicate those experiences and make them "VR-friendly" ? If so, can it be done without feeling gimmicky ?
If not, can we create new game genres that are as engaging and long lasting as the current "creme de la creme" ?
There's a lot of questions right now and not a lot of answers. It's very exciting (and scary if you're investing a lot of money as a Dev).
What's the deal with the mirrors potentially causing tracking issues? Has this been tested/confirmed? I will need to buy a blackout curtain or something if that's the case because my closet doors are mirrors
"Never" is almost assuredly the wrong word to use in this context. If direct neural interfaces don't happen in my lifetime I'll be disappointed!
Well, we all die with some regrets. =P
In our office the windows are causing problems.
A PunchOut in VR would be a good start. I want arcade games, VR is a Renaissance for my favorite genre.I think the hope, at least for me, is that VR's hardcore experiences sit as separate experiences from traditional games. I really hope we can still get story driven games in VR, but I dont think we should be trying to capture Uncharted in VR
I believe the biggest challenge will be to re-invent what it means to be "AAA" or even a "game". I anticipate a lot of resistance from both casuals and hardcore gamers in regards to the type of experience VR can bring.
How do you translate Madden, Uncharted, Bloodborne, etc. into VR ? Do we even have to duplicate those experiences and make them "VR-friendly" ? If so, can it be done without feeling gimmicky ?
If not, can we create new game genres that are as engaging and long lasting as the current "creme de la creme" ?
There's a lot of questions right now and not a lot of answers. It's very exciting (and scary if you're investing a lot of money as a Dev).
Sure, I can agree with all of that.I believe the biggest challenge will be to re-invent what it means to be "AAA" or even a "game". I anticipate a lot of resistance from both casuals and hardcore gamers in regards to the type of experience VR can bring.
How do you translate Madden, Uncharted, Bloodborne, etc. into VR ? Do we even have to duplicate those experiences and make them "VR-friendly" ? If so, can it be done without feeling gimmicky ?
If not, can we create new game genres that are as engaging and long lasting as the current "creme de la creme" ?
There's a lot of questions right now and not a lot of answers. It's very exciting (and scary if you're investing a lot of money as a Dev).
He, I love that part. I don't know what it means, but it feels right.It's good to live by the principles of Ikaruga
I still have no idea what that game is going on about half the time
Hmm... I have some large framed pictures and my TV is an older plasma that is quite shinny. I hope that doesnt cause issues when Im setup in the living room.
In our office the windows are causing problems.
The one downside to mounting the lighthouses at extreme distances is potential falloff of the laser at the outer fringes. A 5x5m space would leave over a 7 meter distance between the lighthouses. That's more than what Stress Level Zero is using, so I can't say one way or another how well that will hold up. As for using less area, that would actually be less problematic for the large setup. Using a smaller bounded space (equidistant from the lighthouses) would mean your max distance from any lighthouse is decreased. The only other potential downside is the sync pulse, but that could always be solved by a cable run between the lighthouses.
As for maintenance, you shouldn't have to access them once mounted. They auto start now, so no need for switches or physical access to the power. Outside of one breaking, I don't see why you'd ever need to touch one.
Oh man these Rock Paper Shotgun impressions are infuriating. Not a surprise though since if you follow him on Twitter you knew this was coming for a long time. Just wish he actually gave it a real shot. The same way he did for PC games for years. Set everything up properly (controller firmware, play games made for your space etc.) Not to mention he was using a dev unit.
I'm going by the mounting configuration in the manual. That's why I'm going to wait until they actually get out there and we have some real user reports. I'm sure users with odd-room configurations will describe their mounting issues.
FYI the MS store by me (NYC) wasn't taking preorders either. They're taking "reservations" meaning that as soon as it arrives in the store they'll call you in order of who signed up first. They said they can't do preorders becase they don't know exactly when their shipments will arrive. The even send you a confirmation email
Infuriating why? I'm dying to play it, but I think most of his grievances are pretty genuine and seem like design flaws.Oh man these Rock Paper Shotgun impressions are infuriating. Not a surprise though since if you follow him on Twitter you knew this was coming for a long time. Just wish he actually gave it a real shot. The same way he did for PC games for years. Set everything up properly (controller firmware, play games made for your space etc.) Not to mention he was using a dev unit.
Oh man these Rock Paper Shotgun impressions are infuriating. Not a surprise though since if you follow him on Twitter you knew this was coming for a long time. Just wish he actually gave it a real shot. The same way he did for PC games for years. Set everything up properly (controller firmware, play games made for your space etc.) Not to mention he was using a dev unit.
Infuriating why? I'm dying to play it, but I think most of his grievances are pretty genuine and seem like design flaws.
The Vive isn’t going to be a huge success for so many reasons, from the tech being nowhere near good enough yet, to the ridiculous notion of walking around a room wearing a headset with a massive cable tying you to the PC. But most of all the astonishing price. I didn’t even pay for it and my bank balance got anxiety. It will sell enough units for them to boast of running out, enough to declare early success, but nowhere near enough for Ubisoft to make their next Assassin’s Creed VR only. Not even close. And of course that’s what it needs to be to really have a significant impact on the market.
Alright, thanks. Yeah, I planned on telling them that, too. I'll probably try after work today sometime.I walked into the store. Just be aware that the employees didn't even really know that their store was doing this. They were asking around and went up the chain in order to find out so I suggest telling them that someone you know made a reservation to pick one up. I figured it would work in my favor since most people don't even know about.
Someone has to write bad reviews, since everyone else is happy about it.
So low by the standards of RPS.
Because some of the reasoning it's dumb (and old).
Infuriating why? I'm dying to play it, but I think most of his grievances are pretty genuine and seem like design flaws.
RPS turned to shit years ago, so I'm not surprised.Oh man these Rock Paper Shotgun impressions are infuriating. Not a surprise though since if you follow him on Twitter you knew this was coming for a long time. Just wish he actually gave it a real shot. The same way he did for PC games for years. Set everything up properly (controller firmware, play games made for your space etc.) Not to mention he was using a dev unit.
Oh man these Rock Paper Shotgun impressions are infuriating. Not a surprise though since if you follow him on Twitter you knew this was coming for a long time. Just wish he actually gave it a real shot. The same way he did for PC games for years. Set everything up properly (controller firmware, play games made for your space etc.) Not to mention he was using a dev unit.
I have had such a miserable time, despite being genuinely excited to play with this new toy.
Thanks, sounds like I'd want to do a bit of experimenting before sinking any screws. What exactly does the cable do, technically? Making sure they are synced, sure, but I'd like to dig into the nitty-gritty some. Feel free to point me to some reading materials if needs be.
The blinks occur every 8.33 ms (120 Hz), and the two rotating lenses are interleaved, each passing by every 16.6 ms (60 Hz). Those with a keen eye will note that the flywheel lasers are only intermittent – the pattern is blink / X-sweep / blink / Y-sweep / blink / (none) / blink / (none). This is different from what you might have seen in other videos, partially because our video was taken with two Base Stations in-sync with each other. Lighthouse can’t work properly with multiple sweeps simultaneously overlapping each other, so each beacon must take a turn. The ‘blinks’ themselves are automatically synchronized across all beacons and intended to act like an IR camera flash across the whole room while the sweeps are interleaved among them.
I haven't read any of the article, but I've gone from checking RPS multiple times a day to not having gone there outside of direct links for at least a couple of years now.RPS turned to shit years ago, so I'm not surprised.
(No, I'm not saying that because of the VR impressions I didn't even read. Check my post history on the topic if you want)
I love this part:
bwahaha, sure you were.
So if I order now and chose Paypal I will not be charged until it ships, right?
Thanks
Hmm... I have some large framed pictures and my TV is an older plasma that is quite shinny. I hope that doesnt cause issues when Im setup in the living room.
So if I order now and chose Paypal I will not be charged until it ships, right?
Thanks
I think Paypal is charged immediately when you order.