I played organ quarter, plenty of potential there for a old RE style horror game but man the movement is terrible, what's with holding the stick down.
Organ Quarter recently got an update adding teleportation, IIRC. You have to choose it in the tutorial.
Is it an improvement to the standard teleport method? It seems interesting.
Not played it. It has 2 movement options though, arm swing and pad slide.
I don't think Art of Fight's "arm swing" locomotion is that great, it feels too much like I'm glued to the ground and fighting against it. Also it can be hard/sometimes impossible to get actual "climbing" to work.
Climbey's locomotion is fantastic. You don't need to "grab and pull" the world, you just need to hold a button and move your arms up and down, and you move along. It is really motion-friendly and intuitive. My only issue with it is that it's locked to head-facing. If it was detached from head and you could point your hands anywhere, that would be great.
Of course, Climbey also has a brilliant jumping and climbing system. I really hope they make a Rayman-style game for VR.
I don't really understand other methods of moving like that and what problem they're solving. Teleporting makes sense because you're not seeing the actual movement, and it's seeing the movement without actually moving that makes people sick.
If you're going to have essentially normal movement but controlled in a weird way, why not just control it like you would in any other game with analogue movement and some
sensible visual effects to make it less nausea inducing? Does swinging your arms to move actually help anyone because you're doing some motion?
I really wish more developers would just work on including analogue movement as an option with some comfort options for those more prone to sickness.
Organ Quarter has two options:
- teleportation (but it's a horror game so that can break immersion/tension)
- analogue "point and press to hover" (the screenview narrows slightly like in Google Earth to make it less sickening)
The latter can still cause issues even with the 'reduced field' visual effect.
Teleportation is the most workable and least sickening but it can really, really mess with immersion. Usually it's fine. But there are moments when it can get the way, mainly breaking pacing.
I been working on this for a day or two, so here are all the good games (at least I feel) on Steam for HTC Vive
Amazing list, thank you.
You should squeeze Organ Quarter into horror or adventure.