Guardian Monkey
Member
I should have looked up
Battery life from the larger 6,000mAh cell is rated for 2 hours
Battery life from the larger 6,000mAh cell is rated for 2 hours
Who has ears located here?
I should have looked up
Battery life from the larger 6,000mAh cell is rated for 2 hours
I think thats been the smaller battery estimate, they always talk about a larger one that goes in your pocket/fannypack and can do 5 hours.
HTC put up some videos on youtube
Introducing the Vive Tracker featuring dotdotdash https://www.youtube.com/watch?v=j3dRGoD_EXQ
https://unlocked.newegg.com/article...upgrade-tracker-peripherals-and-more-ces-2017
Ton of info
Tpcast is now an official wireless solution?
" and a real baseball bat with a tracker on one end."
I don't know if I should legally be allowed to own one of those with how small my roomscale setup is.
I wonder how the pucks connect to the PC. And (related) how many can be active at a time.
That's what I'm wondering.Won't they connect through the HMD, like the controllers? Or do you imagine you'll eventually hit bandwidth issues with too many devices?
That's what I'm wondering.
Up to six RF Transceivers configured as PTX can communicate with one RF Transceiver configured as
PRX. All data pipe addresses are searched for simultaneously. Only one data pipe can receive a packet at
a time. All data pipes can perform Enhanced ShockBurst™ functionality.
Those contacts should provide both an absolute positioning mechanism when combined with the mounting screw hole, and an interface by which it communicate with the puck.Question though, how does the tracker know the orientation of the rifle? I see some contacts on the bottom, might that be used?
The actual peripherals shouldn't include the tracker but should allow a person to attach the tracker to it.
Is that what they're going for?
Yep, this was the right way to go. Doesn't screw recent adopters, and expands the potential capabilities and thus overall market. Icing on the cake will be if Valve releases their prototype controllers an an optional accessory in the first half of this year.Really glad they went this way to upgrading the Vive and not going straight to Vive 2 until probably 2018. I wouldn't be able to keep up and I doubt a lot of others would be too.
The Frankenstein craziness of the headphones and wireless are so off-putting. I'm obviously going to get them. I'm the 32X, Sega CD guy after all, but I can already see being very annoyed by the weight on the top of my head along with the extra wires bundled all along the top and sides of this thing. Wish they would just release another headset with it all built in. Turbo Duo/Famicom Twin flash backs.
Quick question guys ... for the wireless adapter .. who do we go to ... to cut the wires coming from the headset a little shorter for the wireless adapter.. it would be a pile of wires directly to the adapter as is.. anyone know of a place to cut the wires shorter?
Quick question guys ... for the wireless adapter .. who do we go to ... to cut the wires coming from the headset a little shorter for the wireless adapter.. it would be a pile of wires directly to the adapter as is.. anyone know of a place to cut the wires shorter?
Ahh thank you guys.. I didn't know they come out when u remove the cover.. perfect.You just replace them. If you pop off the cover where the wires enter the device, they are just plugged in like regular hdmi/usb/power.
HTC Vive is the headset designed by Valve and manufactured by HTC, right? In the Vive blog they talk as if Vive is an independant thing (Vive unveils..., Viveport, Vive Team, "At Vive, were laying..."). Who are Vive now?
Well, I have both headsets, but not Touch. Of course, my opinion on just the HMDs is a matter of public record.
Maiden Voyage has both IIRC.
Considering getting a VR headset again after selling my Vive months ago. Not sure if I should go with what I know or try the Oculus with touch. I'm leaning that way because of the positive reviews but wondering if anyone here had both headsets? Would like some advice, obviously I know the Vive, but I haven't been keeping up with VR stuff for a long time now. Anything I should be aware of? Is supersampling as easy to do on the Oculus as the Vive? Do I play it safe and get another Vive?
Playing audioshield over the last days I've come to a realisation about the Vive controllers compared to Oculus touch.
I tilt and turn the controllers and change position of my hands on them pretty often so the shields have different positions/angles throughout a song.
As far as I know, that would be impossible with Oculus touch, same with sword handles and everything else that has a similar shape, you'd have to tilt and twist your entire hand there.
While the Oculus touch may feel more natural as a replacement for your hands in VR, they are less versatile for everything else.
I'm not really much into integrated headphones, but the strap looks interesting otherwise. Of course, so does the rEvolve. I hope the latter make their design compatible with TPCast, so that all these options can be combined depending on what you are looking for.
New Vive owner as of yesterday. Ordered from Amazon. Should be here by next week. I'm insanely excited.
Any tips, tricks, or worries I need to note?
I just found the answer to my earlier tracking puck question about bandwidth!
Apparently each puck comes with a USB dongle (I don't know yet whether you can attach multiple ones to a single dongle)