Zalusithix
Member
As far as guns go, I'm hoping for a makeshift "standard" to happen for puck placement in relation to trigger, and angle against barrel. Without consistency there, every gun accessory would have to be manually supported by the dev as offsets and angles would be all over the place. Either that or the pucks are going to need a way to be told to translate their reported position to get to an agreed upon virtual "home" location. With a set location, any gun rig could be used with simple configurable key bindings (so long as said rig has enough physical inputs).
I mean, devs could technically add an offset config in addition to key bindings to provide generic support, but that'd mean every user would have to know what the difference is between what they have and what the game wants. Devs could alternatively render the gun statically in space in VR and tell you to make your rig align with what you perceive in VR, pull the trigger, and then calculate the offset automatically. Of course that'd be subject to varying levels of positional and rotational error depending on the user.
I mean, devs could technically add an offset config in addition to key bindings to provide generic support, but that'd mean every user would have to know what the difference is between what they have and what the game wants. Devs could alternatively render the gun statically in space in VR and tell you to make your rig align with what you perceive in VR, pull the trigger, and then calculate the offset automatically. Of course that'd be subject to varying levels of positional and rotational error depending on the user.