We've been stuck in the basement for more than a month trying to fix all the problems you've reported and implement new features you've asked for. Finally, we present you an update with the following major changes:
Added achievements!
All 26 achievements are now available for unlocking, most are new (i.e. not same as in TFE HD).
Localization now works.
Languages that were supported for TFE HD are now available.
Some newer texts (like new menu options) are not yet translated.
VR is now supported on Linux!
Vulkan API supported and recommended for VR.
This is waiting for updated SteamVR for Linux to be released. Once that is out, we will enable the Linux download for all owners.
Note that this whole system is very early, and there might be problems with stability and performance
Major improvements in teleporting and locomotion:
Exiting water is easy now.
Implemented "blink" teleport mode for VR.
VR control options (choosing between continuous, telporting, etc) are simplified. Details still configurable under Advanced Controls submenu.
Completely new system for VR teleportation while swimming/diving so it moves in a shown direction, not to a point.
Added an option to disable VR teleport jumping.
VR teleport jumping now requires a larger angle to initiate.
Versus multiplayer servers can now force all players to use locomotion (i.e. forbid teleporting). Players are warned when joining such a server, to prevent unexpected motion sickness.
Kbd+Mouse and Gamepad playing
It is now possible to play the game out-of-the-box without tracked controllers (ie. with just a headset and keyboard+mouse, or gamepad). No custom adjustments needed.
Removed vr_bVRHeadsetGameplay, as this is now automatic.
Made it easier to use keyboard, mouse or gamepad to navigate the menus when in VR.
As well as various other smaller changes and fixes:
Fixed some crashes when toggling VR SLI.
Emulated VR now uses cvar vr_bEmulatedVRControllers to determine input handling.
Changed highlighting of switches so that players can easily see switches in VR, yet far away secrets are not revealed.
Game's ini file renamed in preparation for Fusion.
Fixed some sounds not playing correctly when OpenAL is used as internal sound device.
Left hand weapon is no longer mirrored, so eventual texts on it will not look inverted.
In-game TFE Ending credits are now visible in VR.
Fixed randomly garbled text on "are you sure you want to exit" dialog
and related crashes.
Fixes and optimizations for OpenGL in VR.
Fixed inventory being lost when loading savegame that was saved at the start of level.
Screen areas not visible due to HMD lens distortion are now masked and don't render, yielding better performance
Karnak Temple level didn't support some playing modes.
Fixed the "playing time" being reset after loading a savegame.
Fixed some bigger enemies not being able to climb stairs and other obstacles.
Fixed darker display on right eye when using RiftCat on some devices.
Fixed switches not working correctly in multiplayer in some cases.
Fixed sounds, muzzleflashes etc on some weapons not playing in some cases.
Fixed SS1 key items displaying +1 when picked up.
Fixed incorrect HUD text when picking up a weapon for the first time.
Fixed exiting water, jumping and various other movement problems in VR.
Fixed some enemies having wrong reaction times, especially on crossover between melee and shooting range.
Mixed Reality now supports portrait camera mode. This makes it easier to fit a human actor inside the frame.
Fixed various smaller gameplay an visual issues in the levels.
Playerlist can now be invoked in VR multiplayer.
Some menu buttons in some menus were clipped. Fixed. (Most notably in Mixed Reality Wizard, Credits menu, etc)
As always, if you are finding this update to have problems, you can roll back to the old version using the "previousversion" beta.