My mom just tried the Vive. She loves it!
She was laughing during the VR tutorial with the personality core. Then blown away by the blu.
She's never played a video game before but picked up the controls instantly by herself.
She tried Audioshield and says she wants to play it everyday.
She was extremely wary because of the motion sickness she got from my Oculus DK2 years ago. But I had to pry her off it now. She said it actually made her feel better. More active and alert. Her headache disappeared.
She also wants to design dresses in Tilt brush. Lol
I've always been a techie my whole life but have never seen enthusiasm from her towards any of it until now. The Vive is truly magical.
A good demonstration of why the Vive is such a pain in the ass to work out how to wear comfortably and adjust. I didn't need a video to show me how to put on a Rift properly. I hope they go with something closer to the Rift for the second revision.
A good demonstration of why the Vive is such a pain in the ass to work out how to wear comfortably and adjust. I didn't need a video to show me how to put on a Rift properly. I hope they go with something closer to the Rift for the second revision.
I am willing to bet almost everything I own you won't have to wait that long for third or even first party head strap replacements.
Well that hasn't really been my experience, but I guess with something this everyone is going to have a different experience with it. Maybe I've been spoiled by the comfort of the Rift, I guess if I wasn't constantly comparing them I would have noticed it as much.It's really here nor there. Like most things in the Vive setup process, do it right once and you don't have to do it again. I haven't touched my straps since the second day when I figured out what I was doing wrong with it.
The headphones on the Oculus Rift is it's best standout feature. It's really practical and needs to become standard for all HMD's going forward.
Well that hasn't really been my experience, but I guess with something this everyone is going to have a different experience with it. Maybe I've been spoiled by the comfort of the Rift, I guess if I wasn't constantly comparing them I would have noticed it as much.
I'd prefer it didn't. But that's because my headphones are better than anything any of these companies would build in. I'd rather have the cost savings.
A good demonstration of why the Vive is such a pain in the ass to work out how to wear comfortably and adjust. I didn't need a video to show me how to put on a Rift properly. I hope they go with something closer to the Rift for the second revision.
I don't see any reason the current Vive can't get a harness just like this if the demand is there.from everything I've read so far, although I have tried on the PSVR. but it seems like the crown approach might be best when it comes to comfort.
I think StarVR is also taking this approach. So I would think if anything... Vive and Rift's second revision will be similar...if not improve on it.
from everything I've read so far, although I have tried on the PSVR. but it seems like the crown approach might be best when it comes to comfort.
I think StarVR is also taking this approach. So I would think if anything... Vive and Rift's second revision will be similar...if not improve on it.
edit- yup
So many great games to try next, feeling as excited as when I got my N64.
She said it actually made her feel better. More active and alert. Her headache disappeared.
I really should stop coming here.
At launch I was like FUCK IT I'm gonna get one, then I talked myself out of it (shipping costs in Australia are hefty) but every time I come in here I read people saying it's like the N64 all over again and I get the itch again.
Do it. Make yourself happy.
I really should stop coming here.
At launch I was like FUCK IT I'm gonna get one, then I talked myself out of it (shipping costs in Australia are hefty) but every time I come in here I read people saying it's like the N64 all over again and I get the itch again.
The headphones on the Oculus Rift is it's best standout feature. It's really practical and needs to become standard for all HMD's going forward.
I'll buy a headphone-headstrap combo the second it becomes available for Vive.
Has anyone here tried my Chunks coaster?
Ugghh.... Windlands is the first game to give me motion sickness.
Makes sense as it's the first thing I tried that was designed around traditional joystick navigation.
That disconnect between virtual and real life movement is too much for me.
I feel like hurling. Anybody have any advice for what I should do or anything I can take to help?
Ginger ale helps. Enough to force yourself to burp. And fresh air.
Ugghh.... Windlands is the first game to give me motion sickness.
Makes sense as it's the first thing I tried that was designed around traditional joystick navigation.
That disconnect between virtual and real life movement is too much for me.
I feel like hurling. Anybody have any advice for what I should do or anything I can take to help?
Project Cars and Defense Grid 2 have gotten Vive support via Revive.
Euro Truck Simulator has been updated officially to support Vive.
Cool. I'll go get some. Thank god for Steam's refund policy. I've got a pretty strong stomach for this kind of stuff, but can't imagine how people are playing this without wanting to throw up.
Didn't have a hint of motion sickness in any of the other 16 experiences I've tried.
Don't know why, but I have the urge to try the game now just to see how I'd react. Dumb, huh?
Ugghh.... Windlands is the first game to give me motion sickness.
Makes sense as it's the first thing I tried that was designed around traditional joystick navigation.
That disconnect between virtual and real life movement is too much for me.
I feel like hurling. Anybody have any advice for what I should do or anything I can take to help?
Yeah, but rather in 2 weeks or by the end of May?
All the problems you mention can be fixed probably with some more adjustments except the last. Sadly you do need a good bit of room for some games.I had a 6 hour play session with my new Vive yesterday. I'm impressed but man, the comfort really wasn't that good.
First off it's heavy, and I felt the adjustments are lacking. I managed somehow as I have a larger head, but it was always pushing on my GF's cheeks and it hurt so she could not keep it on for long. Tightening the top strap would have fixed it, but there's not enough velcro to make it tight enough :/
The earburds were good quality but the cord is too short for me, it was always pulling from somewhere.
Anyway it was a fun experience, played the Lab demos and Tilt Brush. Room scale is amazing but I quickly noticed that I have a too small VR room.
I played over an hour of windlands and have a tolerance to vr wooziness.Has anyone here tried my Chunks coaster?
http://steamcommunity.com/sharedfiles/filedetails/?id=667173893
I was looking forward to some feedback from at least people on steam but all the comments have been mostly nonsense.
Tonight I'm going to fiddle with the new coaster tool
A good demonstration of why the Vive is such a pain in the ass to work out how to wear comfortably and adjust. I didn't need a video to show me how to put on a Rift properly. I hope they go with something closer to the Rift for the second revision.
All the problems you mention can be fixed probably with some more adjustments except the last. Sadly you do need a good bit of room for some games.
Project Cars and Defense Grid 2 have gotten Vive support via Revive.
Euro Truck Simulator has been updated officially to support Vive.