I don't even understand how 4*4m is possible with a 15' cord. I'm actually pretty sure it's not unless you are 1m tall. Even if the cord is set to the middle side of the room you go to far corner and turn around you are not going to have enough slack.
whats the recommended way to get a good fit on this? I have the back high on my head so the side straps don't cut into or go over my ears but it still makes the back left side of my head hurt after about half an hour.
Yea. I got 2x3m and I think the actual minimum for a real "roomscale" experience would be 4x4m
I've got about 2 x 2.75, and a reasonable chunk of the 2 is my sofa where I can only use the room above it with my arms. It's been pretty much fine for room scale, it hasn't made anything unplayable. Starseed is the only thing where I frequently had issues.
Where - between the lighthouse and the wing nut that locks it onto the screw thread? Or between the wall and the mount? Can't picture it.
Only a month and a half to go before I get and can use the Vive
Had some strange intermittent black flickering in The Gallery last night. Is this a common thing?
I don't understand the hatred of Windlands just because its doing something different. If you haven't got the stomach for that type of game I totally understand not wanting to play it, but the fault for that doesn't really fall on the game. For people who can handle it, the game works exactly as intended and is super rad. For those who can't handle it, they can figure it out and not play it. This is an entirely new medium and something as extreme as VR will work well for some and not others. The dev isn't wrong when saying the touchpad isn't great for the movement they want to do. You could say "then do different movement" but then you're just telling them "make a different game." That's not the game they're making, and the one they're making is extremely enticing if you can handle it.
One shouldn't want to limit others experiences just because it isn't great for ones self.
Not flashes of a mix of colors and static?
+20 minutes ;;;
I think it's more along the lines of limiting your customer base to 10-20% of the VR market.
based on what some have been saying about set up times it could be +4 hours
So mine has shipped and I want to be prepared.
Is there anything you need to download to get going - I guess SteamVR from within Steam, but is there anything else?
GB Quick look of Chunks: http://www.giantbomb.com/videos/unfinished-chunks-04202016/2300-11135/
There will be one of Out of Ammo tomorrow
Hmm, I've wondered about this. I have a 11x9 foot space but half of it is an "L" shaped sofa. If I could cheat the system I could gain another foot length and width wise (I don't mind leaning over the sofa a bit). Does it seem like it would be worth it?
So, when do I get my codes? Do I have to set up the Vive first?
I got mine just before it shipped.
Well, checked my account this morning and my pending charge is gone.... I didn't get any messages that it was canceled by the bank, and it was there for a week so I figure the bank didn't have any issue with it. No tracking or anything still... HTC site still says pending fulfillment though.
Good to know. Hopefully I get tracking soon.Mine is gone too and the money shows as available in my bank account again, but my Vive has already shipped and will be here Monday. I think I read a Pending charge is automatically removed after a few days, but that you don't have to worry how it affects your shipment.
I don't understand the hatred of Windlands just because its doing something different. If you haven't got the stomach for that type of game I totally understand not wanting to play it, but the fault for that doesn't really fall on the game. For people who can handle it, the game works exactly as intended and is super rad. For those who can't handle it, they can figure it out and not play it. This is an entirely new medium and something as extreme as VR will work well for some and not others. The dev isn't wrong when saying the touchpad isn't great for the movement they want to do. You could say "then do different movement" but then you're just telling them "make a different game." That's not the game they're making, and the one they're making is extremely enticing if you can handle it.
One shouldn't want to limit others experiences just because it isn't great for ones self.
SteamVR workshop has backgrounds you can download.Is it possible to change your Vive boot up environment then? Read something about a desert one, can't say I've seen the options to change it.
Is it possible to change your Vive boot up environment then? Read something about a desert one, can't say I've seen the options to change it.
Also, I haven't played Windlands yet but why wouldn't teleporation work in it? If the goal is to swing continuously without ever touching the ground then you would be moving primarily with your grappling hooks. Then whenever you touch the ground, just teleport into position again. Sounds like a good implementation to me (although the swinging would still likely make me sick).
SteamVR workshop has backgrounds you can download.
You can add dozens of options through the in-headset SteamVR settings menu. Browse workshop backgrounds and add them by subscribing to the workshop content.
No, like every other frame was black. I'll keep an eye on it.
I think it's more along the lines of limiting your potential customer base to 10-20% of the currently minuscule VR market.
I'm sure once that market reached into the millions, some developers can cater to the niche that doesn't get incredibly sick for hours by using their product.
I'm okay with games using analog stick movements as long as the game requires it and the developer couldn't find any other way to make it work. But it's still early days in VR and I'd prefer developers try and figure out new ways of locomotion before deciding on/falling back on an analog stick. Wasn't Windlands made for a gamepad anyway? I don't believe it started out as a VR game (though I may be wrong).
Also, I haven't played Windlands yet but why wouldn't teleporation work in it? If the goal is to swing continuously without ever touching the ground then you would be moving primarily with your grappling hooks. Then whenever you touch the ground, just teleport into position again. Sounds like a good implementation to me (although the swinging would still likely make me sick).
Because you need to build forward momentum before swinging, I assume. You can't do that with teleportation.
Windlands just looks like a bad game to me. From watching people play it I can already tell it'll probably be pretty lackluster.
Just tried it at a gamestop. Unfucking believe able. I want mine NOW. Worth every penny. Any type of concern about fov, resolution, glasses fit went out the window the second I was strapped in.
Amazing shit.
What were they demoing?
Got my shipping/charge notification and steam keys today. It's going to be brutal waiting until Monday for delivery.
For my first "VR Party" I've decided to give each person ~25 minutes with a total of four games plus the SteamVR tutorial:
1) SteamVR Tutorial
2) TheBlu: Whale Encounter
3) Audioshield
4) Irrational Exuberance: Prologue
5) Tilt Brush
Any thoughts from people who have demoed stuff? I'll be having about 7 people try it so this gives everyone a decent amount of time with the Vive. I might want to swap out Irrational Exuberance but I'm not quite sure (maybe something from The Lab). Job Simulator would be great to add but I think it benefits from a more extended session.
What were they demoing?
Ignorance