AwesomeMeat
PossumMeat
Once you turn on the ignition you can drive from anywhere in my experience.
I bet I was halting the engine. I assume once you do that - you must return to the ignition/hologram? That would make sense.
Once you turn on the ignition you can drive from anywhere in my experience.
Nope. No overclocking. SLI is disabled. No weird programs running.
block the ir port.
Uh, sounds like the tv screen itself is emitting IR light, jot the ir port.
I have to cover my TV or else the tracking is affected. Had assumed it was because it's curved. Pretty certain it's still a problem when switched off, but will double check.
Guess I'll have to just deal for now, but I'd be interested to see if anyone else with a plasma was having interference issues (jitter, controllers floating away, screen graying out, etc).
Yeah, it definitely seems to be the screen itself. There is no IR port, unless you mean the remote sensor, and that certainly isn't it.
I actually tried that, since I at first I thought it was because of the reflective surface - covered it with a blanket, it looked ridiculous. No dice. Only when I turned it off did the problems go away.
Guess I'll have to just deal for now, but I'd be interested to see if anyone else with a plasma was having interference issues (jitter, controllers floating away, screen graying out, etc).
A company that is working/did work on Oculus exclusive never tried a VIVE until yesterday? That doesn't sound a bit strange?
You're right, Oculus kept them locked in a basement till release. When Krej approached them it they were like "V-Vive? Is that like Viva Pinata?"
You were there?
Mmhmm, they also had scarification of Palmer's flip flops seared into their foreheads. I get the feeling this Palmer fellow isn't as nice as he presents in social media...
Needs space pirate trainer. You have slow experiences. SPT can show that you can whip your head around and shoot anywhere and duck and hear something behind you and shoot it without looking.For my first "VR Party" I've decided to give each person ~25 minutes with a total of four games plus the SteamVR tutorial:
1) SteamVR Tutorial
2) TheBlu: Whale Encounter
3) Audioshield
4) Irrational Exuberance: Prologue
5) Tilt Brush
Any thoughts from people who have demoed stuff? I'll be having about 7 people try it so this gives everyone a decent amount of time with the Vive. I might want to swap out Irrational Exuberance but I'm not quite sure (maybe something from The Lab). Job Simulator would be great to add but I think it benefits from a more extended session.
So is the blue demo not free anymore? I've got my Vive all set up and I'm trying to find what I want my first experience to be. Would love to try TheBlue first. Unless you all have a better Idea?
Budget Cuts. Then be disappointed by how much everything lacks compared to even a demo of it.
It's really fun but I wouldn't go that far.
Any interference would have to be infrared... are the base stations close to it? Maybe it's putting out some flashes of heat when it refreshes and that's messing with the sync pulses on the base stations. Could try putting up a solid object between them and the TV.
So is the blue demo not free anymore? I've got my Vive all set up and I'm trying to find what I want my first experience to be. Would love to try TheBlue first. Unless you all have a better Idea?
I don't even understand how 4*4m is possible with a 15' cord. I'm actually pretty sure it's not unless you are 1m tall. Even if the cord is set to the middle side of the room you go to far corner and turn around you are not going to have enough slack.
Of everything I've played, it easily is the best in showing what's possible right now with VR and very well thought out, even for a demo. I've enjoyed my time with The Lab, Space Pirate Trainer and a few other things, but in terms of just best overall experience I've had, it's been from Budget Cuts.
I've played everything and I feel that Vanishing Realms definitely competes.
That's on my list to try this weekend actually!
Alright bros, enough of this friendly shit.
Someone come at me.
surely not on purpose (<-- typed with sarcasm in mind)Lucky's Tale patch today broke the Vive compatabily hack.
Lucky's Tale patch today broke the Vive compatabily hack.
Does the game only update if you start Oculus Home?
Does the game only update if you start Oculus Home?
Not sure, but probably.
#106. Hth.Alright bros, enough of this friendly shit.
Someone come at me.
DIY Vive support system using the frame from a welding mask to take the weight off your face:
https://www.reddit.com/r/Vive/comments/4g02du/i_made_a_super_mod_of_my_vive_max_confort_best/
Interesting idea. Looks like those can be bought separately. Edit: yup, it's actually quite a simple setup. Uses this kind of thing and then a little bracket was attached and a wing nut was used to clamp down on the plastic that the side headband normally comes out of.
I see a bit of a dent there from prior attachment, so would need a wider clamping method to avoid damage for warranty purposes. Add some rubber washers in there, good to go.
Think I'll give it a shot. It's like $15 of materials. Average weight of these is about 150g - not much at all with it distributed over your head.
I seem to have a couple of permanently green subpixels on the left screen. They're together with a gap between them so like a colon on its side. Fairly out of the main view so not super noticeable but I'll definitely be keeping an eye on any other issues. Not asking for a swap just yet with HTC still not in good shape with support
The other thing I only just noticed is that in dark scenes there looks to be a grey haze across the whole screen. Not always clear to see but sometimes it's very obvious
Mines going back Monday, so I can be the test case
How long has it taken from initial contact attempt to pickup? And are they swapping it out or you going o be without a unit until they've looked it over etc? Who is paying for shipping? All these things make me wary.
What was the problem with yours?
Does anyone here have any idea how committed to the future of the Vive platform, Valve is? Has there been any information about Valve continuing to improve Vive technology with HTC or if Vive was a one and done product partnership between Valve and HTC?
I'm just curious if the two companies have an internal roadmap and set of goals to continue working together to improve the Vive vr ecosystem. It would suck to buy a Vive and have future support for it to eventually be abandoned whereas Facebook and Oculus have long term plans with VR.
Has either company detailed the extent of the partnership and the long term shared VR goals?
#106. Hth.
edit- #99: 19,870 or something like that.
Didn't take long be interested to see what others come up with, especially if there is something that is easily adjustable for others when swapping around a lot
Got my Vive yesterday finally and have some questions. Are you only able to get a clear picture if you look dead center in the lenses? The slightest deviation seems to cause some blurryness. I was trying to adjust the headset but the top strap is already all the way to the loop part and it feels like it needs to go further. Not sure about that.
Also the IPD setting. I think my eyes might be closer together than the setting allows for? I have it turned to closest possible and it is okay but feels like it could be better.
Are there any tests I can do to figure out my IPD? I also have the Fresno lenses set closest possible to my face if that matters.
I'm sure it's been mentioned, but for anyone in the UK looking to order VIVE, it's £45 cheaper at Scan (due mainly to cheaper delivery) and is still due to ship in June.
yeah just noticed they have it, i get free shipping from there so that's a £57 saving, they're closed now so i can't phone but anyone pre ordered one from there? just wanna know if they charge credit/debit cards straight away or at shipping?