I cant get over metroid prime being 60 fps

I do remember shooting doors and sitting there for a couple of seconds for it to open but it wasn't anything excessive but it varied door to door.
 
Leave it to Nintendo to get the best out of their own machine.

F-Zero GX is also very impressive on GC and had a butter smooth 60fps framerate

130519_38849_ibltHlIAFtLH8y.gif

I don't know why nobody is making a A or AA good fzero clone these days. 24.99 on psn, I'd bite.
 
Just finished MP again yesterday and I was being chased by the Fission Metroid in the last room before Prime. Shot the door and...it loaded instantly which allowed me to just run to the next room and not get hit. First time the door had instantly loaded for me.

But yeah, there's some obvious compromises looking back. Contained rooms, few enemies, slow turning radius
Play the game in Dolphin with the mouse free look on!
, etc. I can't decide if they were the right choices to make or the designers were brilliant with the restrictions they had in place, but the game is still incredible so I don't really care.

3. Metroid Prime 3. You either quoted the wrong person or overlooked the number. Anyways, MP3's loading times often were north of 10s, some even reported loading times of up to 30 seconds.

Longest loading time I've ever witnessed in Metroid Prime 1 must have been 2 seconds or so. Very good
 
Leave it to Nintendo to get the best out of their own machine.

F-Zero GX is also very impressive on GC and had a butter smooth 60fps framerate

130519_38849_ibltHlIAFtLH8y.gif

Yeap. 60fps and rock hard.
 
Whoa really?! Best racing game of that generation. At least for single player that is.
Yeah, sadly I'm being honest. I played a little (veeeery little) of the N64 version on the Wii VC, but I never got my hands on the GC one. I've seen many people praising it, but I didn't know it looked so good and was so fast and.. I don't know, fluid?
 
the smoothness of it all added a great deal of atmosphere

can't wait for Metroid Prime 4, because it's coming, right?
 
I mean wow, im assuming prime 2 and 3 were also atleast targetting 60 fps.
How can such a graphically intensive game(for the gamecube) have such a framerate, especially prime 2. Thats like if the last of us managed to pull off 60 fps on PS3 or halo 4 for that matter.
I was thinking this the other day and I have no idea how Nintendo pull it off. The majority of their games are 60fps and it just blows my mind. I mean how the fuck did they get Super Mario Galaxy at 60fps? It's one of the best looking games I've played yet somehow they manage it.
 
Actually this is SEGA developed game (AV), not Nintendo.

OP, comparison with TLOU and Halo 4 is more than pointless. Different hardware, different studios, different design philosophy and so one...

Through, I admit, Metroid Prime looks ridiculously good at 60FPS on original hardware.

Correct, SEGA developed it, but it was supervised by Miyamoto and some other Nintendo people.

I now read that SEGA used enhanced version of the Super Monkey Ball Engine. Holy shit :o

http://web.archive.org/web/20070927201810/http://www.eurogamer.net/article.php?article_id=52858

It's got everything you could want, starting with an enhanced version of the Monkey Ball engine, with that same flawlessly smooth aesthetic as its simian sibling, gliding along at a lightning 60 frames per second throughout. It's packed with beautiful background effects like giant worms arching over the desert tracks, breathtaking weather effects and dazzling ignition and boost effects on every handsome racer, each of them visually molested by weapons damage and barrier contact at regular intervals, and appreciably beefed with every subsequent addition of custom parts.
 
Metroid Prime, Prime 2 and Prime 3 is my favorite trilogy ever. Thank you, Nintendo.

Also, I have that F-Zero GX gif saved in my hard drive. It is so good that I had to save it the first I saw it.

I would love a new F-Zero for
the 3DS
Wii U.
the smoothness of it all added a great deal of atmosphere

can't wait for Metroid Prime 4, because it's coming, right?
It doesn't need to be Prime 4. It only need to be developed by Retro. Sakamoto needs to stay the fuck away from the development of the game also.

Hopefully it is for the 3DS. I will probably get shit for saying this, but whatever. I miss Metroid in handhelds.
 
60 fps ? It just doesn't feel too cinematic to me at that level. 30 fps would be much more filmic for Metroid.

All jokes aside Nintendo and sega usually are very good at fine tuning their games to run on high frame rates .
 
Metroid Prime, Prime 2 and Prime 3 is my favorite trilogy ever. Thank you, Nintendo.

Also, I have that F-Zero GX gif saved in my hard drive. It is so good that I had to save it the first I saw it.

I would love a new F-Zero for
the 3DS
Wii U.

It doesn't need to be Prime 4. It only need to be developed by Retro. Sakamoto needs to stay the fuck away from the development of the game also.

Hopefully it is for the 3DS. I will probably get shit for saying this, but whatever. I miss Metroid in handhelds.

either way I'll be happy, just wanted to admire the spectacle of a MP4 on the WiiU
 
the smoothness of it all added a great deal of atmosphere

can't wait for Metroid Prime 4, because it's coming, right?

Forget Zelda, Prime 4 is what I want to see more than anyting.

MK8 is Disneyland (crazy attention-to-detail themed rides that make you feel like you're in another world) to F-Zero GX's Six Flags (straight balls-to-wall roller coasters).

I think I'd be puking trying to play either game with a VR headset.
 
This is just false. I remember some doors taking obnoxiously long to load, like for the artifact temple and bigger rooms in general.

I replayed the game recently. If obnoxiously long is a second or two, then fine dude. Some people thought the 10 second load times for an incredibly long and detailed Tropical Freeze level was obnoxiously long as well. I would say all things considered, the load times for all Retro's games, outside of Corruption, are extremely impressive.
 
That F-Zero.gif just reminds me of my first year of uni and playing four player with my friends over. We'd switch between this and Burnout 2, and after we'd been playing GX for a while, Burnout felt so slow and easy. What a badass game.

Back on topic: Metroid Prime. No need to gush anymore, this game is still that good. Played twice on GC and once on the Trilogy disc. Hope to go back to it again sometime, but perhaps after I beat Echoes and Corruption again. This is one of those titles that's going to remain in my collection forever.
 
I still can't deal with how the Gamecube failed. It had such good first party stuff.

the smoothness of it all added a great deal of atmosphere

can't wait for Metroid Prime 4, because it's coming, right?
Metroid Other M2: MoreMotherly confirmed (it's gonna be at E3, Sakamoto said, don't bother him about it).
 
Doesn't matter. It hit 60. A much more important statistic than any bells and whistles.
well it does matter that the afformentioned statement is wrong about the room sizes (Phendrana Drifts and Magmoor Caverns as standouts) some of the best level design to be incorporated in FPS is found in the prime games.
 
Some of the statements in this thread are hilarious. All the people trying to downplay Prime to rationalize its framerate.
To be fair, it did compensate by having individual rooms being very small and closed-in. I don't think it ever loaded more than about 5 characters at a time, and enemy AI was very simple. The game was almost constantly loading the next room.
Like this one. Did you even play the game?
 
Some of the statements in this thread are hilarious. All the people trying to downplay Prime to rationalize its framerate.

Like this one. Did you even play the game?

Not seeing how this refutes the post at all. And yes, I played the game, beat it about 10 times, in fact, and even got into the sequence breaking community for it for a bit back near the game's release. That room is not particularly large and is, like the rest of the game, very cramped and closed-in.
 
Not seeing how this refutes the post at all. And yes, I played the game, beat it about 10 times, in fact, and even got into the sequence breaking community for it for a bit back near the game's release. That room is not particularly large and is, like the rest of the game, very cramped and closed-in.
I don't think it ever loaded more than about 5 characters at a time,
You might notice the quoted part of your post had nothing to do with cramped or closed-in level design. It's also false for several rooms in the game, including the one I linked to. It's okay to admit when you're wrong.
 
All these MR threads and posts lately are making me really want to replay the trilogy. It's truly a magnificent gaming achievement and I thoroughly enjoyed my first experiences of the series two years ago.

Desperate for MP4 at E3. HD MP would be sublime.
 
Man, so many games from the PS2/Xbox/Gamecube era were at 60fps. To the point where if your game was 30fps, it better have a reason why.

Then people played the 360 for eight years and now say that 60fps would ruin the immersion. Lawl lol fucking lmao.
 
It's okay to admit when you're wrong.

Here's a video of the Thermal Visor room: https://www.youtube.com/watch?v=JBaG_YYV1os

You fight 2 to 3 pirates at a time and then, after you grab the visors, a few Metroids (about 4?) pop out. The room is small and closed-in, requiring a load both to enter and exit, like every other room in the game. That is how the game is able to maintain a constant 60fps. End of story. Unless you have some evidence to present to the contrary, I'm done talking to you. Later.
 
Hopefully it is for the 3DS. I will probably get shit for saying this, but whatever. I miss Metroid in handhelds.

If it's a 3DS game I think they would be wasting retro on it.

Let next Level Games or HAL labs have a crack at a brand new 2d metroid on 3DS. Have Retro do Metroid Prime 4 on wii u and launch them both the same day as they did with Fusion/Prime 1.
 
While Nintendo is known for quality, it really is a shame what happened with Pokemon X/Y's framerate.

Those battles were damn near unbearable with the 3D on.
 
Leave it to Nintendo to get the best out of their own machine.

F-Zero GX is also very impressive on GC and had a butter smooth 60fps framerate

130519_38849_ibltHlIAFtLH8y.gif


Kind of off-topic but F-Zero X seems like one of the few 64 games to not actually chug at all and have smooth framerate on 64 even today.
 
Leave it to Nintendo to get the best out of their own machine.

F-Zero GX is also very impressive on GC and had a butter smooth 60fps framerate

130519_38849_ibltHlIAFtLH8y.gif


Wasn't it SEGA who got the best out of Nintendo's machine?

SEGA developed FZeroGX

One could also argue Capcom also achieved ungodly things with GCN

REmake, RE4
 
The Gamecube was/is amazing. So frustrating that the composite cables go for a fortune. And that I sold or binned all of my CRT TVs.
 
How is this possible? Look at side by side comparisons and it's clear as day.
Those of us who don't look for it don't notice it. I wouldn't have a clue what FPS a game has, just a general idea how good or bad it looked. I've been playing MK8 for days and I've not noticed this missing frame that some claim is as noticeable as night and day.

Anyone got a good video that clearly shows the difference?
 
Metroid Prime was impressive, but significantly less graphically impressive than 30fps games like Halo CE, Splinter Cell Chaos Theory, or Riddick.
 
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