IIRC, F-Zero GX was built on a modified Super Monkey Ball engine.
Wasnt it also based on a hardware build from a nintendo/namco/sega collaboration?
IIRC, F-Zero GX was built on a modified Super Monkey Ball engine.
Great game, but not cinematic enough.
To be clearer through the internet, I should have mentioned that it lacks boobs and I'm confused because the space marine isn't bald
Doesn't even need them. Yeah, I said it. Doesn't need boobs.
It's quite interesting to see a series like Metroid Prime Trilogy run at 60 FPS and then see developers try to come up with excuses when failing to do the same with PS4/Xbone stuff two generations later.
I think you're confusing it with Metroid Prime 3. That game actually got me killed a few times because it took so long for some doors to open![]()
The excuse from the Order devs is such fucking bullshit. I definitely don't get as hyped for Nintendo games as much now a days, but I respect their general development philosophy of "Gameplay first." I'm pretty sure Super Mario 3D World, Donkey Kong Country Freeze and of course the latest Mario Kart all do 60FPS. Plus I can't even imagine playing something like F-Zero at anything that isn't 60FPS.
The comic book thing was in the SNES game. The thing it emphasized in X was the feeling that F-Zero was a dangerous underground sport.That being said, I think they did a good job with the comic book art style for F-Zero X that helped explain why everything looked so basic, so there's that.
Wrong. Metroid Prime and Splinter Cell 1 were released around the same time, and fought each other for graphics awards. Not to mention Game of the Year for that year.lightchris said:From a technical standpoint Metroid Prime isn't one of the most advanced Gamecube games when you don't factor in the framerate, not even at the time it was released. Rogue Leader or Starfox Adventures did more stuff (like self shadowing, some basic normal mapping, fur shader) but in turn suffered from frame rate drops. So I don't think it's something exceptional.
Don't get me wrong, things like the visor effects are really neat details, but they're not computationally intensive. Just shows the developers attention to detail.
Yes. Triforce.Wasnt it also based on a hardware build from a nintendo/namco/sega collaboration?
Let's be clear here, most games that are doing 60 fps on the new consoles really DO hold 60 fps the vast majority of the time.and none of that "targeting 60fps" bullshitaka 30-40fps
i wonder if they have kept the 60 fps if miyamoto wasent overseeing the project.Just finished MP again yesterday and I was being chased by the Fission Metroid in the last room before Prime. Shot the door and...it loaded instantly which allowed me to just run to the next room and not get hit. First time the door had instantly loaded for me.
But yeah, there's some obvious compromises looking back. Contained rooms, few enemies, slow turning radius, etc. I can't decide if they were the right choices to make or the designers were brilliant with the restrictions they had in place, but the game is still incredible so I don't really care.Play the game in Dolphin with the mouse free look on!
Leave it to Nintendo to get the best out of their own machine.
F-Zero GX is also very impressive on GC and had a butter smooth 60fps framerate
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Let's be clear here, most games that are doing 60 fps on the new consoles really DO hold 60 fps the vast majority of the time.
There really aren't that many "targeting" 60 fps titles outside of games like Killzone, Titanfall and Tomb Raider.
Also, the type of game in question makes a big difference. Hitting a constant 60 fps in a large scaler multiplayer game is exceedingly difficult, for instance.
I mean wow, im assuming prime 2 and 3 were also atleast targetting 60 fps.
How can such a graphically intensive game(for the gamecube) have such a framerate, especially prime 2. Thats like if the last of us managed to pull off 60 fps on PS3 or halo 4 for that matter.
I mean wow, im assuming prime 2 and 3 were also atleast targetting 60 fps.
How can such a graphically intensive game(for the gamecube) have such a framerate, especially prime 2. Thats like if the last of us managed to pull off 60 fps on PS3 or halo 4 for that matter.
Clever use of doors. Each segment was separately loaded and I assume was polished to run at 60.
I just want a F-Zero GX HD remaster for the Wii U now.
I got you the first time, but even this is probably not clear enough for some.
See?
Also, you're technically at zero distance from boobs the entire game, so it has more boobs per second than any game where the main character is male.
Wow I need to go back and play that!
The GCN was secretly the best console of the PS2 generation.
When did they claim they were targeting 60 fps?oh for sure
I'm more making a point that when Nintendo says or shows something, that's what it is
and maybe that example wasn't the best. in my head I remembered the new infamous being touted as "targeting 60fps" and in reality it's more in the 30-40 range. not sure if I imagined that or not..
The GCN was secretly the best console of the PS2 generation.
No they really don't. Many does often took a few seconds to load. Not instantaneous.What the hell are some of you talking about? The doors open instantaneously in the first two MP games, at least on the GC versions.
Wrong. Metroid Prime and Splinter Cell 1 were released around the same time, and fought each other for graphics awards.
When did they claim they were targeting 60 fps?
No they really don't. Many does often took a few seconds to load. Not instantaneous.
If you don't care about third party games(the vast majority of titles the industry pumps out), then sure.The GCN was secretly the best console of the PS2 generation.
Whoa, this looks amazingly good. Why did I never play it?Leave it to Nintendo to get the best out of their own machine.
F-Zero GX is also very impressive on GC and had a butter smooth 60fps framerate
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Leave it to Nintendo to get the best out of their own machine.
F-Zero GX is also very impressive on GC and had a butter smooth 60fps framerate
![]()
I just want a F-Zero GX HD remaster for the Wii U now.
Your point remains correct if you use Killzone SF Multiplayer, though.asking this question makes me lean towards the "I imagined it" possibility haha
so please excuse my recent posts
Whoa really?! Best racing game of that generation. At least for single player that is.Whoa, this looks amazingly good. Why did I never play it?
dat Sega secret sauce
But yeah, there's some obvious compromises looking back. Contained rooms, few enemies, slow turning radiusPlay the game in Dolphin with the mouse free look on!
Übermatik;114423499 said:Or, y'know, a new F-ZERO game would be cool... Stop rehashing the old classics, make some newer groundbreaking games again Nintendo.
this is a bit revisionist, the gamecube had alot of 3rd party games, and alot of time(but not all the time) if the game was being ported to PS2 and xbox, it was being ported to GCN aswell.If you don't care about third party games(the vast majority of titles the industry pumps out), then sure.