I cant get over metroid prime being 60 fps

From a technical standpoint Metroid Prime isn't one of the most advanced Gamecube games when you don't factor in the framerate, not even at the time it was released. Rogue Leader or Starfox Adventures did more stuff (like self shadowing, some basic normal mapping, fur shader) but in turn suffered from frame rate drops. So I don't think it's something exceptional that elevates MP over all other games.
Don't get me wrong, things like the visor effects are really neat details, but they're not computationally intensive. Just shows the developers attention to detail.
 
To be clearer through the internet, I should have mentioned that it lacks boobs and I'm confused because the space marine isn't bald

I got you the first time, but even this is probably not clear enough for some.

Doesn't even need them. Yeah, I said it. Doesn't need boobs.

See?

Also, you're technically at zero distance from boobs the entire game, so it has more boobs per second than any game where the main character is male. :D
 
It's quite interesting to see a series like Metroid Prime Trilogy run at 60 FPS and then see developers try to come up with excuses when failing to do the same with PS4/Xbone stuff two generations later.

The excuse from the Order devs is such fucking bullshit. I definitely don't get as hyped for Nintendo games as much now a days, but I respect their general development philosophy of "Gameplay first." I'm pretty sure Super Mario 3D World, Donkey Kong Country Freeze and of course the latest Mario Kart all do 60FPS. Plus I can't even imagine playing something like F-Zero at anything that isn't 60FPS.
 
I think you're confusing it with Metroid Prime 3. That game actually got me killed a few times because it took so long for some doors to open :(

Just finished MP again yesterday and I was being chased by the Fission Metroid in the last room before Prime. Shot the door and...it loaded instantly which allowed me to just run to the next room and not get hit. First time the door had instantly loaded for me.

But yeah, there's some obvious compromises looking back. Contained rooms, few enemies, slow turning radius
Play the game in Dolphin with the mouse free look on!
, etc. I can't decide if they were the right choices to make or the designers were brilliant with the restrictions they had in place, but the game is still incredible so I don't really care.
 

phanphare

Banned
The excuse from the Order devs is such fucking bullshit. I definitely don't get as hyped for Nintendo games as much now a days, but I respect their general development philosophy of "Gameplay first." I'm pretty sure Super Mario 3D World, Donkey Kong Country Freeze and of course the latest Mario Kart all do 60FPS. Plus I can't even imagine playing something like F-Zero at anything that isn't 60FPS.

and none of that "targeting 60fps
aka 30-40fps
" bullshit
 

MisterHero

Super Member
That being said, I think they did a good job with the comic book art style for F-Zero X that helped explain why everything looked so basic, so there's that.
The comic book thing was in the SNES game. The thing it emphasized in X was the feeling that F-Zero was a dangerous underground sport.

tumblr_lz3xbqxnpo1rnx15jrr.jpg


lightchris said:
From a technical standpoint Metroid Prime isn't one of the most advanced Gamecube games when you don't factor in the framerate, not even at the time it was released. Rogue Leader or Starfox Adventures did more stuff (like self shadowing, some basic normal mapping, fur shader) but in turn suffered from frame rate drops. So I don't think it's something exceptional.
Don't get me wrong, things like the visor effects are really neat details, but they're not computationally intensive. Just shows the developers attention to detail.
Wrong. Metroid Prime and Splinter Cell 1 were released around the same time, and fought each other for graphics awards. Not to mention Game of the Year for that year.

While it's probably fair to say that GC couldn't reproduce Xbox's Splinter Cell 100%, Retro's artists still came across with a beautiful game.

And let's not forget Capcom and RE4. Or even REmake/RE0!

Wasnt it also based on a hardware build from a nintendo/namco/sega collaboration?
Yes. Triforce.
 

dark10x

Digital Foundry pixel pusher
and none of that "targeting 60fps
aka 30-40fps
" bullshit
Let's be clear here, most games that are doing 60 fps on the new consoles really DO hold 60 fps the vast majority of the time.

There really aren't that many "targeting" 60 fps titles outside of games like Killzone, Titanfall and Tomb Raider.

Also, the type of game in question makes a big difference. Hitting a constant 60 fps in a large scaler multiplayer game is exceedingly difficult, for instance.
 

foxuzamaki

Doesn't read OPs, especially not his own
Just finished MP again yesterday and I was being chased by the Fission Metroid in the last room before Prime. Shot the door and...it loaded instantly which allowed me to just run to the next room and not get hit. First time the door had instantly loaded for me.

But yeah, there's some obvious compromises looking back. Contained rooms, few enemies, slow turning radius
Play the game in Dolphin with the mouse free look on!
, etc. I can't decide if they were the right choices to make or the designers were brilliant with the restrictions they had in place, but the game is still incredible so I don't really care.
i wonder if they have kept the 60 fps if miyamoto wasent overseeing the project.
 
Q

qizah

Unconfirmed Member
It's called Nintendo.

Hence high quality shit, with little compromise.
 
I have played the shit out of all of Retro's games, and I can't remember a single instance of a noticeable framerate drop. 60FPS with their art is just insane.
 
It still makes me upset that the moment Nintendo steps off the bandwagon for graphical fidelity and power in their consoles they sell 110 million units. Sure, you can still makes good looking games, but Mario Galaxy would've looked amazing on a GC-tier 7th gen system.
 

phanphare

Banned
Let's be clear here, most games that are doing 60 fps on the new consoles really DO hold 60 fps the vast majority of the time.

There really aren't that many "targeting" 60 fps titles outside of games like Killzone, Titanfall and Tomb Raider.

Also, the type of game in question makes a big difference. Hitting a constant 60 fps in a large scaler multiplayer game is exceedingly difficult, for instance.

oh for sure

I'm more making a point that when Nintendo says or shows something, that's what it is

and maybe that example wasn't the best. in my head I remembered the new infamous being touted as "targeting 60fps" and in reality it's more in the 30-40 range. not sure if I imagined that or not..

edit: looks like I imagined it. nothing to see here.
 

DrPreston

Member
As I recall, levels in the first two games were heavily compartmentalized, with doors between compartments taking a while to open while the next compartment loads. They also limited the number of high poly enemies on screen, There weren't really big expansive outdoor sequences with 8-12 enemies on screen like we frequently saw in games such as Halo.

MP1 and 2 are great games but I don't think it's much of a mystery how it achieved 60fps with those gorgeous visuals. I can't comment on MP3 as I've never played it.
 
I mean wow, im assuming prime 2 and 3 were also atleast targetting 60 fps.
How can such a graphically intensive game(for the gamecube) have such a framerate, especially prime 2. Thats like if the last of us managed to pull off 60 fps on PS3 or halo 4 for that matter.

Very short draw distance helps.
 

Asbear

Banned
I dunno, it definitely has a thing going for it in terms of artstyle but honestly it was always quite low-polygonal and bleak looking. I think the shading is quite primitive too compared to some of the better looking PS2 and Gamecube games.
 

atbigelow

Member
I remember there was an interview with some of the Retro folks talking about the way they approached each MP game's in-game art.

MP1 was all about geometry. They were always trying to make actual geometry rather than relying on textures.

MP2 I can't remember specifically, but I think it was about lighting.

MP3 they really tried to go crazy with texture resolution due to the Wii's increased memory.


Wish I could find that interview...
 

Branduil

Member
Metroid Prime 3 is obviously the most impressive MP visually. It has the benefit of a more powerful system, but some of the vistas in it are really incredible even so.
 

Nzyme32

Member
I mean wow, im assuming prime 2 and 3 were also atleast targetting 60 fps.
How can such a graphically intensive game(for the gamecube) have such a framerate, especially prime 2. Thats like if the last of us managed to pull off 60 fps on PS3 or halo 4 for that matter.

I don't see why it so hard to believe. 60fps is not hard to achieve, it is just that most game devs are not willing to make any compromise in graphical fidelity. If you never saw what the game could look like at 30fps with higher fidielity but only saw the 60fps version, chances are you would be happy with what you got anyway
 

v1perz53

Member
Clever use of doors. Each segment was separately loaded and I assume was polished to run at 60.

Is that why some of those stupid doors didn't open sometimes and it seemed like you had to wiggle around before they registered? If so, that is pretty ingenious, introducing a minor annoyance to allow fantastic graphics and 60 FPS, and an annoyance the player would likely blame on themselves at that.

Of course, it could just be that the doors actually did suck. Literally my only negative about the fantastic prime game was those wonky doors.
 
I just want a F-Zero GX HD remaster for the Wii U now.

This. F-Zero GX remains one of my favorite racing games of all time. Its framerate is so smooth.

Gamecube was such a good system. Some elements of the Rogue Squadron games still amaze, so many ships on screen, large scale space battles, all done pretty well.
 

Lizardus

Member
24 FPS or bust. I think as time goes on, we should start seeing even lower framerates. The line between Cinema and Videogames needs to be blurred if we want Videogames to be considered an artform.
 

stilgar

Member
I got you the first time, but even this is probably not clear enough for some.



See?

Also, you're technically at zero distance from boobs the entire game, so it has more boobs per second than any game where the main character is male. :D

but what's the point then????????
 
oh for sure

I'm more making a point that when Nintendo says or shows something, that's what it is

and maybe that example wasn't the best. in my head I remembered the new infamous being touted as "targeting 60fps" and in reality it's more in the 30-40 range. not sure if I imagined that or not..
When did they claim they were targeting 60 fps?
 
No they really don't. Many does often took a few seconds to load. Not instantaneous.

Not in my experience. And I have played the shit out of them. The next room starts to load as you approach the door... There is an interview about it somewhere. There are maybe three doors in the whole damn game that take more than two seconds to load.
 

Ocaso

Member
But yeah, there's some obvious compromises looking back. Contained rooms, few enemies, slow turning radius
Play the game in Dolphin with the mouse free look on!

Woah, I had no idea such a thing was possible on Dolphin. Is there a video illustrating this somewhere?
 

Ridley327

Member
Übermatik;114423499 said:
Or, y'know, a new F-ZERO game would be cool... Stop rehashing the old classics, make some newer groundbreaking games again Nintendo.

The first part of this statement doesn't seem to gel well with the second.
 

foxuzamaki

Doesn't read OPs, especially not his own
If you don't care about third party games(the vast majority of titles the industry pumps out), then sure.
this is a bit revisionist, the gamecube had alot of 3rd party games, and alot of time(but not all the time) if the game was being ported to PS2 and xbox, it was being ported to GCN aswell.
 
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