Suzushiiro
Banned
I think it's fair to say that a big reason why Metriod Prime looked so good and ran at a steady 60fps was that the game/level design was made to keep the amount of shit it had to render at once to a minimum. That doesn't mean it "doesn't count," but I don't think it's fair to compare it graphically against a game with a design that doesn't lend itself to the "tricks" MP could get away with doing, such as GTA.
And I'm pretty sure the reason why 60fps was so common in 6th-gen games compared to 7th/8th is that the games never had to worry about rendering at a resolution higher than 480p due to HDTVs not really being a thing back then. This meant both that trading framerate for resolution wasn't on the table and that there was diminishing returns to trading it for texture quality/polycount/etc. since at such a low resolution you wouldn't always notice the increased detail. Once the resolution cap went up, you could gain a lot more for going from 60 to 30fps.
And I'm pretty sure the reason why 60fps was so common in 6th-gen games compared to 7th/8th is that the games never had to worry about rendering at a resolution higher than 480p due to HDTVs not really being a thing back then. This meant both that trading framerate for resolution wasn't on the table and that there was diminishing returns to trading it for texture quality/polycount/etc. since at such a low resolution you wouldn't always notice the increased detail. Once the resolution cap went up, you could gain a lot more for going from 60 to 30fps.