I don’t think any game coming out within the next year will be visually better than Horizon Forbidden West

These fuckers are generating lighting from their fists and growing wings and shit but whats bothering you is Jins feint punch to kick?
No silly, it's that Kazuya was up in the air, ready to be juggled, feet first towards Jin, but then the kick lands on his face as he's normally standing. The wind up animation could be for a punch or kick just fine, no issues with that aspect.
 
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Possibly true, but games come out everyday with better Gameplay.
Season 1 Lol GIF by NBC
 
At the moment, from the games I've played so far I would say, it's either Forbidden West or Ratchet & Clank - Rift Apart.

But no way in hell games coming next year won't look any better than both of them.

From what I've seen, I already think God of War Ragnarok dethrones them.
 
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I think the people saying FW doesn't look impressive played on ps4. And we have no evidence spiderman 2 will look as good. Insomniac has never been a graphical powerhouse. All we've seen so far is a tech demoish cutscene.
 
I was surprised to see Plague's Tale not even come close to it seeing as how they are targeting 1440p 30 fps vs native 4k 30 fps HFW is targeting. They had a 2x or more GPU power available and they produced a game that looks worse in pretty much every way. Very odd.

You're surprised an AAA game made by way more people looks better than an AA game?
 
I think the people saying FW doesn't look impressive played on ps4. And we have no evidence spiderman 2 will look as good. Insomniac has never been a graphical powerhouse. All we've seen so far is a tech demoish cutscene.

It was running in real-time and their cutscenes aren't much different from gameplay. And Insomniac isn't a graphical powerhouse? They made arguably the best looking game to date with Rift Apart.
 
While subjective, I personally feel like Ragnarok has already gone above it. Probably even more so when comparing the PS4 versions, from what I've heard.

There's also a whole lot coming out within the next year, I feel it's way too early to come to such a conclusion. But if you love the game that much, and think it looks THAT great, more power to ya! :)
 
Horizon is gorgeous but can be visually confusing. Although when it hits, holy shit, especially at night.


However i honestly think GoW:R takes it overall due to art direction and level design. Finding myself way more impressed. Legitimately one of the most impressive games I've ever played.
 
As of right now, for what we've seen, I'd agree that Forbidden West has the best visuals on a technical level. There are no 2023 games that we've seen gameplay of that match it. That being said, while we can probably say that early 2023 won't change anything, late 2023 is another matter. Any number of games could be revealed, with gameplay, within the next 6 months or so that are set to release before the end of next year and any one of them could have better visuals.

Forbidden West is certainly a high bar and not many games will match it even over the next few years.
 
Horizon gets a lot of shit for being cross-gen but out of all the announced games, even next gen titles I honestly don't see a lot of games being able to match the level of fidelity and animations it has anytime soon. Maybe im wrong, and I hope I am but theres no studio I feel like is on the level right now, and UE5 is far from having its first big game out.


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Holy shit I've got to return to this game soon. You're right though OP; considering the sheer scale of the game, it has no right to look as visually impressive as it does. And that's also considering the fact that this is a cross-gen release of all things.

I would say GOW Ragnarok and Plague Tale: Requiem are maybe somewhere on par with it, but they both come with caveats. They both have different visual styles of intent for starters; I would say Ragnarok's use of scenic color has more "pop" and uniformity than HFW, but there isn't as much micro-details in the whole of things (main character models are comparable though).

Requiem has a much different aesthetic than either Ragnarok or HFW, and I would say in terms of some environment details and lighting it compares favorably with them. However, character models aren't quite as detailed and the character animations are noticeably behind both games. It also has by far the smallest scope out of the three; to put it another way, imagine how absolutely insane a game like HFW could look if it were a narrow-design, linear non open-world experience. I think you would not be able to distinguish between the game and real-life by that point.

People are hyping up UE5 and for good reasons, but IMHO the sleeper engine of this generation is going to be Decima. Just look at the results it's already given us, with a cross-gen release, again it has to be stressed. GG's next game on the engine, which should be current-gen only, is going to melt eyeballs (and also be very fun to play). I would love to see other Sony studios like SSM and Naughty Dog adopt at least parts of Decima into their engine pipeline, but I think in general you have a really strong quartet of GG, SSM, ND and Insomniac as the big in-house teams that will be pushing visual fidelity this generation, and I mean that in terms of games that have the right balance of technical AND artistic design elements to make something truly special.

Because again, HFW is "just" a cross-gen game, but even on base PS4, it looks and run beautifully. Most people would not believe you could have games like HFW, Ragnarok, or TLOU2 running on a PS4 unless you showed them outright proof of it. I think games like Cyberpunk, RDR2 etc. look amazing as well and are among the most visually intensive games out there right now, but that's mainly only when they're running on souped-up PC rigs and everything's cranked up to max settings. Those games running at equivalent specs to say a PS4 or PS5, don't look close to the other games I just mentioned on a base PS4.

I can kind of say similar with Plague Tale: Requiem. The game looks quite great on a Series X and PS5, but if I'm being honest, it also just kind of looks like a TLOU2 with a higher-res texture pack, slightly better lighting and stiffer character models with less impressive animations. The fact it's stuck at 30 FPS on the consoles just rubs that in even more. Also and this is more a subjective thing but I prefer the way TLOU2 handles motion blur and post-processing effects over Plague Tale: Requiem, at least considering both games in their 30 FPS incarnations.
 
Callisto for now looks better than starfield dude, just saying...

Yeah, it def does. There wasn't really anything graphically impressive about Starfield imo and some things looked really bad, like the character animations and a lot of effects like the explosions.

Holy shit I've got to return to this game soon. You're right though OP; considering the sheer scale of the game, it has no right to look as visually impressive as it does. And that's also considering the fact that this is a cross-gen release of all things.

I would say GOW Ragnarok and Plague Tale: Requiem are maybe somewhere on par with it, but they both come with caveats. They both have different visual styles of intent for starters; I would say Ragnarok's use of scenic color has more "pop" and uniformity than HFW, but there isn't as much micro-details in the whole of things (main character models are comparable though).

Requiem has a much different aesthetic than either Ragnarok or HFW, and I would say in terms of some environment details and lighting it compares favorably with them. However, character models aren't quite as detailed and the character animations are noticeably behind both games. It also has by far the smallest scope out of the three; to put it another way, imagine how absolutely insane a game like HFW could look if it were a narrow-design, linear non open-world experience. I think you would not be able to distinguish between the game and real-life by that point.

People are hyping up UE5 and for good reasons, but IMHO the sleeper engine of this generation is going to be Decima. Just look at the results it's already given us, with a cross-gen release, again it has to be stressed. GG's next game on the engine, which should be current-gen only, is going to melt eyeballs (and also be very fun to play). I would love to see other Sony studios like SSM and Naughty Dog adopt at least parts of Decima into their engine pipeline, but I think in general you have a really strong quartet of GG, SSM, ND and Insomniac as the big in-house teams that will be pushing visual fidelity this generation, and I mean that in terms of games that have the right balance of technical AND artistic design elements to make something truly special.

Because again, HFW is "just" a cross-gen game, but even on base PS4, it looks and run beautifully. Most people would not believe you could have games like HFW, Ragnarok, or TLOU2 running on a PS4 unless you showed them outright proof of it. I think games like Cyberpunk, RDR2 etc. look amazing as well and are among the most visually intensive games out there right now, but that's mainly only when they're running on souped-up PC rigs and everything's cranked up to max settings. Those games running at equivalent specs to say a PS4 or PS5, don't look close to the other games I just mentioned on a base PS4.

I can kind of say similar with Plague Tale: Requiem. The game looks quite great on a Series X and PS5, but if I'm being honest, it also just kind of looks like a TLOU2 with a higher-res texture pack, slightly better lighting and stiffer character models with less impressive animations. The fact it's stuck at 30 FPS on the consoles just rubs that in even more. Also and this is more a subjective thing but I prefer the way TLOU2 handles motion blur and post-processing effects over Plague Tale: Requiem, at least considering both games in their 30 FPS incarnations.


Plague Tale is a great looking game for what it does, its on parr with a lot of sony 1st party games in everything but animation. The characters look and move like puppets, especially the lipsynching. You can see its AA roots when things are in motion
 
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Facial animation is still weak in many cutscenes. No amount of incredible graphics can make up for the awful voice acting, either.
 
Plague Tale is a great looking game for what it does, its on parr with a lot of sony 1st party games in everything but animation. The characters look and move like puppets, especially the lipsynching. You can see its AA roots when things are in motion

That is essentially what I'm getting at when it comes to PT:R. However, I think if a Sony 1P team made that game, you'd see it at almost similar visual quality on a base PS4, and there are simply not many devs who can make the right technical & artistic choices to pull that off with hardware as relatively weak as base PS4 (compared to PS5, Series X and even Series S).

Those other teams out there need a lot more hardware overhead to do a good amount of that heavy lifting, and I think Asobo are still one of those type of studios. And that's ultimately what separates them from a ND, SSM, GG etc. I genuinely think the experience those team gained working on super-esoteric hardware like PS2 and PS3 helped force techniques out of them that have only gotten better with the advances in tech, bigger funding and increased team sizes.

If there's any kind of "secret sauce" to developers in that respect, I think the shared studio experiences working with architectures like PS2 & PS3 forced out of them is it. And you can't just replicate that these days (the "thinking outside the box" situations devs were constantly put in trying to push those types of older systems to their limits) given all the readily available resources and additional hardware power in consoles & PC these days, not to mention standardized techniques and implementations.

Which in itself has been fantastic for spreading that goodness around to more & smaller development teams across the world, hence why we can even get games like PT:R or the such.
 
Weird that there's no visual love for Starfield in this thread. Granted, the framerate is a question (and there are some nits to pick with the screens Bethesda posted so far) but it's a game that clearly is going to show where the money was spent.



I kind of don't want to be the one to bring Avatar Frontiers of Pandora into the conversation because I don't trust their 2021 trailer (also it had some weak elements in the open-terrain environment) but I do like Massive and if it really delivers on this then it'll give Horizon a run for its money purely as a jungle-to-jungle comparison.



And then, of course, there's this..



The tech specs on it read great, and I love what they're talking about for the gameplay (plus that damage system looks hot!) In screenshots, it certainly looks like it's everything to dream about... however, that first video demo, some things about it really didn't click visually. Foliage had pop and some issues of simplification, night lighting and ToD was really flat, the environments and effects like water were undercooked... granted, all of that is just window dressing, they're putting the effort into damned-fine looking cars, but I hope the gameplay demo was just a bad example of their tracks and the rest holds up to scrutiny better. The screens they released of different tracks held up a lot better.





I feel it might actually get a 2023 date. I know everybody is annoyed to their last nerve that they had the first next-gen 'game' ever revealed and are still going, "I know everybody wants to see new gameplay, but instead, look at these photos we took on our trip to Iceland...", but they've got it running and there's some very cool shit in that demo. Won't be as beautiful as HFW, for obvious reasons, but they're close with Epic and know how to get good stuff out of UE so this should be a strong showpiece title.... whenever it is released.

(*All the pics out there of the Gameplay Reveal are I think framesnaps except this one so quality isn't going to compare well.)

Why are you bringing up an old Forza demo early in development for a game that hasn't had a demo since and won't come out until sometime in 2023, with the devs themselves (there's a thread) saying that 2023 is going to be the final polishing stage?

Let's wait for something recent before we start questing if their promise was beyond their reach or not. T10 is usually good about this stuff.
 
Why are you bringing up an old Forza demo early in development for a game that hasn't had a demo since and won't come out until sometime in 2023, with the devs themselves (there's a thread) saying that 2023 is going to be the final polishing stage?

...Are we talking about the same Forza here? They just showed it in June, I assume you didn't miss it.




As far as it not being out into 2023 and so we cannot talk about it in a thread titled "I don't think any game coming out within the next year will be visually better than Horizon Forbidden West"... next year is 2023. It's the thing we're talking about here. What kind of timewarp or lightning-powered DeLorean do we need in order to have this conversation we're having right now?

And if you're just saying, Oh Forza was early, of course it will be perfect in the final... we'll see. They were pretty proud of that reveal (which was custom-made for the showcase using their best assets of what they must have thought best introduced the game's top qualities.) I thought it needed work. Obviously, they have been and will be putting in that work, and we'll see what they end up with.
 
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It really does look amazing - too bad the game was meh

Looking forward to the engine being used in Death Stranding 2 though!
 
Returnal is still above anything I've seen this gen. Just played through Ragnarök and it's pretty, but not even close to Returnals impressive particle system.
 
One's open world the other linear

That's not the supportive distinction you think it is. As DF mentioned in the GoW Ragnarok review, procedural generation makes it much easier to create highly detailed, jaw dropping vistas. All the lush foliage and tessellated rock structures didn't have to be manually crafted. Not the case for games like TLOU Pt. 1 and Ragnarok.
 
Overall i think HFW holds the crown but just slightly. GOWR is very close and looks better in some aspects. Next i would say its either TLOU P1 and Rift apart followed by Flight Sim and Demons souls next honorable mention would be Returnal and Hive Busters and FH5.
 
I care more about gameplay and having fun instead of graphics so I'm not seeing the issue.

Besides the more graphically intensive a game is the longer it takes to develop and you then have some short very pretty games that take years to make instead of potentially fun games that are released in a decent fashion in just a few months to a year of dev time.

But maybe that's why I like indie devs that put out several fun games over big companies putting out a couple games every 2-3 years.
 
...Are we talking about the same Forza here? They just showed it in June, I assume you didn't miss it.



As far as it not being out into 2023 and so we cannot talk about it in a thread titled "I don't think any game coming out within the next year will be visually better than Horizon Forbidden West"... next year is 2023. It's the thing we're talking about here. What kind of timewarp or lightning-powered DeLorean do we need in order to have this conversation we're having right now?

And if you're just saying, Oh Forza was early, of course it will be perfect in the final... we'll see. They were pretty proud of that reveal (which was custom-made for the showcase using their best assets, it's not like they had the actual game's mainline code running and it had all those camera views of ToD shift and pan-aways to the road textures or the running waterfall off track. They built that project file from the game engine specifically to show off what the game can do, and IMO, it did some amazing things and some not-so-amazing things.

I feel like its hard to judge racing games with graphics, like you can easily compare them to other racing games but trying to compare it to something with AI, animations, lipsynching, hair and clothing textures, skin, and interactive elements…etc. Feels like it doesn't make sense.

Forza may be the best looking racing game next year but im not really sure im ready to compare Forza to Forbidden West or something like Arc Raiders
 
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I was surprised to see Plague's Tale not even come close to it seeing as how they are targeting 1440p 30 fps vs native 4k 30 fps HFW is targeting. They had a 2x or more GPU power available and they produced a game that looks worse in pretty much every way. Very odd.

Starfield looks amazing in some spots, but overall HFW will look better.

Forspoken, FF7-2 and FF16 are being phoned in by Square Enix. No idea why. I doubt FF7-2 makes it next year anyway, but they didnt even bother changing the character models. The biggest upgrade in HFW are the character models.

That leaves Insomniac and while Ratchet looks good, it doesnt look as good as i expect next gen games to look. Its open world sections look last gen compared to HFW which is an actual last gen game. Insomniac needs to man the fuck up and actually take advantage of the next gen lottery they've won. Something GG and SSM were not afforded. If they produce another Ratchet quality native 4k game wasting away the PS5's full potential than Im done with them. Target 1440p like UE5 and deliver excellent visuals, physics, destruction and NPC and traffic simulations.
And save native 4k for the ps5 pri
 
...Are we talking about the same Forza here? They just showed it in June, I assume you didn't miss it.

Here's the post you didn't read so you can reply back to what I said,

Why are you bringing up an old Forza demo early in development for a game that hasn't had a demo since and won't come out until sometime in 2023, with the devs themselves (there's a thread) saying that 2023 is going to be the final polishing stage?

Let's wait for something recent before we start questing if their promise was beyond their reach or not. T10 is usually good about this stuff.

using that demo doesn't make sense for the final product no matter how you cut it
 
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Sure it looks good, but it's at a fraction of scale compared to Returnal. Ragnarök in uncapped framerate is the smoothest and prettiest I've tried this gen tho'.
Ima have to go back and play Returnal again i haven't played in awhile and am going off memory. I did switch back and forth from HFW and GOWR though to see how they compare and imo its close.
 
I feel like its hard to judge racing games with graphics, like you can easily compare them to other racing games but trying to compare it to something with AI, animations, lipsynching, hair and clothing textures, skin, and interactive elements…etc. Feels like it doesn't make sense.

Maybe. However, if you were to ask me what I think the best-looking games on the market of this gen, I would probably say "Horizon and Horizon", and then let you take a guess which order I'm putting the game on Xbox or the game on PlayStation...
 
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Since the performance mode was fixed, I agree that it is currently the best-looking game to date from a technical perspective. It is simply jaw-dropping and often I find myself in disbelief that it is a real game that I can play and not a CG film. But I also believe it is an example of output from a team that is technically strong, but otherwise weak. I find the gameplay, art direction, and story to all be mediocre. I couldn't bring myself to play more than 10 hours of it.
 
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Here's the post you didn't read so you can reply back to what I said,

(insert repeat of nonsense you posted, with BOLD words)

using that demo doesn't make sense for the final product no matter how you cut it

No, I read it, Eddie.
Did you read the OP? Do you know what we're doing here?

What we are doing is talking about games which have been showed in some form to the public (which MS/T10 did with Forza Motorsport, five short months ago,) and using those examples to chit-chat about whether we "think" these games coming out within the next year will be visually better than Horizon Forbidden West.

None of us has a crystal ball.

None of us can see into the future. Hopefully none of us are unaware that unfinished product can change from demo to final release. In all likelihood, not a one of us have any connections in the industry where we have actually played any of these games which have come up in conversation so far or any of the major games coming out in 2023. None of us know for a fact whether or not a game will come out in 2023 that will change the OP's mind. (Hopefully, though, many games will, because that would be exciting!) We're just talking here.

If you want to come back in say 14 months and give us all shit for not knowing exactly what would happen in 2023, this thread will still be here while you are gone...

(*Please do keep paying your GAF Gold membership while you are away. Support your local services!)
 
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Since the performance mode was fixed, I agree that it is currently the best-looking game to date from a technical perspective. It is simply jaw-dropping and often I find myself in disbelief that it is a real game that I can play and not a CG film. But I also believe it is an example of output from a team that is technically strong, but otherwise weak. I find the gameplay, art direction, and story to all be mediocre. I couldn't bring myself to play more than 10 hours of it.
What do you mean with the bolded?
 
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