But I'm not talking about it looking like the original. I want to see what it would be like if they made a game in this way today using new hardware.I mean, there's very little need for a mode7-like approaches to faking 3d by rotating and flattening a sprite. One could easily do it all in 3D and then add 2D sprites and textures to make it look like the OG OutRun
Something about games like Outrun & Hang-on that you just don't get from this new games & a part of me always wanted to see what the devs from the old-school era could do with today's hardware.
Yea the retro stylings are limited to 2d-pixel art scrollers anymore.Lots of games like that around.
See above.Those games have the old school look but what I'm talking about is what would happen if the devs cheated the new systems like they did back in the day lol. Like if they faked 3D today while pushing the hardware we have now.
Those games have the old school look but what I'm talking about is what would happen if the devs cheated the new systems like they did back in the day lol. Like if they faked 3D today while pushing the hardware we have now.
Yea the retro stylings are limited to 2d-pixel art scrollers anymore.
Personally I'm partial to how Horizon Chase did it though - as it takes a page from all the sprite scalers but vectorizes the graphics to get a unique visual identity - it's a really neat way to modernize the visuals:
See above.
Yea the retro stylings are limited to 2d-pixel art scrollers anymore.
Personally I'm partial to how Horizon Chase did it though - as it takes a page from all the sprite scalers but vectorizes the graphics to get a unique visual identity - it's a really neat way to modernize the visuals:
See above.
OP is describing sprite scaling, including sprite scaling backgrounds. A lot of the replies are full 3D games with a colorful "16bit" art style or DOOM engine like clones.
Sure. Some 3D games do give you a similar art style that is reminiscent of this. But for me, there's something about real sprite scaling that can't be replicated in 3D polygons. Think of it like how CGi in movies can't really replicate real stop motion practical effects, like the ones in the old Jason and the Argonauts movie. It's a different feeling IMO and these new 3D games don't do it for me when i look for this particular thing.Yes but I'll also accept them using different techniques to pull it off today.
The game I posted is exactly that.So not fake 3D but 2D sprites with scaling and rotation.
I would luv to see games using this tech with today's tech.
It's not "precisely" what OP is asking.The game I posted is exactly that.
Not sure why everyone is overlooking it.
It's precisely what OP was asking for.
Yeah Fake lol but yes I know that it's called Pseudo 3D .Its callled pseudo 3D, they are some, thriving in the indies
I don't think it is.The game I posted is exactly that.
Not sure why everyone is overlooking it.
It's precisely what OP was asking for.
Yep, i was told by lead game designer, when i said that beat em up 2D 3DYeah Fake lol but yes I know that it's called Pseudo 3D .
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Do what I'm doing; go back and play all the late 80s arcade games you probably missed.
Something about games like Outrun & Hang-on that you just don't get from this new games & a part of me always wanted to see what the devs from the old-school era could do with today's hardware.
Jurassic park arcade was the shit. Loved that game.I think one thing people are forgetting about super scaler technology is how exaggerated it makes things appear. Since nothing is always perspective correct, they just tend to have a different sense of scale than if they would have been rendered in traditional 3D. I'm still hoping for someone to make a proper new game using this old tech.
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Something about games like Outrun & Hang-on that you just don't get from this new games & a part of me always wanted to see what the devs from the old-school era could do with today's hardware.
Do you know how to use 3d engines? I think it's doable, seriously.But I'm not talking about it looking like the original. I want to see what it would be like if they made a game in this way today using new hardware.
I was gonna post this. Definitely needs to make a comeback. Wishful thinking Capcom would ever go back to it though. I was watching a mod for RE2 remake with fixed camera and it brought me back to nostalgia again. There are things you just don't see unless it's a fixed camera. I miss it.not sure if it count, but i definitely want fix camera horror game back
Something about games like Outrun & Hang-on that you just don't get from this new games & a part of me always wanted to see what the devs from the old-school era could do with today's hardware.
Nothing much. These types of technique existed to bypass hardware limitations and have tons of limitations themselves. Using them today in overdrive won't get you any more than common modern rendering techniques would, without the limitations. There is no reason to revisit them other than explicitly trying to recreate their feel.Ok that gives the exact feeling that Hang-on & Outrun gave. But I was thinking of what it would be like if they was using this as a cheat to push higher details on the screen.
And they did this with little processing power , memory & storage , I really wonder what would have happened if some devs would have stayed on this path , I guess the tech in Dreams is close to where they would have ended up.I think one thing people are forgetting about super scaler technology is how exaggerated it makes things appear. Since nothing is always perspective correct, they just tend to have a different sense of scale than if they would have been rendered in traditional 3D. I'm still hoping for someone to make a proper new game using this old tech.
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I don't think it is.
Looks retro but with polygons.
The link they provide is to a page explaining the type of engine they use.Slipstream is a racing game influenced and inspired by the OutRun series, SEGA games in general, Initial D, Vaporwave & Synthwave aesthetics and the spirit of 90s arcades. It uses a real pseudo3D engine to provide an authentic retro experience in a modern shell.