If the 40 GB RAM rumors for the PS6 are true, PC gamers are in big trouble

Previous console generations had up to 16X more ram than their predecessors. This only changed now, at this very generation we are in, where we went from 8GB to 16GB so that's only 2X.

Think about it. We went from having 16X jumps to just 2X. If we continued the same pattern, the PS5 should have up to 128GB RAM.

PC users were spared this generation. Be glad.

Seriously though, this wasn't the reason, we just hit diminishing returns. PS4 to PS5 visuals aren't that different other than higher resolutions and some Ray Tracing added on top. Having noticeably better graphics requires more money, more work, better engines (lol) and other stuff that we can't have anymore, human game development has reached it's technological peak.

So we don't really even need more RAM or better hardware in general anymore, the only reason we are getting it is because next gen engines will be even more bloated and worse performing and newer devs even more used to having no restrains and care less about optimizing, so from now on newer hardware will be used mostly to brute force code that becomes worse and worse and graphics that become only marginally better at best..
 
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Show me were those 40GB are coming from please. And yes, you look like a warrior with the clam you made, anyone with a brain would understand than PC is constantly evolving so no need to make bait thread.

Are you an alt of Rofif? "I'm shitting on PC and say dumb shit I don't understand but I swear I love PC gaming!!"
Maybe I should have changed the title into "PC gamers who bought a RTX 5080 now and expect it to last for a long time are in trouble". But that thread title would be far too long. Obviously the platform itself will evolve and be fine, by the time PS6 releases, an RTX 6090 with 48 GB VRAM is going to completely destroy in all regards, but thats not my point. My point is PC gamers who bought an expensive GPU right now will be in trouble if they expect it to last many, many years.

No, I don't know him.


40 GB rumor comes from MLID and you find it on this site here as well. I don't think it is realistic, but we can always speculate.
 
MLID, he somehow thinks Sony can release a console with 40GB of GDDR7 memory for $499
crazy cuckoo GIF
Him getting those Pro leaks right was the worst thing that could have happened. This somehow caused people to forget about the insane amount of bullshit he has said over the years. Now they're taking his word as gospel.
 
Him getting those Pro leaks right was the worst thing that could have happened. This somehow caused people to forget about the insane amount of bullshit he has said over the years. Now they're taking his word as gospel.
He has legit sources at AMD at least, most of his stuff has been accurate. However his analysis/speculation on things he doesn't know is way off the mark.
 
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AI needs a ton of high bandwidth memory.
AI needs bandwidth but not size
PSSR is like 2-3ms time for 300MB memory. And it scale lineary.
So even if PS6 will have x4 AI performance, AI memory footprint will not be bigger than 2-3Gb, otherwise it will eat too much time.

Seriously though, this wasn't the reason, we just hit diminishing returns.
How games work changed.
From loading whole game to loading levels to streaming and now with ultrafast IO memory used as cache for assets that are needed immediately as everything can be loaded on the fly. This vastly reduce necessary RAM requirements
 
I bought a PS5 on 2020 (release) for 500€. I sold the same PS5 four years after for 400€. I bought the PS5 Pro for 800€, that means, both PS5 and Pro I got for 800€ in total (the same PS5 pro price)

Now how much you spent on your PC and how much you can get now?

Sure, you only "need" upgrade your CPU and GPU, the most priced hardware pieces in your PC.

EDIT: a 2080 in 2020 was around 750-800€, you can get one now for 200€. So in the same period, PS5 you lose around a 25% of original value. 2080 is losing around a 75% of its original value.
I don't think they trade you in at 400€ because used prices at the time was 410-420m so you may have sold to an idiot (possible, glad for you) or you just sold it for 350€ like everyone else.
Also, you may not need to upgrade CPU.

Plus when buying a PC you don't only get a gaming machine, you're gatting a capable PC, so...
 
Maybe I should have changed the title into "PC gamers who bought a RTX 5080 now and expect it to last for a long time are in trouble". But that thread title would be far too long. Obviously the platform itself will evolve and be fine, by the time PS6 releases, an RTX 6090 with 48 GB VRAM is going to completely destroy in all regards, but thats not my point. My point is PC gamers who bought an expensive GPU right now will be in trouble if they expect it to last many, many years.
Again, you can't really think that games will automatically uses 40GB on release just because it's there. Right? Please tell me you understand how stupid this is.

And then by the time PC gamers with 5080 might need to change something, several years of the PS6's life will have passed. So it's all good. You are also missing the memo that new technologies exist that already reduce the cost of VRAM: NVIDIA NTC, AMD Procedural Generation and more.

It's okay to be wrong, the hardest part is admitting it.

40 GB rumor comes from MLID and you find it on this site here as well. I don't think it is realistic, but we can always speculate.
MLID is full of shit. We can speculate but let's be real for a second, you created a whole thread saying PC gamers are in big trouble and you don't want to speculate, you want to bait. This has absolutely no interest, you could've just posted this in the concerned thread.
 
AI needs bandwidth but not size
PSSR is like 2-3ms time for 300MB memory. And it scale lineary.
So even if PS6 will have x4 AI performance, AI memory footprint will not be bigger than 2-3Gb, otherwise it will eat too much time.


How games work changed.
From loading whole game to loading levels to streaming and now with ultrafast IO memory used as cache for assets that are needed immediately as everything can be loaded on the fly. This vastly reduce necessary RAM requirements
Future use of AI is going to be much more sophisticated.

Are you aware how big LLMs are? A small sized LLM will take 8 GB alone (Gemma 3 12B at Q4 quantization) and even that will likely have trouble having every character personality in memory and not confuse anything + KV Cache memory is significantly higher. So if NPCs should remember more than 3-4 messages per conversation thats also going to massively increase memory demands.

Mistral Small 3.2, which could get the job done, alone takes 14 GB at Q4 and that is without context.
 
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Not being a sarcastic troll here but do you really think there will be any game for the ps6 that is not cross gen and hence, will work on any midrange pc currently available in the market.
 
40 GB? What is OP smoking?
Some good shit, it's 5 O'Clock Somewhere! 😂

And it's really good shit if OP thinks Sony will put 40GB into a PS6 and have that console cost less than like $900-1000.

Or that devs who are already struggling with releasing AAA games in reasonable amount of time will bump up art assets that will double in size or more vs PS5/PS5 Pro.
 
Future use of AI is going to be much more sophisticated.
Doesn't matter
Performance to memory ratio is the same
Are you aware how big LLMs are? A small sized LLM will take 8 GB alone (Gemma 3 12B at Q4 quantization) and even that will likely have trouble having every character personality in memory and not confuse anything + KV Cache memory is significantly higher. So if NPCs should remember more than 3-4 messages per conversation thats also going to massively increase memory demands.
1. Consoles doesn't need fullscale LLM - it's overkill and a lot of wasted resources. Game related transformers only need things that are related to a game, not just billions unrelated pieces of information about everything on earh
2. Consoles doesn't have power to run LLM in gaming related usage. It'll take around 1 sec for PS6 to make a single run of 10Gb LLM at full load - not a thing that can be used in game
 
Future use of AI is going to be much more sophisticated.

Are you aware how big LLMs are? A small sized LLM will take 8 GB alone (Gemma 3 12B at Q4 quantization) and even that will likely have trouble having every character personality in memory and not confuse anything + KV Cache memory is significantly higher. So if NPCs should remember more than 3-4 messages per conversation thats also going to massively increase memory demands.

Mistral Small 3.2, which could get the job done, alone takes 14 GB at Q4 and that is without context.
Yeah, if OP thinks sophisticated LLMs that can process NPC conversations fast enough and run concurrently with other GPU gaming workloads will be running on PS6 locally….

We have clusters of 80GB and 96GB cards at work and let's just say it's not as simple as OP thinks, lol. Especially on AMD hardware (at least for now).
 
Future use of AI is going to be much more sophisticated.
Doesn't matter
Performance to memory ratio will be the same
Are you aware how big LLMs are? A small sized LLM will take 8 GB alone (Gemma 3 12B at Q4 quantization) and even that will likely have trouble having every character personality in memory and not confuse anything + KV Cache memory is significantly higher. So if NPCs should remember more than 3-4 messages per conversation thats also going to massively increase memory demands.
1. Consoles doesn't need fullscale LLM - it's overkill and a lot of wasted resources. Game related transformers only need things that are related to a game, not just billions unrelated pieces of information about everything on earh
2. Consoles doesn't have power to run LLM in gaming related usage. It'll take around 1 sec for PS6 to make a single run of 10Gb LLM at full load - not a thing that can be used in game
 
Some good shit, it's 5 O'Clock Somewhere! 😂

And it's really good shit if OP thinks Sony will put 40GB into a PS6 and have that console cost less than like $900-1000.

Or that devs who are already struggling with releasing AAA games in reasonable amount of time will bump up art assets that will double in size or more vs PS5/PS5 Pro.
I think after the fiasco regarding the PS5/SX rumors, people are putting a damper on their expectations. I recall some console fanboys saying the SSDs and I/Os would make PCs obsolete and that they'd need at least 32GB cards with 64GB of system RAM to keep up with the I/O throughput of the PS5 or some crazy shit like that.

Fast forward 5 years later and consoles tank to sub-720p resolutions to maintain 60fps. Turns out there are more things in a gaming system than just an SSD or I/O.
 
PS5 pro is 799€ right now and prices aint going down anytime soon.

You'd better start saving 900$/€ for the console and another 50 for the if you want to play physical games.
I highly doubt people are going to buy €800 base consoles.
Even with inflation.

The average consumer isn't completely retarded.
 
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This reminds me of the PS4 4GB vs 8GB and PS5 SSD all over again.

It would be hilarious if this turns out to be true, just to see all the melt downs all over again.
 
Good old strawmanning, didn't you state 8GB in your op?
Yes? I'm not sure you understand my point here.

New console generations move the baseline. At some point, 12 GB and 16 GB VRAM GPUs are becoming the new 4 GB when the new consoles really have that much RAM and cross gen is over (where games won't run well even at the lowest setting on these GPUs.)
 
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You can waste.. I mean spend another $2000 in your GPU sure.
Yes, so? Dont see the issue, i have 64gb ram, i can spend 2k on a gpu ..like who cares? Your consoles will never be more powerful than a true gaming PC. A scrub PC maybe but we all know theres plenty of high end pcs out there. You need to stop with this nonsense that ps5/ps6 are the second coming of christ. Avalanche studios said once ps4 was more powerful than PC, then they could not get their game running at 30fps. CDPR said the same, look at cyberpunk. Ps5 cant even run ff16 at steady 30. Ps6 is gonna be the same shit, good for a year or two, obsolete after that once pc "catches" up.
 
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Future use of AI is going to be much more sophisticated.

Are you aware how big LLMs are? A small sized LLM will take 8 GB alone (Gemma 3 12B at Q4 quantization) and even that will likely have trouble having every character personality in memory and not confuse anything + KV Cache memory is significantly higher. So if NPCs should remember more than 3-4 messages per conversation thats also going to massively increase memory demands.

Mistral Small 3.2, which could get the job done, alone takes 14 GB at Q4 and that is without context.

Are you honestly going to try and push the agenda that a ps6 will beat out pc...Just like people did with the ps5 and its magic ssd?

PC will always lead the tech race. Its not going to change. If for some magic reason the ps6 had 40gb...there will be graphics cards with 56gb of memory or more...
 
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Are you honestly going to try and push the agenda that a ps6 will beat out pc...Just like people did with the ps5 and its magic ssd?

PC will always lead the tech race. Its not going to change. If for some magic reason the ps6 had 40gb...there will be graphics cards with 56gb of memory or more...
NO!

I'm not sure how many times I must repeat this.

PC will always evolve. The PC GPU that releases after the PS6 is going to beat the crap out of PS6 twice.

I'm EXCLUSIVELY talking about PC gamers who bought something like a RTX 5070, RTX 5080 just now and expect it do well in next gen games, IF, and only IF these consoles have more than 24 GB total memory.

THOSE PC gamers will be in trouble. If you can afford buying a new GPU for over 1000 dollars every two years, then good on you, consoles will never catch up to you.
 
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Imagine using a rumour along with a hypothetical to make a topic so you can try to fly your fanboy flag and then say a badly optimised game is Nvidia's fault and not the devs (bar some rare driver issue, but even then the games are still usually broken).

When was the last time any console was more powerful than a PC? Not in a fanboy way, just factually. When was the last time a console had its power actually used to its potential and not constantly gimped with lower resolutions and frame rates?

"Enjoy spending $2000 on a new GPU" say the people who pay for online services, get far less sales, and are usually always paying full retail for games. You'd be surprised how quickly the spend margin changes in the long run.
 
Yes? I'm not sure you understand my point here.

New console generations move the baseline. At some point, 12 GB and 16 GB VRAM GPUs are becoming the new 4 GB when the new consoles really have that much RAM and cross gen is over (where games won't run well even at the lowest setting on these GPUs.)
It's like this since always. What is the fuss now?? People sell their old GPUs and upgrade to a new one.
 
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NO!

I'm not sure how many times I must repeat this.

PC will always evolve. The PC GPU that releases after the PS6 is going to beat the crap out of PS6 twice.

I'm EXCLUSIVELY talking about PC gamers who bought something like a RTX 5070, RTX 5080 just now and expect it do well in next gen games, IF, and only IF these consoles have more than 24 GB total memory.

THOSE PC gamers will be in trouble. If you can afford buying a new GPU for over 1000 dollars every two years, then good on you, consoles will never catch up to you.
RTX 5070 is $549 and people can sell it.

Are those unsellable $1000 dollars GPUs in the room with us right now??
 
NO!

I'm not sure how many times I must repeat this.

PC will always evolve. The PC GPU that releases after the PS6 is going to beat the crap out of PS6 twice.

I'm EXCLUSIVELY talking about PC gamers who bought something like a RTX 5070, RTX 5080 just now and expect it do well in next gen games, IF, and only IF these consoles have more than 24 GB total memory.

THOSE PC gamers will be in trouble. If you can afford buying a new GPU for over 1000 dollars every two years, then good on you, consoles will never catch up to you.

And you honestly think any dev will utilise this memory effectively if they want sales across the board? The days of exclusivity from anyone are over. Does the handheld even have a 4k screen? What's the point in driving insane textures for a 1080 or 1440p screen?
 
No fucking way a PS6 or any variant has 40 GB of RAM, I'm calling BS on that leak.
It's not the leak, it assumption from MLID. OP just can't read and wanted to make a thread to bait and troll.

Btw Dampf Dampf , not responding to this?

NO!

I'm not sure how many times I must repeat this.

PC will always evolve. The PC GPU that releases after the PS6 is going to beat the crap out of PS6 twice.

I'm EXCLUSIVELY talking about PC gamers who bought something like a RTX 5070, RTX 5080 just now and expect it do well in next gen games, IF, and only IF these consoles have more than 24 GB total memory.

THOSE PC gamers will be in trouble. If you can afford buying a new GPU for over 1000 dollars every two years, then good on you, consoles will never catch up to you.
unimpressed michael keaton GIF


Again, DO YOU THINK ANY OF THE PS6 LAUNCH GAMES WILL USE THOSE SUPPOSED 40GB??? Spoiler: it's not happening before at least 3 to 4 years of the console's life IF those 40GB are true (they aren't, but playing with your rules)
 
Great, another consoles vs PC thread.
There will be GPUs that surpass the PS6, they'll cost loads but PCMR don't care, nothing is "in trouble".
If PS5 Pro is anything to go by, 350$ (9060XT) should be enough.

Anyways, 12-24-40GB VRAM to end up upscaling games from 600p and having eye hurting image quality due to low res and meh upscaler.
 
No fucking way a PS6 or any variant has 40 GB of RAM, I'm calling BS on that leak.
Even if it did have 40 GB it isn't going to all be high bandwidth gddr as OP seems to be suggesting. They would likely split the ram and have a smaller pool of dedicated vram for graphics and allocate the rest for CPU and system, making it no different from PC architecture. MLID is pumping people full of hopium and they're just huffing it.
 
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