If the 40 GB RAM rumors for the PS6 are true, PC gamers are in big trouble

People need to stop taking MLID seriously.

MLID, he somehow thinks Sony can release a console with 40GB of GDDR7 memory for $499
crazy cuckoo GIF

MLiD is like Ai, sometimes he gives good info and sometimes he is hallucinating.
 
It's possible that the early PS6 dev kits offer around 40 GB of RAM, because developers may need that, but I just can't imagine the retail PS6 having that much. The 60 series is set to be launched by Nvidia next year, and I doubt they will provide 24 GB of VRAM in their mainstream GPUs, let alone 40 GB.

But even if Sony really plans to build a retail PS6 with 40 GB of RAM, it doesn't mean that developers will allocate all of it to the GPU. OS will consume few gigs, and games also need system ram. On my current PC, some games consume 20 GB of system RAM and up to 16 GB of VRAM, that's already 36 GB of RAM.
 
Just like the past there will be GPU's releasing before and around that time that will be equal if not more powerful, this has always been the case.
 
The concern makes sense but it's kinda overblown. You can't just 1:1 translate console RAM to PC VRAM since the architectures are different, plus devs always scale settings. Still, 8 GB is basically dead and even 12 GB is already tight. For the next few years 16 GB is gonna be the safe spot.

Also worth noting, the Supers are launching near the end of the year, with the new models packing way more VRAM at basically the same price as the current ones. So Nvidia is (finally?) waking up to the VRAM situation. On top of that, Nvidia has been working on tech like Neural Texture Compression and improvements in DLSS that can reduce VRAM usage in games a lot.

 
It's possible that the early PS6 dev kits offer around 40 GB of RAM, because developers may need that, but I just can't imagine the retail PS6 having that much. The 60 series is set to be launched by Nvidia next year, and I doubt they will provide 24 GB of VRAM in their mainstream GPUs, let alone 40 GB.

But even if Sony really plans to build a retail PS6 with 40 GB of RAM, it doesn't mean that developers will allocate all of it to the GPU. OS will consume few gigs, and games also need system ram. On my current PC, some games consume 20 GB of system RAM and up to 16 GB of VRAM, that's already 36 GB of RAM.

Nvidia will be quite generous with VRAM starting Q4 this year: 24GB for 5070ti SUPER and 5080 SUPER. 18GB for 5070.

6xxx series will have AT LEAST the same amounts for xx70 and up. xx60 will probably be fucked like usual, lol.
 
Even if it somehow is true or even beyond that and PS6 comes out with the best possible most ideal and price ratio ever being way stronger than PC. I still won't go back to console as mods and being able to use a PC for everything is just too important. The PC will be turned on almost all the time when I'm home while the console becomes inactive after playing the few games I like from it until another good game comes
 
The good news is that even if PS6 comes attached with a nuclear reactor to run games, by then we'll probably have Unreal Engine 6 ensuring games are somehow still running at 720p 45fps.
 
Great rage bait OP

Just like the past there will be GPU's releasing before and around that time that will be equal if not more powerful, this has always been the case.

There are already Graphics cards that are more powerful than the PS6 GPU
 
Last edited:
Mainstream GPUs like the GTX760 had 2GB VRAM when the PS4/XO came out. It took until 2016 (the GTX 10XX series) before 8GB cards became a necessity.

And the same happened with the launch of the PS5/XSX. 8GB cards were the norm in 2020 and we have just reached the point last year where 12GB started to become the minimum, but 16GB is recommended.

Like I am pretty confident that any 16GB card right now will be enough to carry you through the first two years of the next console generation. Long enough to wait out the next GPU launch, where you will get a GPU that outperforms the PS6.

Just like any other new generation.
 
Right now, consoles have 16 GB unified memory. Some of that is allocated for the CPU, some for OS resources. Most of it can be used as video memory at around 448 GB/s bandwidth.

Using simple math: the factor 0,75 of the total RAM in the current gen console RAM is the VRAM you need on the PC side to have a great experience, while the factor 0,5 is the bare minimum.

On the PC side, 12 GB VRAM is plently for current gen games, while 8 GB VRAM is the minimum.

You can tell this formular works by applying it to the older console generation:

PS4: 8 GB RAM. 8 GB x 0,75 = 6 GB VRAM on the PC side. 6 GB VRAM was more than enough, while 4 GB VRAM was the minimum in many late gen titles.

Now, let's use the same calculation on a hypothetical PS6 with 40 GB RAM... And that is 20 GB at minimum, 30 GB VRAM for smooth sailing.

This means, any GPU besides the 5090 will not be able to run true next gen games at comparable visual quality settings to the PS6, simply because Nvidia has been very stingy with VRAM.

Even if we take the handhelds into account, 36 GB RAM x 0,5 -> you would need 18 GB VRAM to run true next gen games decently. These handhelds still have vastly more memory bandwidth than your usual DDR5 setup (80 GBs vs 200 GB/s).

Now, there's a possibility the rumors are BS and consoles are just going to have 24 GB RAM. In that case, 16 GB VRAM would be plenty. But what about all the 8 GB GPUs Nvidia released? And what about expensive 12 GB VRAM becoming the bare minimum of next gen games then?

I think Nvidia really fucked up badly here. Sadly though I almost suspect when cutting edge next gen games release and games won't run well on these GPUs, people will just blame bad optimization instead of recognizing it is Nvidia who sold them insufficient GPUs.

Edit: since many people only read the OP, listen carefully:

I'm not talking about PC gaming as a whole here. Obviously the PC platform is going to evolve, obviously the PC GPU that releases after the PS6 launch is going to beat the hell out of PS6.

I'm talking about PC gamers who bought a RTX 5070 or RTX 5080 right now and expect it to do well for next gen games. THOSE PC gamers MIGHT be in trouble IF, and only IF, the PS6 is going to have more than 24 GB unified memory! For cross gen games, on max settings, for next gen games at lower settings, even.

I'm not talking about PC as a whole, this is no console people vs PC people war bullshit. Sorry for the misleading thread title.
Won't matter to me as I'll be playing on GeForce Now. Maxing out a subscription is about 300 a year and with the new Blackwell stuff I'll be playing on my tv at 4k/120.

I'll probably get a console at some point but riding my ps5 Pro for the next 10 years for those games
 
Nvidia will be quite generous with VRAM starting Q4 this year: 24GB for 5070ti SUPER and 5080 SUPER. 18GB for 5070.

6xxx series will have AT LEAST the same amounts for xx70 and up. xx60 will probably be fucked like usual, lol.
I think 6090 will have 48GB when it releases around Q1 2027, and 6080 "might" then hit 32GB. Depends on component prices and node costs of course.

Edit: Hopefully AMD flagship rumors are true and it will push Nvidia at least a little bit to compete.
 
Last edited:
If we are believing MLiD here then didn't he say there was also going to be a PS6 S with as little as 24GB of RAM?
He didn't say exactly but says the config can support upto 48GB.

And I just realized he also says he don't know how much Sony would choose for the PS6 but 36GB- 40GB seems likely based on dev input.

@4
fSxvyO6mRZsLdD3v.jpg


All this MLiD hate is so forced and cringe, when it's actually the devs that want 36GB - 40GB.
 
Last edited:
People seriously taking everything MLID is saying as what's going to be the specs? 🤦‍♂️

What the devs he heard wanted may not realise as sony will be looking at keeping somewhat affordable.
 
He didn't say exactly but says the config can support upto 48GB.

And I just realized he also says he don't know how much Sony would choose for the PS6 but 36GB- 40GB seems likely based on dev input.

@4
fSxvyO6mRZsLdD3v.jpg


All this MLiD hate is so forced and cringe, when it's actually the devs that want 36GB - 40GB.

This guy is more wrong than right. He has good leaks from time to time and then he "speculates", most of this is bullshit.

Assume that what he shows in videos is wrong unless proven by people like K KeplerL2 .
 
I've watched his videos and Tom at MLiD puts up a firewall of "I'm not saying these are going to be the specs. I'm saying this is the information I have access to right now and this is an evolving story." When he's speculating, he clearly states that he's speculating. It's never been unclear to me as a viewer where he's reporting information he's heard from sources, and when he's speculating based on those sources.

And yet, I see is people on forums then saying "MLiD said this is what it's going to be." That's not what he said. Go take the time to watch the video. 🤦‍♂️


As for PC gamers, I haven't seen anyone confidently projecting the current and last couple generations of cards were going to last a long time. In fact, it's been the opposite. Reviewers have been critical of Nvidia being stingy with VRAM. 24GB should be the standard for the 80 class cards at this point, but they're offering 16 because they're putting that extra RAM into AI chips where it can make them more money. Hell, the reviews of lower end cards often start with "Don't buy this card. It doesn't have enough VRAM."

I'm hoping the stupid AI bubble pops in the next 18 months and demand for those hardware products is severely reduced. Maybe then we can get Nvidia and AMD to put more focus on their gaming cards and provide enough VRAM. Or make good on the idea of using more advanced software programing to reduce the need for so much VRAM in gaming.
 
Also a huge amount of ram seems counter intuitive with the going industry trends, both Nvidia and AMD, where everything will be neural compressed.
 
There's no way the PS6 will have 40 GBs of RAM though. The most people think it'll have is 32 GBs of RAM, meaning PC gamers will be fine with 24GB of VRAM or a minimum of 16GBs of VRAM. And this will be for games coming out in 2028+
 
I was wondering when we got today's "PCs costs 9999 dollars and my ps6 will be better for 299" thread.

Who's posting this tomorrow?
 
If Sony are going to have 48gig of expensive memory and also stop taking a loss on hardware - console gamers will be the ones in trouble.
 
So a console GPU that will probably have a 1/3 of the power of the top of the line PC GPU will have the same amount or more memory?

Doesn't make sense for a bunch of reasons.

I'm expecting 24GB.
 
Last edited:
I love all the craziness around next gen hardware well before anyone knows anything. Then it comes out, is well behind in some places and well ahead in others.

I'd be shocked if we even get 32 gigs, 24 is more likely imo.

I suspect what the big things in next gen will be a huge push to get more machine learning stuff into it. They will use that to reduce cost in other areas.
 
It would be unusual for a new console to significantly out perform PCs on launch. The last time you had an argument that occurred was with the release of the Xbox360. But with the conversion to more PC-like boxes, consoles have had to balance pricing in a way that has kept them from challenging PC performance even at launch. Unless there is some dramatic new shift in technology, that will also be affordable, it is unlikely that PS6 or the next Xbox are anything more than a mid-range PC (although a good value price).
 
We've already had developers speak about the RAM / VRAM is going to be used. They want about 10GB to run AI that they see will be prominent in next gen games. In my mind Sony doubled the RAM from PS5 and added 8. If 8-10 is used for AI some might say "ruins the math"… BUT it does have potentially negative VRAM implications for PC.

IF AI didn't need the VRAM in a PC configuration…
40GB - 10GB (AI) = 30GB
30 x .75 = 22.5 GB

We already have 24 GB GPU's coming down the pipe from Nvidia this year or beginning of 2026 in the Super series. Games without this AI block will be just fine.

BUT

IF the predictions of developers are true does the AI function in upcoming games require VRAM or system RAM? ReBAR allows for the quick access by CPU to GPU memory but if the GPU is doing the AI math it doesn't have that kind of instant access to system memory. I think the large AI models you can run on your PC today use your VRAM for this reason.

So in my mind it really depends if this game developer prediction pans out. If we're all talking to AI driven conversational NPC's that aren't being cloud driven in 2030… perhaps our 16GB graphics cards from 2025 won't run those games with ultra textures as well on PC.

Feels like a far fetched future though.
 
Perhaps one day PC games will have in-game options that allow you to tailor the settings for the hardware you have, sounds futuristic, but I think it might be possible.
Many will have to do that with GPUs otherwise stronger (and more expensive) than a PS6, just because of VRAM.
 
[QUOTE="KyoZz, post: 270755595, And 5080 owner won't be in "big trouble", whatever that mean.


[/QUOTE]
This post must be revisited in a few years.
 
And PS6 will continue having games with settings lower than lowest, low, medium...
Think of it this way: the 5070 ti Super will be a better gpu than a 5080, despite being overall weaker and cheaper, according to rumors. The 3090 will also be more viable, despite being older and weaker.
 
Right now, consoles have 16 GB unified memory. Some of that is allocated for the CPU, some for OS resources. Most of it can be used as video memory at around 448 GB/s bandwidth.


I'm talking about PC gamers who bought a RTX 5070 or RTX 5080 right now and expect it to do well for next gen games. THOSE PC gamers MIGHT be in trouble IF, and only IF, the PS6 is going to have more than 24 GB unified memory! For cross gen games, on max settings, for next gen games at lower settings, even.

I'm not talking about PC as a whole, this is no console people vs PC people war bullshit. Sorry for the misleading thread title.
This is all predicated on a rumor peddled by a dude who is known to push extremely pro-AMD bullshit. 90% of the time he's dead wrong on whatever he's reporting.

Also, the idea of a console jumping from like 16gb of RAM to 40gb of RAM is, in itself, laughable. What the fuck does a console, which is doing bare minimum multitasking, need all that for? I can see maybe 24GB, thats a reasonable jump, but you have to be doing a putrid, dogshit job of optimizing if your game is needing RAM anything even close to like 32GB of RAM on a console. RAM is not really a concern on consoles anymore because the capacity allows for decent optimization and the bandwidth matters more than anything now. PC can't be optimized as much to the metal which is why 32GB of Ram isn't a crazy recommended spec.

I'll be realistic here, the PS6 isn't coming out until maybe at least the next 3-4 years, and its only going to be a slight bump over the PS5 and Pro. We aren't really hitting a point anymore where hardware is getting rapidly outpaced by new technology. Unless Sony went to Nvidia and had access to tensor cores (which they aren't), there really won't be any big hardware jumps anymore. I'd like to be wrong, but look at how PS4 is still getting games. Clearly most games now aren't really limited by hardware.
 
Right now, consoles have 16 GB unified memory. Some of that is allocated for the CPU, some for OS resources. Most of it can be used as video memory at around 448 GB/s bandwidth.

Using simple math: the factor 0,75 of the total RAM in the current gen console RAM is the VRAM you need on the PC side to have a great experience, while the factor 0,5 is the bare minimum.

On the PC side, 12 GB VRAM is plently for current gen games, while 8 GB VRAM is the minimum.

You can tell this formular works by applying it to the older console generation:

PS4: 8 GB RAM. 8 GB x 0,75 = 6 GB VRAM on the PC side. 6 GB VRAM was more than enough, while 4 GB VRAM was the minimum in many late gen titles.

Now, let's use the same calculation on a hypothetical PS6 with 40 GB RAM... And that is 20 GB at minimum, 30 GB VRAM for smooth sailing.

This means, any GPU besides the 5090 will not be able to run true next gen games at comparable visual quality settings to the PS6, simply because Nvidia has been very stingy with VRAM.

Even if we take the handhelds into account, 36 GB RAM x 0,5 -> you would need 18 GB VRAM to run true next gen games decently. These handhelds still have vastly more memory bandwidth than your usual DDR5 setup (80 GBs vs 200 GB/s).

Now, there's a possibility the rumors are BS and consoles are just going to have 24 GB RAM. In that case, 16 GB VRAM would be plenty. But what about all the 8 GB GPUs Nvidia released? And what about expensive 12 GB VRAM becoming the bare minimum of next gen games then?

I think Nvidia really fucked up badly here. Sadly though I almost suspect when cutting edge next gen games release and games won't run well on these GPUs, people will just blame bad optimization instead of recognizing it is Nvidia who sold them insufficient GPUs.

Edit: since many people only read the OP, listen carefully:

I'm not talking about PC gaming as a whole here. Obviously the PC platform is going to evolve, obviously the PC GPU that releases after the PS6 launch is going to beat the hell out of PS6.

I'm talking about PC gamers who bought a RTX 5070 or RTX 5080 right now and expect it to do well for next gen games. THOSE PC gamers MIGHT be in trouble IF, and only IF, the PS6 is going to have more than 24 GB unified memory! For cross gen games, on max settings, for next gen games at lower settings, even.

I'm not talking about PC as a whole, this is no console people vs PC people war bullshit. Sorry for the misleading thread title.

Papi I have 32gb of RAM. I will be fine
 
Too many dumb console only mfers here to even bother posting . Some serious clown posts.

And who is the idiot that said PS6 will have that much ram ? If you get 32gb, then consider your self lucky. It's mostly gonna be 24gb for the presents you people are .
 
Last edited:
Top Bottom