If the 40 GB RAM rumors for the PS6 are true, PC gamers are in big trouble

I was hoping these idiotic discussions would only come near new gen release, but here we are. If you reall think PC gamers give a shit about VRAM and have no idea how to tweak settings then you're in for a rude awakening. 8 GB cards are still dominating. By next gen 12 to 16 wil dominate and all games will run fine with tweaked settings, because thats the beauty of PC gaming, not using raytraced/shadow settings that eat 5 GB vram and half your framerate and using middle setting with minimal/average difference.

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It's not the leak, it assumption from MLID. OP just can't read and wanted to make a thread to bait and troll.

Btw Dampf Dampf , not responding to this?


unimpressed michael keaton GIF


Again, DO YOU THINK ANY OF THE PS6 LAUNCH GAMES WILL USE THOSE SUPPOSED 40GB??? Spoiler: it's not happening before at least 3 to 4 years of the console's life IF those 40GB are true (they aren't, but playing with your rules)
I'm not responding because the discussion culture can seem rough and lacks respect. My mental health is pretty bad right now to continue to engage in such a culture.

However, to answer your question anyway: Yes and no. The majority of games won't push the boundries and it will indeed take a while until the capabilities of the consoles are used, especially in cross gen. But even in that phrase, the VRAM requirements atleast for max settings will be higher than they are now.

But always there will be a handful titles that will push the boundries of what is possible early on in the gen (atleast I hope so). And those might use all of the RAM (except that amount of RAM that is allocated for the OS.

You are right though that the MLID leak is likely wrong, i'm not a fan of this guy. In a realistic scenario, with 24 GB unified memory, current PC GPUs will do fine for the most part.

As you have mentioned features like NTC: Those will drastically reduce VRAM for textures, yes. But 1. textures are not the only thing that needs memory. 2. Consoles will also use a form of neural texture compression almost surely, then advantage of 16 GB VRAM GPUs will be gone. 3. The developers will use the amount of RAM the technique saved for other parts of the game. 4. It will take a while until features are adopted. Remember Sampler Feedback Streaming? That was also supposed to reduce VRAM usage by 2-4x, we all know how that turned out.. 5. If you think 40 GB is too much memory for games right now to be ever used, then think again. Yes textures already look sharp but there's so much more you can do. People back in the day said you won't need more than 640KiB of RAM, this is the same thing.
 
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Even if it did have 40 GB it isn't going to all be high bandwidth gddr as OP seems to be suggesting. They would likely split the ram and have a smaller pool of dedicated vram for graphics and allocate the rest for CPU and system, making it no different from PC architecture. MLID is pumping people full of hopium and they're just huffing it.

It's dependent on how they want to split it, but Sony has always prided itself on a unified memory system since the PS4 and it's been a key advantage of the Playstaion over Xbox, if they do by some miracle go with 40 GB of unified GDDR7 RAM on PS6 then it would a significant advantage over a lot of low to mid-range PC setups, the 5080 currently has 24 GB of RAM and I don't see the 6080 having more than that, maybe 32 at best.

Again I'm just speaking hypothetically, I just don't see Sony doing 40GB at all.

It's not the leak, it assumption from MLID. OP just can't read and wanted to make a thread to bait and troll.

If by some miracle they do manage to have 40 GB then MLiD will say "well I leaked it but I passed it off as speculation", and if he's wrong he'll just say "well I did say it was speculation and not a leak".
 
I'm not responding because the discussion culture is rough and lacks respect. My mental health is pretty bad right now to continue to engage in such a culture.
You decided to create a whole thread based on MLID assumptions saying "5080 owners are in big trouble". Nah, don't play the victim now.

However, to answer your question anyway: Yes and no. The majority of games won't push the boundries and it will indeed take a while until the capabilities of the consoles are used, especially in cross gen. But even in that phrase, the VRAM requirements atleast for max settings will be higher than they are now.
Yeah higher than now. Ok. Thing is NO GAME is pushing 24GB of VRAM right now. Not even 20GB, you are totally fine with 16GB. So even if one or two game are indeed in the need of higher VRAM, it wont be 40GB.

But always there will be a handful titles that will push the boundries of what is possible early on in the gen (atleast I hope so). And those might use all of the RAM (except that amount of RAM that is allocated for the OS.
40GB. IS. NOT. HAPPENING. Higher VRAM for sure (not even sure considering the tech I listed in one of my previous post, but anyway) but not 40GB. Let's be real for a second...

You are right though that the MLID leak is likely wrong, i'm not a fan of this guy. In a realistic scenario, with 24 GB unified memory, current PC GPUs will do fine for the most part.
Yeah 24GB is most likely (might still be a bit too high honestly). We are progressing.
 
Chance of a next gen console with 40gb of gddr7 or gddr8? 0% at best with good luck you would have 24gb. If they have 40gb. 16gb will be regular ddr.
 
Do we have to do the same childish "consoles are shit". "no, PCs are shit", "Look at this one screenshot". "Waah" stuff every time?

They're both awesome with different Pros and Cons.

Chill Leopard GIF
That's kind of part of the appeal of the whole hobby, comparing and contrasting performance is why guys go out and buy a GPU for that extra margin of extra performance etc.
 
You decided to create a whole thread based on MLID assumptions saying "5080 owners are in big trouble". Nah, don't play the victim now.


Yeah higher than now. Ok. Thing is NO GAME is pushing 24GB of VRAM right now. Not even 20GB, you are totally fine with 16GB. So even if one or two game are indeed in the need of higher VRAM, it wont be 40GB.


40GB. IS. NOT. HAPPENING. Higher VRAM for sure (not even sure considering the tech I listed in one of my previous post, but anyway) but not 40GB. Let's be real for a second...


Yeah 24GB is most likely (might still be a bit too high honestly). We are progressing.
I have never said PC games will need 40 GB VRAM, not even in the OP. I've said the total amount of a hypothetical PS6 with 40 GB unified memory x 0,75 is what you need for smooth sailing and x 0,5 what you need as minimum for games that truly use all of the capabilites and are made exclusively for the console with a hypothetical 40 GB of memory. That would be 20 and 30 GB VRAM respectively. Do not think a game from 2030 (if the consoles release in 2027) needing 20 GB VRAM is realistic if (and only if) the PS6 is going to have 40 GB total memory?
 
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It's dependent on how they want to split it, but Sony has always prided itself on a unified memory system since the PS4 and it's been a key advantage of the Playstaion over Xbox, if they do by some miracle go with 40 GB of unified GDDR7 RAM on PS6 then it would a significant advantage over a lot of low to mid-range PC setups, the 5080 currently has 24 GB of RAM and I don't see the 6080 having more than that, maybe 32 at best.

Again I'm just speaking hypothetically, I just don't see Sony doing 40GB at all.



If by some miracle they do manage to have 40 GB then MLiD will say "well I leaked it but I passed it off as speculation", and if he's wrong he'll just say "well I did say it was speculation and not a leak".
I don't see them doing 40 GB, either. Or GDDR for the entire pool. I could see them having a separate pool of GDDRX specifically to run their AI upscaling model if they're going all in on that.
 
My PC can swap to 48GB of video RAM on the fly, so no big deal, all set. Might make me a little sad I didn't get the one which does 96GB though!
 
Future use of AI is going to be much more sophisticated.
Doesn't matter
Performance to memory ratio will be roughly the same
Are you aware how big LLMs are? A small sized LLM will take 8 GB alone (Gemma 3 12B at Q4 quantization) and even that will likely have trouble having every character personality in memory and not confuse anything + KV Cache memory is significantly higher. So if NPCs should remember more than 3-4 messages per conversation thats also going to massively increase memory demands.
1. Consoles doesn't need fullscale LLM - it's overkill and a lot of wasted resources. Game related transformers only need things that are related to a game, not just billions unrelated pieces of information about everything on earth
2. Consoles doesn't have power to run LLM in gaming related usage. It'll take around 0.5-1 sec of full load for PS6 to make a single run of 10Gb LLM - not a thing that can be used in-game
 
I have never said PC games will need 40 GB VRAM, not even in the OP. I've said the total amount of a hypothetical PS6 with 40 GB unified memory x 0,75 is what you need for smooth sailing and x 0,5 what you need as minimum for games that truly use all of the capabilites and are made exclusively for the console with a hypothetical 40 GB of memory. That would be 20 and 30 GB VRAM respectively. Do not think a game from 2030 (if the consoles release in 2027) needing 20 GB VRAM is realistic if (and only if) the PS6 is going to have 40 GB total memory?
I Already responded to this. And 5080 owner won't be in "big trouble", whatever that mean.

You are also overlooking most of my post. Do better please.
 
Doesn't matter
Performance to memory ratio will be roughly the same

1. Consoles doesn't need fullscale LLM - it's overkill and a lot of wasted resources. Game related transformers only need things that are related to a game, not just billions unrelated pieces of information about everything on earth
2. Consoles doesn't have power to run LLM in gaming related usage. It'll take around 0.5-1 sec of full load for PS6 to make a single run of 10Gb LLM - not a thing that can be used in-game
I can see it potentially utilized for NPC conversations but more on PC side and KBM. So you could chat to NPCs relating to game based world and narrative.

One of the upcoming Chinese Wuxia games has that feature and reportedly it's pretty interesting. This isn't local LLM of course.
 
Where have I heard this PC in big trouble before...

"We don't need the PC"

Phil Harrison is Sony's chief game designer. In an interview with SPIEGEL ONLINE, the console strategist comments on accusations of plagiarism from Nintendo fans, explains why Blu-ray doesn't need copy protection, and what the PlayStation 3 has to do with MySpace.

May 31, 2006, 5:58 a.m.

 
NO!

I'm not sure how many times I must repeat this.

PC will always evolve. The PC GPU that releases after the PS6 is going to beat the crap out of PS6 twice.

I'm EXCLUSIVELY talking about PC gamers who bought something like a RTX 5070, RTX 5080 just now and expect it do well in next gen games, IF, and only IF these consoles have more than 24 GB total memory.

THOSE PC gamers will be in trouble. If you can afford buying a new GPU for over 1000 dollars every two years, then good on you, consoles will never catch up to you.
For me, limited VRAM is a pain when you start to mod a game, so of course you'll need to upgrade.

But you'll never get a proper answer from most people. They just out right hate MLiD regardless of if his leaks is real or not, or they're PC gamers who hate the fact that the PS6 can have more VRAM then their GPU.

All I can say is the PS5 Pro had to increase to 18GB, so i doubt it would be 24GB.

We are only seeing that number because of the 192bit-bus that the same MLiD leaked. Its like these guys have selective vision.

192 ÷ 32bit PHY = 6
6 × 4GB module = 24GB

Imo, Sony would most likely stick with a 256bit-bus. Which results in 32GB.
 
Leaving aside the clickbait title, I think basing expectations on prior generations might not be the best guide. Its pretty clear that any device with an AI focus has to provide the memory to do it. Just look to Strix Halo for instance or Mac Studio. Their low end configs are 32GB and up, more like 64GB as a reasonable entry. Not saying a console will get 64GB of course, but more than the usual step jump is possible.
 
I have never said PC games will need 40 GB VRAM, not even in the OP. I've said the total amount of a hypothetical PS6 with 40 GB unified memory x 0,75 is what you need for smooth sailing and x 0,5 what you need as minimum for games that truly use all of the capabilites and are made exclusively for the console with a hypothetical 40 GB of memory. That would be 20 and 30 GB VRAM respectively. Do not think a game from 2030 (if the consoles release in 2027) needing 20 GB VRAM is realistic if (and only if) the PS6 is going to have 40 GB total memory?
Consoles will not use all the RAM for games even less for VRAM only. With this miracle 40GB, 35~37 would be for games and for VRAM only would be something like 30~32.
 
Doesn't matter
Performance to memory ratio will be roughly the same

1. Consoles doesn't need fullscale LLM - it's overkill and a lot of wasted resources. Game related transformers only need things that are related to a game, not just billions unrelated pieces of information about everything on earth
2. Consoles doesn't have power to run LLM in gaming related usage. It'll take around 0.5-1 sec of full load for PS6 to make a single run of 10Gb LLM - not a thing that can be used in-game
1. If you want to have realistic dialogue in real time in a video game, then you need LLMs, no other way around it. You can fine tune it on specific game related stuff, but the LLM still has to be pretrained with billions of tokens of data to be able to form coherent sentences at all.
2. Yes that is true, having good performance running the LLM and the game itself running concurrently is a big, but not unsolveable problem. I'm certain next gen hardware will deliver big improvements in that area.
I Already responded to this. And 5080 owner won't be in "big trouble", whatever that mean.

You are also overlooking most of my post. Do better please.
I have "overlooked" most of your post because your points were made under the incorrect assumption I was talking about games using 40 GB VRAM immediately (or at all). Plus, Indiana Jones already needs more than 16 GB VRAM on max settings with path tracing. This is the trouble I was speaking about. You will have to lower graphics settings very early on in the new console generation if you have a 5080 and the consoles really have that much memory.
 
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Are you honestly going to try and push the agenda that a ps6 will beat out pc...Just like people did with the ps5 and its magic ssd?
The main point of the SSD was to keep the amount of VRAM low by quickly loading data into the VRAM, if not the PS5 would of ended up with more than 16GB.

Which also resulted in fast load times.
 
As a PC owner I couldn't give less of a flying fuck about the almighty Playstation 🙄

You could go out now and build a PC that will wipe the floor with whatever Sony has planned for the PS6 in a few years.
 
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Right now, consoles have 16 GB unified memory. Some of that is allocated for the CPU, some for OS resources. Most of it can be used as video memory at around 448 GB/s bandwidth.

Using simple math: the factor 0,75 of the total RAM in the current gen console RAM is the VRAM you need on the PC side to have a great experience, while the factor 0,5 is the bare minimum.

On the PC side, 12 GB VRAM is plently for current gen games, while 8 GB VRAM is the minimum.

You can tell this formular works by applying it to the older console generation:

PS4: 8 GB RAM. 8 GB x 0,75 = 6 GB VRAM on the PC side. 6 GB VRAM was more than enough, while 4 GB VRAM was the minimum in many late gen titles.

Now, let's use the same calculation on a hypothetical PS6 with 40 GB RAM... And that is 20 GB at minimum, 30 GB VRAM for smooth sailing.

This means, any GPU besides the 5090 will not be able to run true next gen games at comparable visual quality settings to the PS6, simply because Nvidia has been very stingy with VRAM.

Even if we take the handhelds into account, 36 GB RAM x 0,5 -> you would need 18 GB VRAM to run true next gen games decently. These handhelds still have vastly more memory bandwidth than your usual DDR5 setup (80 GBs vs 200 GB/s).

Now, there's a possibility the rumors are BS and consoles are just going to have 24 GB RAM. In that case, 16 GB VRAM would be plenty. But what about all the 8 GB GPUs Nvidia released? And what about expensive 12 GB VRAM becoming the bare minimum of next gen games then?

I think Nvidia really fucked up badly here. Sadly though I almost suspect when cutting edge next gen games release and games won't run well on these GPUs, people will just blame bad optimization instead of recognizing it is Nvidia who sold them insufficient GPUs.

Edit: since many people only read the OP, listen carefully:

I'm not talking about PC gaming as a whole here. Obviously the PC platform is going to evolve, obviously the PC GPU that releases after the PS6 launch is going to beat the hell out of PS6.

I'm talking about PC gamers who bought a RTX 5070 or RTX 5080 right now and expect it to do well for next gen games. THOSE PC gamers MIGHT be in trouble IF, and only IF, the PS6 is going to have more than 24 GB unified memory! For cross gen games, on max settings, for next gen games at lower settings, even.

I'm not talking about PC as a whole, this is no console people vs PC people war bullshit. Sorry for the misleading thread title.
What PC gamer thinks a Mid range GPU that launched 6 months ago is going to blow away consoles that will come out in 2 to 3 years?
 
I have "overlooked" most of your post because your points were made under the incorrect assumption I was talking about games using 40 GB VRAM immediately. Plus, Indiana Jones already needs more than 16 GB VRAM on max settings with path tracing.
Yeah that's without upscaling. And no one would use those settings without an upscaling (which then will reduce the amount of VRAM). Again you are gaslighting, proving that you are here to troll rather than have a real conversation.

And now I'll give you 2 links, because doing research is hard apparently:


And


A simple quote:

AMD demo shows procedural generation cutting VRAM usage from 35GB to 51KB


Jim Carrey Reaction GIF by MOODMAN
 
Right now, consoles have 16 GB unified memory. Some of that is allocated for the CPU, some for OS resources. Most of it can be used as video memory at around 448 GB/s bandwidth.

Using simple math: the factor 0,75 of the total RAM in the current gen console RAM is the VRAM you need on the PC side to have a great experience, while the factor 0,5 is the bare minimum.

On the PC side, 12 GB VRAM is plently for current gen games, while 8 GB VRAM is the minimum.

You can tell this formular works by applying it to the older console generation:

PS4: 8 GB RAM. 8 GB x 0,75 = 6 GB VRAM on the PC side. 6 GB VRAM was more than enough, while 4 GB VRAM was the minimum in many late gen titles.

Now, let's use the same calculation on a hypothetical PS6 with 40 GB RAM... And that is 20 GB at minimum, 30 GB VRAM for smooth sailing.

This means, any GPU besides the 5090 will not be able to run true next gen games at comparable visual quality settings to the PS6, simply because Nvidia has been very stingy with VRAM.

Even if we take the handhelds into account, 36 GB RAM x 0,5 -> you would need 18 GB VRAM to run true next gen games decently. These handhelds still have vastly more memory bandwidth than your usual DDR5 setup (80 GBs vs 200 GB/s).

Now, there's a possibility the rumors are BS and consoles are just going to have 24 GB RAM. In that case, 16 GB VRAM would be plenty. But what about all the 8 GB GPUs Nvidia released? And what about expensive 12 GB VRAM becoming the bare minimum of next gen games then?

I think Nvidia really fucked up badly here. Sadly though I almost suspect when cutting edge next gen games release and games won't run well on these GPUs, people will just blame bad optimization instead of recognizing it is Nvidia who sold them insufficient GPUs.

Edit: since many people only read the OP, listen carefully:

I'm not talking about PC gaming as a whole here. Obviously the PC platform is going to evolve, obviously the PC GPU that releases after the PS6 launch is going to beat the hell out of PS6.

I'm talking about PC gamers who bought a RTX 5070 or RTX 5080 right now and expect it to do well for next gen games. THOSE PC gamers MIGHT be in trouble IF, and only IF, the PS6 is going to have more than 24 GB unified memory! For cross gen games, on max settings, for next gen games at lower settings, even.

I'm not talking about PC as a whole, this is no console people vs PC people war bullshit. Sorry for the misleading thread title.
Sorry bud, but half this RAM is allocated to Cerny's not yet announced Emotive Touch Engine. Where he will announce that holding a controller will be the equivalent of him gently stroking your hand, but will need 20 gigs allocated at all time.
 
Could have 12x3 or 12x4. I don't think they'll be 4GB modules ready enough to go in a console tho.

Using 12x3/4 would lock them into using 12 VRAM chips for basically the entire generation as 6-8GB GDDR7 chips aren't happening any time soon if at all. Given that the same leaker harps on Sony's cost constraints that seems unlikely.
 
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Last card I had before the 4070 Ti was a 3070 Ti. The same with my CPU, went from 12700K to a 9800X3D. I'll wait for the 6000s. Nvidia's already cooking up 24GB Supers. By the time this comes out everything would have fixed itself, the people who did not upgrade? Im sure they'll be fine for the most part but by then people will be telling them to upgrade. My PC gets large upgrades every 2 to 3 years MAX. I don't spend money like that on anything else so its okay.
 
24GB is more of a realistic expectation with 3GB modules and 256-bit. And considering the PS4 and 5 that would be a way more reasonable and logical guess.
My thoughts exactly. I'm expecting a slight RAM boost but faster read/write for more efficient usage.

My two cents, but right now, games are struggling to utilise everything in the console - not because they're choking the RAM, but because the APUs are struggling to fill 1440p render targets without IQ-destroying FSR upscaling at playable framerates. These consoles could simply deliver AI upscaling and a modest CPU and GPU boost, and you'd see a generational difference in IQ right there. 40GB of high quality RAM in a console? I don't think the industry is clamouring for it, frankly.
 
Right now, consoles have 16 GB unified memory. Some of that is allocated for the CPU, some for OS resources. Most of it can be used as video memory at around 448 GB/s bandwidth.

Using simple math: the factor 0,75 of the total RAM in the current gen console RAM is the VRAM you need on the PC side to have a great experience, while the factor 0,5 is the bare minimum.

On the PC side, 12 GB VRAM is plently for current gen games, while 8 GB VRAM is the minimum.

You can tell this formular works by applying it to the older console generation:

PS4: 8 GB RAM. 8 GB x 0,75 = 6 GB VRAM on the PC side. 6 GB VRAM was more than enough, while 4 GB VRAM was the minimum in many late gen titles.

Now, let's use the same calculation on a hypothetical PS6 with 40 GB RAM... And that is 20 GB at minimum, 30 GB VRAM for smooth sailing.

This means, any GPU besides the 5090 will not be able to run true next gen games at comparable visual quality settings to the PS6, simply because Nvidia has been very stingy with VRAM.

Even if we take the handhelds into account, 36 GB RAM x 0,5 -> you would need 18 GB VRAM to run true next gen games decently. These handhelds still have vastly more memory bandwidth than your usual DDR5 setup (80 GBs vs 200 GB/s).

Now, there's a possibility the rumors are BS and consoles are just going to have 24 GB RAM. In that case, 16 GB VRAM would be plenty. But what about all the 8 GB GPUs Nvidia released? And what about expensive 12 GB VRAM becoming the bare minimum of next gen games then?

I think Nvidia really fucked up badly here. Sadly though I almost suspect when cutting edge next gen games release and games won't run well on these GPUs, people will just blame bad optimization instead of recognizing it is Nvidia who sold them insufficient GPUs.

Edit: since many people only read the OP, listen carefully:

I'm not talking about PC gaming as a whole here. Obviously the PC platform is going to evolve, obviously the PC GPU that releases after the PS6 launch is going to beat the hell out of PS6.

I'm talking about PC gamers who bought a RTX 5070 or RTX 5080 right now and expect it to do well for next gen games. THOSE PC gamers MIGHT be in trouble IF, and only IF, the PS6 is going to have more than 24 GB unified memory! For cross gen games, on max settings, for next gen games at lower settings, even.

I'm not talking about PC as a whole, this is no console people vs PC people war bullshit. Sorry for the misleading thread title.
Nvidia did it intentionally to make RAM scarce in consumer GPU market as otherwise these GPUs will canabalize its data center GPU market. This is one area where AMD can really challenge and create trouble for Nvidia.
 
No? Firstly I highly doubt the PS6 will have more than 24-32 GB of RAM at most. Secondly, if it somehow does have that amount it means that newer PC GPUs can easily have that amount or more as well, as clearly memory costs will have dropped.

Just look at the PS4, it launched with 8GB of RAM and the best PC GPU at the time had 3GB of RAM. PC gamers were just fine.
 
I think the rumors aren't true, I assume it will have 24GB or 32GB instead. 40GB may increase the price to a too high price.

Due to inflation and component price increase, I think PS6 will have a more expensive price than base PS5 had. But I think that Sony will try to keep it in a somewhat reasonable pricing.
 
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