I'm not responding because the discussion culture can seem rough and lacks respect. My mental health is pretty bad right now to continue to engage in such a culture.It's not the leak, it assumption from MLID. OP just can't read and wanted to make a thread to bait and troll.
BtwDampf , not responding to this?
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Again, DO YOU THINK ANY OF THE PS6 LAUNCH GAMES WILL USE THOSE SUPPOSED 40GB??? Spoiler: it's not happening before at least 3 to 4 years of the console's life IF those 40GB are true (they aren't, but playing with your rules)
Even if it did have 40 GB it isn't going to all be high bandwidth gddr as OP seems to be suggesting. They would likely split the ram and have a smaller pool of dedicated vram for graphics and allocate the rest for CPU and system, making it no different from PC architecture. MLID is pumping people full of hopium and they're just huffing it.
It's not the leak, it assumption from MLID. OP just can't read and wanted to make a thread to bait and troll.
If PS5 Pro is anything to go by, 350$ (9060XT) should be enough.
Anyways, 12-24-40GB VRAM to end up upscaling games from 600p and having eye hurting image quality due to low res and meh upscaler.
Is this a meme? I can count the pixels there, holy shit.Remember 2020 when PC would need to catch up with PS5 because of magic the I/O???
Meanwhile on PS5 and its magical I/O:
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Prices just went up I think. So $450/$550/$750/$830(depending if want a disk drive).isnt console players paying like U$ 450/500/600/700 for 6yo tech ???
You decided to create a whole thread based on MLID assumptions saying "5080 owners are in big trouble". Nah, don't play the victim now.I'm not responding because the discussion culture is rough and lacks respect. My mental health is pretty bad right now to continue to engage in such a culture.
Yeah higher than now. Ok. Thing is NO GAME is pushing 24GB of VRAM right now. Not even 20GB, you are totally fine with 16GB. So even if one or two game are indeed in the need of higher VRAM, it wont be 40GB.However, to answer your question anyway: Yes and no. The majority of games won't push the boundries and it will indeed take a while until the capabilities of the consoles are used, especially in cross gen. But even in that phrase, the VRAM requirements atleast for max settings will be higher than they are now.
40GB. IS. NOT. HAPPENING. Higher VRAM for sure (not even sure considering the tech I listed in one of my previous post, but anyway) but not 40GB. Let's be real for a second...But always there will be a handful titles that will push the boundries of what is possible early on in the gen (atleast I hope so). And those might use all of the RAM (except that amount of RAM that is allocated for the OS.
Yeah 24GB is most likely (might still be a bit too high honestly). We are progressing.You are right though that the MLID leak is likely wrong, i'm not a fan of this guy. In a realistic scenario, with 24 GB unified memory, current PC GPUs will do fine for the most part.
Could have 12x3 or 12x4. I don't think they'll be 4GB modules ready enough to go in a console tho.The system is rumored to have a 192-bit GDDR7 bus, which means the likely bet is it's going to have 18 (6x3GB) or 24GB (either 12x2 and/or 6x4GB).
Do we have to do the same childish "consoles are shit". "no, PCs are shit", "Look at this one screenshot". "Waah" stuff every time?Is this a meme? I can count the pixels there, holy shit.
That's kind of part of the appeal of the whole hobby, comparing and contrasting performance is why guys go out and buy a GPU for that extra margin of extra performance etc.Do we have to do the same childish "consoles are shit". "no, PCs are shit", "Look at this one screenshot". "Waah" stuff every time?
They're both awesome with different Pros and Cons.
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48GB or 40GB isn't happening and PS6 36GB version will be very pricey.Could have 12x3 or 12x4. I don't think they'll be 4GB modules ready enough to go in a console tho.
I have never said PC games will need 40 GB VRAM, not even in the OP. I've said the total amount of a hypothetical PS6 with 40 GB unified memory x 0,75 is what you need for smooth sailing and x 0,5 what you need as minimum for games that truly use all of the capabilites and are made exclusively for the console with a hypothetical 40 GB of memory. That would be 20 and 30 GB VRAM respectively. Do not think a game from 2030 (if the consoles release in 2027) needing 20 GB VRAM is realistic if (and only if) the PS6 is going to have 40 GB total memory?You decided to create a whole thread based on MLID assumptions saying "5080 owners are in big trouble". Nah, don't play the victim now.
Yeah higher than now. Ok. Thing is NO GAME is pushing 24GB of VRAM right now. Not even 20GB, you are totally fine with 16GB. So even if one or two game are indeed in the need of higher VRAM, it wont be 40GB.
40GB. IS. NOT. HAPPENING. Higher VRAM for sure (not even sure considering the tech I listed in one of my previous post, but anyway) but not 40GB. Let's be real for a second...
Yeah 24GB is most likely (might still be a bit too high honestly). We are progressing.
I don't see them doing 40 GB, either. Or GDDR for the entire pool. I could see them having a separate pool of GDDRX specifically to run their AI upscaling model if they're going all in on that.It's dependent on how they want to split it, but Sony has always prided itself on a unified memory system since the PS4 and it's been a key advantage of the Playstaion over Xbox, if they do by some miracle go with 40 GB of unified GDDR7 RAM on PS6 then it would a significant advantage over a lot of low to mid-range PC setups, the 5080 currently has 24 GB of RAM and I don't see the 6080 having more than that, maybe 32 at best.
Again I'm just speaking hypothetically, I just don't see Sony doing 40GB at all.
If by some miracle they do manage to have 40 GB then MLiD will say "well I leaked it but I passed it off as speculation", and if he's wrong he'll just say "well I did say it was speculation and not a leak".
PC hasn't been doomed enough lately so it's time for some payback.Oh.......so we are at THAT point in the console cycle again. Ok....good to know.
Doesn't matterFuture use of AI is going to be much more sophisticated.
1. Consoles doesn't need fullscale LLM - it's overkill and a lot of wasted resources. Game related transformers only need things that are related to a game, not just billions unrelated pieces of information about everything on earthAre you aware how big LLMs are? A small sized LLM will take 8 GB alone (Gemma 3 12B at Q4 quantization) and even that will likely have trouble having every character personality in memory and not confuse anything + KV Cache memory is significantly higher. So if NPCs should remember more than 3-4 messages per conversation thats also going to massively increase memory demands.
I Already responded to this. And 5080 owner won't be in "big trouble", whatever that mean.I have never said PC games will need 40 GB VRAM, not even in the OP. I've said the total amount of a hypothetical PS6 with 40 GB unified memory x 0,75 is what you need for smooth sailing and x 0,5 what you need as minimum for games that truly use all of the capabilites and are made exclusively for the console with a hypothetical 40 GB of memory. That would be 20 and 30 GB VRAM respectively. Do not think a game from 2030 (if the consoles release in 2027) needing 20 GB VRAM is realistic if (and only if) the PS6 is going to have 40 GB total memory?
I can see it potentially utilized for NPC conversations but more on PC side and KBM. So you could chat to NPCs relating to game based world and narrative.Doesn't matter
Performance to memory ratio will be roughly the same
1. Consoles doesn't need fullscale LLM - it's overkill and a lot of wasted resources. Game related transformers only need things that are related to a game, not just billions unrelated pieces of information about everything on earth
2. Consoles doesn't have power to run LLM in gaming related usage. It'll take around 0.5-1 sec of full load for PS6 to make a single run of 10Gb LLM - not a thing that can be used in-game
"We don't need the PC"
Phil Harrison is Sony's chief game designer. In an interview with SPIEGEL ONLINE, the console strategist comments on accusations of plagiarism from Nintendo fans, explains why Blu-ray doesn't need copy protection, and what the PlayStation 3 has to do with MySpace.
May 31, 2006, 5:58 a.m.
For me, limited VRAM is a pain when you start to mod a game, so of course you'll need to upgrade.NO!
I'm not sure how many times I must repeat this.
PC will always evolve. The PC GPU that releases after the PS6 is going to beat the crap out of PS6 twice.
I'm EXCLUSIVELY talking about PC gamers who bought something like a RTX 5070, RTX 5080 just now and expect it do well in next gen games, IF, and only IF these consoles have more than 24 GB total memory.
THOSE PC gamers will be in trouble. If you can afford buying a new GPU for over 1000 dollars every two years, then good on you, consoles will never catch up to you.
Guess what, there already are.There will be GPUs that surpass the PS6
Consoles will not use all the RAM for games even less for VRAM only. With this miracle 40GB, 35~37 would be for games and for VRAM only would be something like 30~32.I have never said PC games will need 40 GB VRAM, not even in the OP. I've said the total amount of a hypothetical PS6 with 40 GB unified memory x 0,75 is what you need for smooth sailing and x 0,5 what you need as minimum for games that truly use all of the capabilites and are made exclusively for the console with a hypothetical 40 GB of memory. That would be 20 and 30 GB VRAM respectively. Do not think a game from 2030 (if the consoles release in 2027) needing 20 GB VRAM is realistic if (and only if) the PS6 is going to have 40 GB total memory?
I'm glad they're better than something rumoured that doesn't actually exist.Oh no, just like the magic SSD in the PS5 right?
Guess what, there already are.
1. If you want to have realistic dialogue in real time in a video game, then you need LLMs, no other way around it. You can fine tune it on specific game related stuff, but the LLM still has to be pretrained with billions of tokens of data to be able to form coherent sentences at all.Doesn't matter
Performance to memory ratio will be roughly the same
1. Consoles doesn't need fullscale LLM - it's overkill and a lot of wasted resources. Game related transformers only need things that are related to a game, not just billions unrelated pieces of information about everything on earth
2. Consoles doesn't have power to run LLM in gaming related usage. It'll take around 0.5-1 sec of full load for PS6 to make a single run of 10Gb LLM - not a thing that can be used in-game
I have "overlooked" most of your post because your points were made under the incorrect assumption I was talking about games using 40 GB VRAM immediately (or at all). Plus, Indiana Jones already needs more than 16 GB VRAM on max settings with path tracing. This is the trouble I was speaking about. You will have to lower graphics settings very early on in the new console generation if you have a 5080 and the consoles really have that much memory.I Already responded to this. And 5080 owner won't be in "big trouble", whatever that mean.
You are also overlooking most of my post. Do better please.
Expecting PS6 to get close to a 4090 let alone 5090 is laughable. Especially in RT scenarios.I'm glad they're better than something rumoured that doesn't actually exist.
The main point of the SSD was to keep the amount of VRAM low by quickly loading data into the VRAM, if not the PS5 would of ended up with more than 16GB.Are you honestly going to try and push the agenda that a ps6 will beat out pc...Just like people did with the ps5 and its magic ssd?
What PC gamer thinks a Mid range GPU that launched 6 months ago is going to blow away consoles that will come out in 2 to 3 years?Right now, consoles have 16 GB unified memory. Some of that is allocated for the CPU, some for OS resources. Most of it can be used as video memory at around 448 GB/s bandwidth.
Using simple math: the factor 0,75 of the total RAM in the current gen console RAM is the VRAM you need on the PC side to have a great experience, while the factor 0,5 is the bare minimum.
On the PC side, 12 GB VRAM is plently for current gen games, while 8 GB VRAM is the minimum.
You can tell this formular works by applying it to the older console generation:
PS4: 8 GB RAM. 8 GB x 0,75 = 6 GB VRAM on the PC side. 6 GB VRAM was more than enough, while 4 GB VRAM was the minimum in many late gen titles.
Now, let's use the same calculation on a hypothetical PS6 with 40 GB RAM... And that is 20 GB at minimum, 30 GB VRAM for smooth sailing.
This means, any GPU besides the 5090 will not be able to run true next gen games at comparable visual quality settings to the PS6, simply because Nvidia has been very stingy with VRAM.
Even if we take the handhelds into account, 36 GB RAM x 0,5 -> you would need 18 GB VRAM to run true next gen games decently. These handhelds still have vastly more memory bandwidth than your usual DDR5 setup (80 GBs vs 200 GB/s).
Now, there's a possibility the rumors are BS and consoles are just going to have 24 GB RAM. In that case, 16 GB VRAM would be plenty. But what about all the 8 GB GPUs Nvidia released? And what about expensive 12 GB VRAM becoming the bare minimum of next gen games then?
I think Nvidia really fucked up badly here. Sadly though I almost suspect when cutting edge next gen games release and games won't run well on these GPUs, people will just blame bad optimization instead of recognizing it is Nvidia who sold them insufficient GPUs.
Edit: since many people only read the OP, listen carefully:
I'm not talking about PC gaming as a whole here. Obviously the PC platform is going to evolve, obviously the PC GPU that releases after the PS6 launch is going to beat the hell out of PS6.
I'm talking about PC gamers who bought a RTX 5070 or RTX 5080 right now and expect it to do well for next gen games. THOSE PC gamers MIGHT be in trouble IF, and only IF, the PS6 is going to have more than 24 GB unified memory! For cross gen games, on max settings, for next gen games at lower settings, even.
I'm not talking about PC as a whole, this is no console people vs PC people war bullshit. Sorry for the misleading thread title.
Yeah that's without upscaling. And no one would use those settings without an upscaling (which then will reduce the amount of VRAM). Again you are gaslighting, proving that you are here to troll rather than have a real conversation.I have "overlooked" most of your post because your points were made under the incorrect assumption I was talking about games using 40 GB VRAM immediately. Plus, Indiana Jones already needs more than 16 GB VRAM on max settings with path tracing.
Sorry bud, but half this RAM is allocated to Cerny's not yet announced Emotive Touch Engine. Where he will announce that holding a controller will be the equivalent of him gently stroking your hand, but will need 20 gigs allocated at all time.Right now, consoles have 16 GB unified memory. Some of that is allocated for the CPU, some for OS resources. Most of it can be used as video memory at around 448 GB/s bandwidth.
Using simple math: the factor 0,75 of the total RAM in the current gen console RAM is the VRAM you need on the PC side to have a great experience, while the factor 0,5 is the bare minimum.
On the PC side, 12 GB VRAM is plently for current gen games, while 8 GB VRAM is the minimum.
You can tell this formular works by applying it to the older console generation:
PS4: 8 GB RAM. 8 GB x 0,75 = 6 GB VRAM on the PC side. 6 GB VRAM was more than enough, while 4 GB VRAM was the minimum in many late gen titles.
Now, let's use the same calculation on a hypothetical PS6 with 40 GB RAM... And that is 20 GB at minimum, 30 GB VRAM for smooth sailing.
This means, any GPU besides the 5090 will not be able to run true next gen games at comparable visual quality settings to the PS6, simply because Nvidia has been very stingy with VRAM.
Even if we take the handhelds into account, 36 GB RAM x 0,5 -> you would need 18 GB VRAM to run true next gen games decently. These handhelds still have vastly more memory bandwidth than your usual DDR5 setup (80 GBs vs 200 GB/s).
Now, there's a possibility the rumors are BS and consoles are just going to have 24 GB RAM. In that case, 16 GB VRAM would be plenty. But what about all the 8 GB GPUs Nvidia released? And what about expensive 12 GB VRAM becoming the bare minimum of next gen games then?
I think Nvidia really fucked up badly here. Sadly though I almost suspect when cutting edge next gen games release and games won't run well on these GPUs, people will just blame bad optimization instead of recognizing it is Nvidia who sold them insufficient GPUs.
Edit: since many people only read the OP, listen carefully:
I'm not talking about PC gaming as a whole here. Obviously the PC platform is going to evolve, obviously the PC GPU that releases after the PS6 launch is going to beat the hell out of PS6.
I'm talking about PC gamers who bought a RTX 5070 or RTX 5080 right now and expect it to do well for next gen games. THOSE PC gamers MIGHT be in trouble IF, and only IF, the PS6 is going to have more than 24 GB unified memory! For cross gen games, on max settings, for next gen games at lower settings, even.
I'm not talking about PC as a whole, this is no console people vs PC people war bullshit. Sorry for the misleading thread title.
Could have 12x3 or 12x4. I don't think they'll be 4GB modules ready enough to go in a console tho.
My thoughts exactly. I'm expecting a slight RAM boost but faster read/write for more efficient usage.24GB is more of a realistic expectation with 3GB modules and 256-bit. And considering the PS4 and 5 that would be a way more reasonable and logical guess.
Nvidia did it intentionally to make RAM scarce in consumer GPU market as otherwise these GPUs will canabalize its data center GPU market. This is one area where AMD can really challenge and create trouble for Nvidia.Right now, consoles have 16 GB unified memory. Some of that is allocated for the CPU, some for OS resources. Most of it can be used as video memory at around 448 GB/s bandwidth.
Using simple math: the factor 0,75 of the total RAM in the current gen console RAM is the VRAM you need on the PC side to have a great experience, while the factor 0,5 is the bare minimum.
On the PC side, 12 GB VRAM is plently for current gen games, while 8 GB VRAM is the minimum.
You can tell this formular works by applying it to the older console generation:
PS4: 8 GB RAM. 8 GB x 0,75 = 6 GB VRAM on the PC side. 6 GB VRAM was more than enough, while 4 GB VRAM was the minimum in many late gen titles.
Now, let's use the same calculation on a hypothetical PS6 with 40 GB RAM... And that is 20 GB at minimum, 30 GB VRAM for smooth sailing.
This means, any GPU besides the 5090 will not be able to run true next gen games at comparable visual quality settings to the PS6, simply because Nvidia has been very stingy with VRAM.
Even if we take the handhelds into account, 36 GB RAM x 0,5 -> you would need 18 GB VRAM to run true next gen games decently. These handhelds still have vastly more memory bandwidth than your usual DDR5 setup (80 GBs vs 200 GB/s).
Now, there's a possibility the rumors are BS and consoles are just going to have 24 GB RAM. In that case, 16 GB VRAM would be plenty. But what about all the 8 GB GPUs Nvidia released? And what about expensive 12 GB VRAM becoming the bare minimum of next gen games then?
I think Nvidia really fucked up badly here. Sadly though I almost suspect when cutting edge next gen games release and games won't run well on these GPUs, people will just blame bad optimization instead of recognizing it is Nvidia who sold them insufficient GPUs.
Edit: since many people only read the OP, listen carefully:
I'm not talking about PC gaming as a whole here. Obviously the PC platform is going to evolve, obviously the PC GPU that releases after the PS6 launch is going to beat the hell out of PS6.
I'm talking about PC gamers who bought a RTX 5070 or RTX 5080 right now and expect it to do well for next gen games. THOSE PC gamers MIGHT be in trouble IF, and only IF, the PS6 is going to have more than 24 GB unified memory! For cross gen games, on max settings, for next gen games at lower settings, even.
I'm not talking about PC as a whole, this is no console people vs PC people war bullshit. Sorry for the misleading thread title.
We've noticed.My mental health is pretty bad right now
A story as old as timeOh.......so we are at THAT point in the console cycle again. Ok....good to know.