Men_in_Boxes
Snake Oil Salesman
Pay 2 win is one of the most universally despised concepts in gaming. I, like many of you, hissed at it for most of my gaming life.
I was wrong.
The problem with Pay 2 win has always been in its implementation, not in it's concept.
Our favorite movies, TV shows, and books abide by Pay 2 Win rules. Darth Vader spends trillions building his Death Star. He has billions of white helmeted soldiers. He's bribing (I think) politicians across the galaxy. Luke Skywalker enters as a F2P player. Darth Vader has numerous advantages over Luke Skywalker but Luke still has "fun" fighting the empire. All of our favorite stories are asymmetrical. That's Pay 2 Win.
The problem with Pay 2 Win is that it's implementation has been garbage. Up until this point, pay to win has made not paying, unenjoyable. The asymmetry of going against a whale is miserable. So much so that it leaves a bad taste in the mouths of the majority of the player base. The correction is simply making the experience fun for the player who doesn't pay anything. Star Wars becomes a much less enjoyable movie if the cheapo Rebel Alliance quite and go play another game. When developers figure out how to make the asymmetry fun...BOOM, there's your industry growth.
I was wrong.
The problem with Pay 2 win has always been in its implementation, not in it's concept.
Our favorite movies, TV shows, and books abide by Pay 2 Win rules. Darth Vader spends trillions building his Death Star. He has billions of white helmeted soldiers. He's bribing (I think) politicians across the galaxy. Luke Skywalker enters as a F2P player. Darth Vader has numerous advantages over Luke Skywalker but Luke still has "fun" fighting the empire. All of our favorite stories are asymmetrical. That's Pay 2 Win.
The problem with Pay 2 Win is that it's implementation has been garbage. Up until this point, pay to win has made not paying, unenjoyable. The asymmetry of going against a whale is miserable. So much so that it leaves a bad taste in the mouths of the majority of the player base. The correction is simply making the experience fun for the player who doesn't pay anything. Star Wars becomes a much less enjoyable movie if the cheapo Rebel Alliance quite and go play another game. When developers figure out how to make the asymmetry fun...BOOM, there's your industry growth.