SmokedMeat
Gamer™
The GaaS Evangelical is at it again.
Our favorite movies, TV shows, and books abide by Pay 2 Win rules. Darth Vader spends trillions building his Death Star. He has billions of white helmeted soldiers. He's bribing (I think) politicians across the galaxy. Luke Skywalker enters as a F2P player. Darth Vader has numerous advantages over Luke Skywalker but Luke still has "fun" fighting the empire. All of our favorite stories are asymmetrical. That's Pay 2 Win.
The problem with Pay 2 Win is that it's implementation has been garbage. Up until this point, pay to win has made not paying, unenjoyable. The asymmetry of going against a whale is miserable. So much so that it leaves a bad taste in the mouths of the majority of the player base. The correction is simply making the experience fun for the player who doesn't pay anything. Star Wars becomes a much less enjoyable movie if the cheapo Rebel Alliance quite and go play another game. When developers figure out how to make the asymmetry fun...BOOM, there's your industry growth.
This thread was made by a crackhead
You should have your thread creating ability taken away.
The correction is simply making the experience fun!Yes, they should also try Communism again. The concept is not the problem, it's the implementation. The people who did this before are just stupid, but we are so much smarter than them so we won't make the same mistakes. Trust me bro.
The correction is simply making the experience fun for the player who doesn't pay anything. When developers figure out how to make the asymmetry fun...BOOM, there's your industry growth.
You are asking the players to pay real money for digital item with possibility they can lose It in a match? I don’t see anyone do something like this!There's maybe one scenario where this isn't insane: the ability to loot P2W stuff from whales.
If free players could kill PW2 players and take their shit, then yeah, you've created something worth playing. Just depends if you can convince whales to pony up for a game where they can lose it all.
(the answer is they won't)
That's not even the worst of it. Mechanics like that are essentially a huuuuge incentive to develop cheating and hacking tools, which can get bad enough as they are already. After all there'd be actual financial incentive thrown into the frey for cheating in such games.You are asking the players to pay real money for digital item with possibility they can lose It in a match? I don’t see anyone do something like this!
Yeah it just ends up becoming complete shit show!That's not even the worst of it. Mechanics like that are essentially a huuuuge incentive to develop cheating and hacking tools, which can get bad enough as they are already. After all there'd be actual financial incentive thrown into the frey for cheating in such games.
Yeah it just ends up becoming complete shit show!
With thread like this I’m start to think OP hates video games…..who actively wants to make gaming miserable?Hmm, a tournament where the losers have to forfeit a prized item useful in the game, and among the players are cheaters, err, I mean legit players using mystical artifacts and one of a kind cards that clearly break the meta but are “total legit, you guys! This game is totally balanced for all players!”……I think we just gave someone a brilliant idea:
With thread like this I’m start to think OP hates video games…..who actively wants to make gaming miserable?
He doesn't hate videogames, he just doesn't understand people thus the gaming marketing by extension.With thread like this I’m start to think OP hates video games…..who actively wants to make gaming miserable?
Problem is he pretends his expert at it and genuinely gets shocked when he sees most people reject his so called “brilliant” ideas.He doesn't hate videogames, he just doesn't understand people thus the gaming marketing by extension.
I have to respect his resilience tho, remaining confident in his bullshit after seeing it turn out to be wrong over and over again can't be easy. A true talent for snake oil sales.Problem is he pretends his expert at it and genuinely gets shocked when he sees most people reject his so called “brilliant” ideas.
Jesus
You are asking the players to pay real money for digital item with possibility they can lose It in a match? I don’t see anyone do something like this!
Interestingly enough, Communism resembles the current model of multiplayer more than the one I proposed. Take from the wealthy so the poor can feel a certain degree of equality and the government (developers) owns everything. That's what we currently play!Yes, they should also try Communism again. The concept is not the problem, it's the implementation. The people who did this before are just stupid, but we are so much smarter than them so we won't make the same mistakes. Trust me bro.
You are asking the players to pay real money for digital item with possibility they can lose It in a match? I don’t see anyone do something like this!
I entered this thread for the dogpilling
Men_in_Boxes never disapoints with the shit takes
I love that you just say that the implementation has been shit without giving any insight about how to fix it
You gotta try harder than this, c'mon
Comparing to an NPC enemy (a very easy one to beat, btw) shows how lost you areThe implementation wouldn't be that complex. Use Star Citizen as your framework.
Most of you guys like SP games. You already embrace asymmetry and power imbalances in those types of games. Link had to fight a giant flying centipede boss in Tears of the Kingdoms. No one in this thread complained about that interaction (except for me because it was lame AF) because the asymmetry made the experience enjoyable. What's the difference between an entity controlled by AI vs one controlled by an opposing player? The latter would be far more fun/interesting.
I really think you need to update your database on what multiplayer has become. They're far more varied than this post suggests.Comparing to an NPC enemy (a very easy one to beat, btw) shows how lost you are
NPC enemies work because they are like chess pieces: they have limited move set, and the fun in beating them is all about memorizing patterns, predicting their movements and "outsmarting" them.
Online gaming is a completely different beast. Its all about twitch reflexes. COD, Fortnite, Apex, its 90% about being faster than your oponent, not smarter.
Lots of words, zero examples of other pay to win gamesI really think you need to update your database on what multiplayer has become. They're far more varied than this post suggests.
You list 3 games that rely on twitch reflexes to different degrees. If you pull on that thread alone, you'll understand my position here.
This thread might be inducing poor responses simply because many people lack the understanding of multiplayer.