• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

IGN Posts Up More Project Cafe Hardware Power Rumors

Log4Girlz

Member
F#A#Oo said:
I don't get why people get all caught up in these tech wars...

The Wii and DS have shown that it doesn't really matter...ultimately it's not Nintendo who loses out but the developers who put their ego's ahead of making $$$...

I do not want the Cafe to be a Wii simply overclocked. Or rather, I do not want the Cafe to be a GAMECUBE OVERCLOCKED AGAIN. Even if by some foresight I knew it would not impede the Cafe from being #1 again and save Nintendo tons of money and shoot, perhaps lead to a cheaper console for me. I do not mind spending the extra $100 or $150 for more advanced hardware capable of more. I love to speculate about specs because it gives a good idea of what to expect from the performance of the machine.
 

F#A#Oo

Banned
Log4Girlz said:
I do not want the Cafe to be a Wii simply overclocked. Or rather, I do not want the Cafe to be a GAMECUBE OVERCLOCKED AGAIN. Even if by some foresight I knew it would not impede the Cafe from being #1 again and save Nintendo tons of money and shoot, perhaps lead to a cheaper console for me. I do not mind spending the extra $100 or $150 for more advanced hardware capable of more. I love to speculate about specs because it gives a good idea of what to expect from the performance of the machine.

From reports it sounds like it will be closers the the PS3/360 in terms of performance which means it's not an over-clocked Wii/GCN...so I don't understand the concern...
 

stilgar

Member
F#A#Oo said:
Explain "No"? I don't see why it's wrong...


As far as I understand it, it's more a matter of rational expectations than ego : they didn't bet on wii after the GC failure, then they developed more AAA games for the HD twins because of the equation wii=family (cheap) games, HD= High budget.
It's true most of them did not even try with the wii, but that was because they did not really understand how the blue ocean strategy could help them selling more than a crapton of Carnival games.
 
AceBandage said:
Will Nintendo's Spirit Bomb be able to stop the evil Sony?

Next Episode: The Spirit Bomb Fails!
Lmao. Loving the DBZ jokes on page one! Really glad to read this news too. I'd be pretty disappointed inside if the Cafe was just on par with PS3 at reveal. Let's hope Nintendo don't gimp the RAM though :(
 

Log4Girlz

Member
Dynamite Ringo Matsuri said:
Lmao. Loving the DBZ jokes on page one! Really glad to read this news too. I'd be pretty disappointed inside if the Cafe was just on par with PS3 at reveal. Let's hope Nintendo don't gimp the RAM though :(

Yea, that would deflate my erection instantly let me tell you.

...going from an overclocked gamecube to something 4x Xenos if rumors be true

*dreams of F-Zero*
 

[Nintex]

Member
F#A#Oo said:
I don't get why people get all caught up in these tech wars...

The Wii and DS have shown that it doesn't really matter...ultimately it's not Nintendo who loses out but the developers who put their ego's ahead of making $$$...
This is not true. Many third party publishers are just taking a big risk just a different risk that Nintendo takes. Just look at Rockstar/Take2 they cash in every time one of their AAA super hyped titles with 4+ years in development ships on 2 or 3 platforms.

So your point would've made sense in 2006 but right now the market has changed and Nintendo sees that. They can't pull off the same trick again because the casual market is just as crowded as the hardcore market at this point. Microsoft is trying to get the casual market with Kinect and Nintendo simply has to aim at both markets as well. They can't do that on their own so they need those what you call "ego's".

The Wii software market was just way to unpredictable outside of Nintendo's own titles no one knew what would actually sell and Nintendo had kept everyone out of the loop for a long time(including studios close to them like Factor 5). A game like No More Heroes could do 250k while Dead Space Extraction wouldn't even pass 100k. The Wii couldn't handle ports of Assassins Creed and the likes so a Wii Assassins Creed would have to be build from the ground up for the system.

The DS shows(at least when it comes to Japanese devs) that Nintendo can keep third parties involved and that they need both strong first and third party support. Games like Dragon Quest were as vital to the DS's success as New Super Mario Bros. was.
 
stilgar said:
As far as I understand it, it's more a matter of rational expectations than ego : they didn't bet on wii after the GC failure, then they developed more AAA games for the HD twins because of the equation wii=family (cheap) games, HD= High budget.
It's true most of them did not even try with the wii, but that was because they did not really understand how the blue ocean strategy could help them selling more a crapton of Carnival games.
i feel like that's what the publishers thought, but always got the impression that developers themselves would, if asked, say no to the wii because they (probably) were more sympathetic to the hi-tech trend and didn't want games to be fundamentally different. I don't know if this is/was wild conjecture on my part or not. I didn't start thinking of games in business terms until about halfway through this gen so examples aren't leaping to mind, just stereotypes.
 

Log4Girlz

Member
Eteric Rice said:
Imagine playing a 3D platformer like Galaxy where you and your friends work together to progress. Kind of like a 3D LBP.

That may be difficult to pull off in a 3D platformer. Would be nice if someone succeeded. I think this is something Miyamoto has been wanting forever. Personally I've always viewed 3D platformers as a solo affair.
 

Eteric Rice

Member
Log4Girlz said:
That may be difficult to pull off in a 3D platformer. Would be nice if someone succeeded. I think this is something Miyamoto has been wanting forever. Personally I've always viewed 3D platformers as a solo affair.

Four player Pikmin, where each player has to build, break down, and time things to help each other progress across a level.

It would be pretty awesome imo.
 

Log4Girlz

Member
Eteric Rice said:
Four player Pikmin, where each player has to build, break down, and time things to help each other progress across a level.

It would be pretty awesome imo.

Heaven would be pretty awesome too imo, but that is stating the obvious as well.

;) lol
 

F#A#Oo

Banned
[Nintex] said:
This is not true. Many third party publishers are just taking a big risk just a different risk that Nintendo takes. Just look at Rockstar/Take2 they cash in every time one of their AAA super hyped titles with 4+ years in development ships on 2 or 3 platforms.

So your point would've made sense in 2006 but right now the market has changed and Nintendo sees that. They can't pull off the same trick again because the casual market is just as crowded as the hardcore market at this point. Microsoft is trying to get the casual market with Kinect and Nintendo simply has to aim at both markets as well. They can't do that on their own so they need those what you call "ego's".

The Wii software market was just way to unpredictable outside of Nintendo's own titles no one knew what would actually sell and Nintendo had kept everyone out of the loop for a long time(including studios close to them like Factor 5). A game like No More Heroes could do 250k while Dead Space Extraction wouldn't even pass 100k. The Wii couldn't handle ports of Assassins Creed and the likes so a Wii Assassins Creed would have to be build from the ground up for the system.

The DS shows(at least when it comes to Japanese devs) that Nintendo can keep third parties involved and that they need both strong first and third party support. Games like Dragon Quest were as vital to the DS's success as New Super Mario Bros. was.

Tbh if one bought a Wii with the expectation of seeing ports of PS3/360 games than they deserve to be disappointed...Nintendo made it pretty clear when they announced specs that porting would stupid...smart developers would have understood that the only way to go was to make "from the ground up" games...

NMH is my favourite third-party game on the Wii (2 not so much though)...I didn't really think much of Extraction tbh...and I'm glad it was a failure tbh...as I feel it's a lazy attempt at catering to Wii owners in such a stereotypical way.

Factor 5 have only themselves to blame...Lair was their undoing not Nintendo...had they stuck it out with Nintendo they would still be around now and developing "average/good" to "excellent" games...

Indeed the DS shows what games can be made if developers step up to the challenge...
 

Caramello

Member
I'd imagine multiplayer will be a huge focus on this console, having multiplayer 3D Mario would certainly increase its appeal. Pikmin will definitely have a 2 - 4 player co-op mode, it's a no-brainer.
 

[Nintex]

Member
Caramello said:
I'd imagine multiplayer will be a huge focus on this console, having multiplayer 3D Mario would certainly increase its appeal. Pikmin will definitely have a 2 - 4 player co-op mode, it's a no-brainer.
I want online F-Zero and F-Zero streaming on my controller screen. I just want F-Zero with 30 no, 60 cars and 1080p and 60fps and luckily EAD5 mentioned F-Zero 14 times in the Steel Diver's Iwata Asks so it's certainly on their mind.
 

F#A#Oo

Banned
Eteric Rice said:
Four player Pikmin, where each player has to build, break down, and time things to help each other progress across a level.

It would be pretty awesome imo.

OH MY GOD! I hope EAD is reading right now...
 

mrklaw

MrArseFace
Eteric Rice said:
Four player Pikmin, where each player has to build, break down, and time things to help each other progress across a level.

It would be pretty awesome imo.


the screen is better for things that a player needs to see, but doesn't want others to see.

In the case where you just want to walk somewhere on a map like that, just split the TV into half/quarters. TVs in the home are getting larger, and on a 1080p 40"TV your quarter will still be larger and higher res than on the controller.

didn't pikmin 2 let you play coop with a single screen, and if you walk away from the other play it split it? That'd be fine
 

Bert

Member
Eteric Rice said:
Four player Pikmin, where each player has to build, break down, and time things to help each other progress across a level.

It would be pretty awesome imo.

No no no, 4 player Pikmin when each player must fight for resources with the others, in a team buddies meets Pikmin style.

Local competitive RTS is what makes me so excited for this controller, if it is in fact the main controller, I have a funny feeling there will be only one per console and the main controller will be an upgraded Wiimote/nunchuck.

Can totally see co-op 3D Mario though.
 
gofreak said:
I think the point is that if PS4 was to PS3 what NGP is to PSP, it would still be a big big jump. And very 'generous' with power vs the current high end. In fact, NGP vs generic mobile is more generous than PS3 was vs 'generic computer' (i.e. PC). Of course mobile platforms have the same thermal constraints as dedicated handhelds, which is why Sony can still be very 'big' on power there relative to other mobile devices (compared to consoles), but the point remains that they're still seem interested in rather high performance. NGP is not an example of them not being interested in big performance jumps just because they're now not doing their own R&D on bleeding edge architectures. In NGP they achieved their big performance jump with the (older) R&D investments of others, but the appetite for performance is still evident.

High performance, yes, bleeding edge, no. They could have been leading A15 and Series 6 licensees given the timeframe but chose not to be, even though that sort of strategy would have been less risky than their traditional aproach which was to build their own silicon. It marks a very clear change in their approach towards hardware development and would point towards the PS3 taking a very similar approach to Cafe, only adjusted for their timeframe, of course. So something like a slightly customised 6950, a slightly beefed up Cell and 2GB of RAM should be the sort of ballpark that people should be expecting imo.
 

AniHawk

Member
Log4Girlz said:
That may be difficult to pull off in a 3D platformer. Would be nice if someone succeeded. I think this is something Miyamoto has been wanting forever. Personally I've always viewed 3D platformers as a solo affair.

insomniac's doing it.
 
EatChildren said:
They could probably get a mobile version of UE3, or a heavily enhanced UE2.5 (think like Bioshock) working on the 3DS in some form. If Capcom can get MT Framework working with shaders and all, so can Epic and UE3.

Problem is Epic couldn't give two shits (usually for good reason) about doing it, and wont pay the playform the time of day.

Their reason is simple, it doesn't meet their minimum specification and it doesn't, case closed.

Cafe does, which is why the engine will already be up and running on the system.
 
Mr_Brit said:
Good post. Sony set out to give a big jump over the PSP and they've done so whilst not wasting huge amounts on R&D and using cheap components whilst still delivering very high performance and graphics that will remain competitive for years.

If this strategy sounds familiar, then it should because it appears to be exactly the approach Nintendo are taking with Cafe.
 
EVH said:
Nintendo's next console should try to be able to run the next iteration of Unreal Engine. Even though brown lolz bald space marines uhg and all that, it's the "standard" engine for a lot of projects, so I'm supossing that will happen again when the next gen comes.

I mean, if the third parties doesn't like to work at Wii2 when the PS4 comes, I'm pretty sure that they won't be porting a shit to Wii2 if they're not able to find a way to do it easily.

UE4 appears to be on indefeinate hiatus until the PS5 generation. It was supposed to be based around software rendering but the sort of resources they were going to need just don't appear to be going to show up on consoles next generation.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Today I learned I can be wrong about things. It's a frightening realisation, and I thank those that participated in putting me in my place. I guess I can only be right about nearly everything ;).

As for that chart, I'm gong with No. 2, simply because I'm very cynical about things.
 
brain_stew said:
UE4 appears to be on indefeinate hiatus until the PS5 generation. It was supposed to be based around software rendering but the sort of resources they were going to need just don't appear to be going to show up on consoles next generation.


Unless Epic bites the bullet and makes a scaled down version of it for consoles. I dunno if they will. Probably just upgrade UE3 and resell it.
 

Caramello

Member
Imagine a 3D Mario Bros. platformer all about co-operative acrobatics i.e. linking up jumps and spins and what not to get the team to the required destination?

You could design the levels so that only a certain number of players could follow a certain path, maybe due to weight or because certain combinations of characters can reach higher places or whatever it may be. That way the game can be played in single player without having to have a CPU controlled Luigi or something.. Perhaps a few well placed toads and flowers like in Jungle Beat could allow players to explore if they wanted to.

It'd be better in so many ways, it'd be multiplayer for starters but also; the different routes in the levels would allow for lots of re-playability, the acrobatic nature of the multiplayer would be a big innovation in the core gameplay while still retaining the basic Mario gameplay we all know and love, it'd actually make sense in terms of the design of the new console (each player would need their own screen to keep track of all the acrobatics and to follow each player depending on where they are in the level).

I want Nintendo to innovate in a way that makes sense, they've always played to the systems strengths, I'm not expecting this exact concept but I do expect nothing less than for them to blow me away with their number one franchise.
 

Mr_Brit

Banned
brain_stew said:
UE4 appears to be on indefeinate hiatus until the PS5 generation. It was supposed to be based around software rendering but the sort of resources they were going to need just don't appear to be going to show up on consoles next generation.
Apparently the improvements made to UE3 as well as some new features are going to be rolled together and called UE4.
 

Log4Girlz

Member
AniHawk said:
insomniac's doing it.

They are more creative than I, I will admit.

brain_stew said:
If this strategy sounds familiar, then it should because it appears to be exactly the approach Nintendo are taking with Cafe.

Can't wait for the discussion on this one.

JoshuaJSlone said:
When third parties get up to 88 megabytes... you're gonna see some serious shit.

If they hit 88 MB will they travel back in time and....sorry bad attempt at a back to the future joke. Wait isn't the Wii 1999 tech. AAAHHHH
 

JGS

Banned
It's seems so odd talking about Cafe being underpowered in comparison to non-existent machines.

Live for the moment. Again, out of the three manufacturers, Nintendo has the ability to upgrade and expand their platform given the good fortune they're experiencing.

I don't think that will be necessary because 3rd parties will either adopt the platform or denounce it and they can't use power as a reason this time around- it'll be based solely on it being a Nintendo product.

That's the most interesting aspect to me- whether 3rd parties will put up or shut up regarding development on it. It's going to be an interesting couple of years
 

AmFreak

Member
brain_stew said:
High performance, yes, bleeding edge, no. They could have been leading A15 and Series 6 licensees given the timeframe but chose not to be, even though that sort of strategy would have been less risky than their traditional aproach which was to build their own silicon.

PVR6 doesn't seem to be ready for a 2011 launch. And a timely launch seems to be their top priority cause of the 3DS.
 

Luckyman

Banned
brain_stew said:
UE4 appears to be on indefeinate hiatus until the PS5 generation.

Keep telling that and it might become true. Epic has very close ties to MS/Sony and knows exactly whats going on. They told MS to double the memory in 360.
 
brain_stew said:
UE4 appears to be on indefeinate hiatus until the PS5 generation. It was supposed to be based around software rendering but the sort of resources they were going to need just don't appear to be going to show up on consoles next generation.

I always miss your posts these days because you don't have an avatar. You should get one so I have an easy way of working out which posts are worth reading on each page.
 

Amir0x

Banned
orioto said:
But it will have shaders that we don't have on 360 and PS3 due to new gpu, no ? What i mean is that if you mix those new tools, + enough horse power and especially Nintendo magic (You say there won't be any tricks, but .. Wave Race 64 or even Mario Galaxy were totally out of nowhere in term of tech when they were released, Wave race for it's water engine and Galaxy for it's next gen shaders everywhere) can make that like nothing we saw. That's not like we saw a lot of next gen games already right ?

Nintendo Magic *facepalm*

Judging from what we've actually seen in their modern development, Nintendo is actually fairly inept in regards to applying new modern technological standards. So, if we do see anything that is remotely new in terms of graphical effects, it almost certainly won't be from them.

Also, nothing in Super Mario Galaxy was "totally out of nowhere" in terms of tech. I'm not even sure how you came to that conclusion. It was intelligent use of the limitations of Wii technology (space allowing conservative use of geometry floating out in 'nothing', essentially) coupled with rather rudimentary techniques like rim lighting. It didn't even have next-gen shaders everywhere... just some bump mapping. What do you see in Mario Galaxy that is remarkable? It looks nice for a Wii game but I'm not sure what you mean.

In any event... the N64 came out during a period where PC and console tech equality was still the relative norm for gaming, so a WaveRace 64 scenario is not going to happen again. When Stream comes out it'll be absolutely devastated by top tier PC gaming technology, same as when PS4 and XBox 720 come out. Developers are familiar with the high end technology and therefore it is extremely unlikely that they'll come up with anything we don't know about utilizing modified HD 4850 technology. That's not that special at all. There won't be any surprises as developers have been toying with these technologies for years.

It is just not going to be something we haven't seen before, is all. When we see the games, you'll be able to immediately put a name to the effects on display.

G'night again.
 
Caramello said:
Imagine a 3D Mario Bros. platformer all about co-operative acrobatics i.e. linking up jumps and spins and what not to get the team to the required destination?

You could design the levels so that only a certain number of players could follow a certain path, maybe due to weight or because certain combinations of characters can reach higher places or whatever it may be. That way the game can be played in single player without having to have a CPU controlled Luigi or something.. Perhaps a few well placed toads and flowers like in Jungle Beat could allow players to explore if they wanted to.

It'd be better in so many ways, it'd be multiplayer for starters but also; the different routes in the levels would allow for lots of re-playability, the acrobatic nature of the multiplayer would be a big innovation in the core gameplay while still retaining the basic Mario gameplay we all know and love, it'd actually make sense in terms of the design of the new console (each player would need their own screen to keep track of all the acrobatics and to follow each player depending on where they are in the level).

I want Nintendo to innovate in a way that makes sense, they've always played to the systems strengths, I'm not expecting this exact concept but I do expect nothing less than for them to blow me away with their number one franchise.
I guarantee that if Nintendo did this, they would introduce a new power-up or device that would aid the co-operative acrobatic platforming.

Like a trampoline hat or something.
 

Mr_Brit

Banned
Amir0x said:
Nintendo Magic *facepalm*

Judging from what we've actually seen in their modern development, Nintendo is actually fairly inept in regards to applying new modern technological standards. So, if we do see anything that is remotely new in terms of graphical effects, it almost certainly won't be from them.
Nintendo will struggle hugely intially with the Wii 2, there's no doubt in my mind when it comes to that. It will take years for them to catch up to third parties if it ever happens and this may mean that third party games may be more competitive on Wii 2 as they'll have the technological edge over Nintendo.
 
AmFreak said:
PVR6 doesn't seem to be ready for a 2011 launch. And a timely launch seems to be their top priority cause of the 3DS.

Mobile SOC companies are notoriously slow at execution. Nvidia have only just entered the game but they're already a year ahead of everyone else on execution. If Sony were a lead partner from the start they could have made it happen in time for a late 2011 launch imo.
 

Log4Girlz

Member
Mr_Brit said:
Nintendo will struggle hugely intially with the Wii 2, there's no doubt in my mind when it comes to that. It will take years for them to catch up to third parties if it ever happens and this may mean that third party games may be more competitive on Wii 2 as they'll have the technological edge over Nintendo.

What I fear, is that their games will never dramatically improve upon their Wii titles graphically. Mario Galaxy, exactly as you see it at 1080i and maaaaybe global illumination. TADA
 

Mr_Brit

Banned
Log4Girlz said:
What I fear, is that their games will never dramatically improve upon their Wii titles graphically. Mario Galaxy, exactly as you see it at 1080i and maaaaybe global illumination. TADA
Don't worry about that, Nintendo would have to actively set out to sabotage their games for them to look like Wii games in Dolphin. Just the fact that they'll be able to implement non PS2 textures will make a huge difference never mind all the lighting and shading effects they'll now be able to do.

Their initial games won't look too good in comparison to third parties but they'll still look far ahead of their Wii games in HD.
 
EatChildren said:
As for that chart, I'm gong with No. 2, simply because I'm very cynical about things.
I'm going to go with a #3, but then so will be the PS420... So technically it will be a 5, but not in the way one would hope.
 

Thraktor

Member
Log4Girlz said:
Ok, so Detective Gaf, what power level do you expect for this thing? (no over 9k jokes)

Scenario 1: Xbox 360 level (not much more or less)

Scenario 2: Notch above 360 (running current gen games, regardless of complexity at 1080p)

Scenario 3: Significantly above 360 (running any current game games at 1080p, 60fps with improves textures and IQ)

Scenario 4: Next-gen .5 (Runs current-gen games as listed above, but in addition has just enough horsepower to create innovative new engines to provide graphics and performance never before seen at home, but below expectations for the next Xbox and Playstation)

Scenario 5: True Next-Gen (Xbox 720 or PS4 level, or just a hair or two below)

I'm expecting scenario 2. You will have developers who may want to show graphics beyond what the 360 can do by just lowering the resolution.

Judging by current rumours, it's likely to be somewhere between 3 and 4 (probably closer to 4).

Here's a quick spec comparison of the Radeon 4850 GPU with the XBox 360's Xenos GPU:

xenos_4850_comparison_3.png


This should only serve as a very rough guide to relative power, as, even if the Cafe GPU is based on the 4850, it could have any number of changes compared to the PC GPU, such as a smaller fabrication process, a higher clock speed, or added features like the Xenos's 10Mb of eDRAM.

Regarding the CPU, you have to take into account that, if the Cafe is backwards compatible with the Wii (which is very likely, especially as they're sticking with an IBM PowerPC processor and an ATI GPU), then the CPU is almost certainly an out-of-order processor. This would mean that, even with the same clock speed and number of cores, it would be significantly faster than the XBox 360 CPU for many applications. It wouldn't make much of a difference for heavily linear code like physics simulation, but would be a huge improvement when it comes to AI, and many aspects of game logic. If there's a modest speedbump over the XBox 360 CPU, a larger cache, and an improved architecture (probably a stripped-down POWER7), then we'd be looking at a much more powerful processor overall.

RAM is hard to judge. There'll be at least twice as much RAM as the XBox 360, perhaps more, and probably quite fast. Not much more we can say at this stage, really.

It's also worth considering that, the last time Nintendo actually tried to produce a powerful console (the Gamecube), they did an incredibly good job of designing it, producing a machine that was significantly cheaper to make than the XBox, but was still powerful enough for games like Rogue Leader (and easy enough to program for that Rogue Leader was there near launch). It's very unlikely that they'll do anything stupid when designing Cafe, like a significant mismatch in capability between the CPU/GPU/RAM.

Furthermore, people shouldn't be expecting every game to run at 1080p. Even if the console's capable of it (very likely), most devs will stick with 720p for the simple reason that the considerable majority of TVs are 720p. Might as well squeeze as much as possible out of the console at 720p, rather than have to trade off a lower framerate/fewer effects/etc. to render at a resolution that most TVs don't support.

Personally, I'm most interested in those 160 VFPUs. Nintendo made arguably the best cel-shaded visuals ever (Wind Waker), but the Gamecube and Wii were fairly gimped in terms of shader capabilities, so I'd love to see what they can do with a far more capable GPU. (I'd give any amount of money for a 3D Yoshi's Island sequel with crayon-drawing style graphics made by the Mario Galaxy team)
 
A 3D co-op platformer involving any sort of regular collaborative movement- as opposed to, say, I'mma gonna stand here, you can jump on my back, then I'll throw you- sounds like hell on earth. I can barely trust people to fire Portals in the right place, never mind jump when I need them to and catch me or whatever. Only in Hollywood movies do normal people always make pitch perfect jumps and catches and shit, in real life you fucking die because we're all incompetent.
 

Krev

Unconfirmed Member
Green Scar said:
A 3D co-op platformer involving any sort of regular collaborative movement- as opposed to, say, I'mma gonna stand here, you can jump on my back, then I'll throw you- sounds like hell on earth. I can barely trust people to fire Portals in the right place, never mind jump when I need them to and catch me or whatever. Only in Hollywood movies do normal people always make pitch perfect jumps and catches and shit, in real life you fucking die because we're all incompetent.
ICE CLIMBERS

You know you want it.
 

ReyVGM

Member
Amir0x said:
But boy I do hope for WaveRace. With thunderstorm levels so there's huge ocean swells and waves crashing everywhere with next-gen tech! Mmm!

You know what I would love? A WaveRace adventure-ish game. I love the crystal clear waters and waves, I love jet-skiing over them, I love weather changes... but I hate the racing.

I would love to be able to break free from the track and just explore around an island in my jetski. Maybe entering a few caves which you have to get out off before the tide increases. Maybe venturing far into the ocean, you look down and it's full of sharks! Yikes! Maybe catching a glimpse of a sunken ship or just a huge fucking hole in the ocean.

I guess what I would love is this: Wave Ware + Endless Ocean + Adventure game.
 
Krev said:
ICE CLIMBERS

You know you want it.

:O

I do want it! I just want it to work. And I believe strongly that it wouldn't. It'd be either a rock-hard game, or the co-operative elements would be softened to the point where the difference between playing with an AI partner or a human partner would be negligible. Ice Climber would be a good game to attempt such a thing with, but I don't believe the 3D platformer is something you can make into a pure co-op title.
 
Thraktor said:
Judging by current rumours, it's likely to be somewhere between 3 and 4 (probably closer to 4).

Here's a quick spec comparison of the Radeon 4850 GPU with the XBox 360's Xenos GPU:

xenos_4850_comparison.png


This should only serve as a very rough guide to relative power, as, even if the Cafe GPU is based on the 4850, it could have any number of changes compared to the PC GPU, such as a smaller fabrication process, a higher clock speed, or added features like the Xenos's 10Mb of eDRAM.

Regarding the CPU, you have to take into account that, if the Cafe is backwards compatible with the Wii (which is very likely, especially as they're sticking with an IBM PowerPC processor and an ATI GPU), then the CPU is almost certainly an out-of-order processor. This would mean that, even with the same clock speed and number of cores, it would be significantly faster than the XBox 360 CPU for many applications. It wouldn't make much of a difference for heavily linear code like physics simulation, but would be a huge improvement when it comes to AI, and many aspects of game logic. If there's a modest speedbump over the XBox 360 CPU, a larger cache, and an improved architecture (probably a stripped-down POWER7), then we'd be looking at a much more powerful processor overall.

RAM is hard to judge. There'll be at least twice as much RAM as the XBox 360, perhaps more, and probably quite fast. Not much more we can say at this stage, really.

It's also worth considering that, the last time Nintendo actually tried to produce a powerful console (the Gamecube), they did an incredibly good job of designing it, producing a machine that was significantly cheaper to make than the XBox, but was still powerful enough for games like Rogue Leader (and easy enough to program for that Rogue Leader was there near launch). It's very unlikely that they'll do anything stupid when designing Cafe, like a significant mismatch in capability between the CPU/GPU/RAM.

Furthermore, people shouldn't be expecting every game to run at 1080p. Even if the console's capable of it (very likely), most devs will stick with 720p for the simple reason that the considerable majority of TVs are 720p. Might as well squeeze as much as possible out of the console at 720p, rather than have to trade off a lower framerate/fewer effects/etc. to render at a resolution that most TVs don't support.

Personally, I'm most interested in those 800 unified shaders. Nintendo made arguably the best cel-shaded visuals ever (Wind Waker), but the Gamecube and Wii were fairly gimped in terms of shader capabilities, so I'd love to see what they can do with a far more capable GPU. (I'd give any amount of money for a 3D Yoshi's Island sequel with crayon-drawing style graphics made by the Mario Galaxy team)


A+
 
Top Bottom