From The Dust
Banned
I don't see what hardware has to do with this. It's a design issue, not a hardware oneradioheadrule83 said:The higher performance will allow them to blur the distinction between overworld and dungeons and villages.
I don't see what hardware has to do with this. It's a design issue, not a hardware oneradioheadrule83 said:The higher performance will allow them to blur the distinction between overworld and dungeons and villages.
Suzzopher said:
I'm actually far more concerned about this stylus thing on a dual analog controller...Father_Brain said:More of this?
I have to believe that there's a crucial piece of the controller picture that we're not getting, and that Nintendo hasn't abandoned motion control as an out-of-the-box standard, because if they have after how the last generation turned out, they've lost their fucking minds. Period.
From The Dust said:I'll be more sad about the loss if pointer controls and the two-piece controller.
So far, the rumors are doing exacly what you're saying.Peru said:I'm one of those who hope we HAVE seen the last surprise reveal about the controller. If it's a screen - ok, it's a gimmick to sell consoles and differentiate it from others - I don't see that it will be used in very interesting ways, but I don't really see the harm either. What I want to see is a system where the gimmicks don't take control. Let there be a screen, but have the rest be a regular dual stick controller, and have the console push some serious visuals, and I'm in.
Nirolak said:I'm actually far more concerned about this stylus thing on a dual analog controller...
Peru said:I'm one of those who hope we HAVE seen the last surprise reveal about the controller. If it's a screen - ok, it's a gimmick to sell consoles and differentiate it from others - I don't see that it will be used in very interesting ways, but I don't really see the harm either. What I want to see is a system where the gimmicks don't take control. Let there be a screen, but have the rest be a regular dual stick controller, and have the console push some serious visuals, and I'm in.
Well, if it also works well with fingers, then that would be fine, but if it doesn't, Nintendo needs to recount how many arms humans have.Graphics Horse said:Was that article the first time a possible stylus was mentioned? It's definitely a good thing for drawing, writing and mouse-like precision.
I'm still wondering about a motion/pointer capable stylus which docks into the controller.
Iwata has been making some good decisions. To make this mistake would be very unlike him. Iwata isn't stupid.Father_Brain said:I'm not arguing based on my personal taste, though. What I'm saying is that, from a business standpoint, it would be beyond insane for Nintendo to abandon what made Wii so successful, and would make me seriously question whether Iwata et. al still have the necessary acumen for the console business.
The impression Kotaku gave was that it was Wiimote compatible, and that some games would use them at the same time as the screen controller, but they didn't mention if one came in the box.Father_Brain said:I'm not arguing based on my personal taste, though. What I'm saying is that, from a business standpoint, it would be beyond insane for Nintendo to abandon what made Wii so successful, and would make me seriously question whether Iwata et. al still have the necessary acumen for the console business.
Father_Brain said:What I'm saying is that, from a business standpoint, it would be beyond insane for Nintendo to abandon what made Wii so successful
From The Dust said:Iwata has been making some good decisions. To make this mistake would be very unlike him. Iwata isn't stupid.
NeonZ said:Well, they've just made a mistake regarding the 3DS launch, with the 3d and expanded reality minigames failing to be system sellers.
Nirolak said:The 3DS's design basically makes the bottom touch screen irrelevant.
.7 like the iPad 2.BlackNMild2k1 said:I don't know what resolution a .3MP camera supports, but I would hope that Nintendo would use a camera that supported 1080p resolution since that is resolution the system supports.... unless the camera stuff will only be displayed on the controller (but that would be incredibly short sighted).
Nirolak said:Well, if it also works well with fingers, then that would be fine, but if it doesn't, Nintendo needs to recount how many arms humans have.
I have to say, Nintendo's strategy with the 3DS is quite fascinating in retrospect.Father_Brain said:They also adopted a hardware design with 3DS that drastically reduced the potential for touch-centric games, and ending the Wiimote standard would be the same kind of decision, albeit much greater in impact.
I was hoping for more of a focus on using thumbs quickly on the touch screen and then jumping back to the analog sticks, but yeah, this could work too.Graphics Horse said:I'm sure it would work also with fingers, and hopefully better than a DS does! It's likely a single touch resistive screen though, unless they've got something more unconventional but still cheap planned.
I definitely wouldn't expect dual analogs and stylus use in the same game, it's all about options.
swerve said:What if what made Wii successful was being inclusive, quirky, local-multiplayer/family focused, surprising and not like the other guys?
Father_Brain said:So... you're saying that it's reasonable for Nintendo to abandon the enormous and proven audience for motion-controlled gaming, because Move and Kinect exist and because they might be able to pull some totally awesome and innovative feature no one has ever seen before out of their hat at E3?
That seems ridiculous to me. Nintendo isn't infallible, and they can't catch lightning in a bottle with every "innovative" attempt to court casual/non-gamers. (See: Wii Music; 3DS launch, Face Raiders, AR Games.)
Father_Brain said:So... you're saying that it's reasonable for Nintendo to abandon the enormous and proven audience for motion-controlled gaming, because Move and Kinect exist and because they might be able to pull some totally awesome and innovative feature no one has ever seen before out of their hat at E3?
That seems ridiculous to me. Nintendo isn't infallible, and they can't catch lightning in a bottle with every "innovative" attempt to court casual/non-gamers. (See: Wii Music; 3DS launch, Face Raiders, AR Games.)
Father_Brain said:So... you're saying that it's reasonable for Nintendo to abandon the enormous and proven audience for motion-controlled gaming, because Move and Kinect exist and because they might be able to pull some totally awesome and innovative feature no one has ever seen before out of their hat at E3?
I cling to the Wiimote because it was a great fucking controller. I like the two-piece setup and pointer controls is the best thing to happen to controllers since the analog stickswerve said:I'm just saying that Wii's success was more than motion controls. If they believe - rightly or wrongly - that they have something more or equally as compelling to offer us for the next five years with Cafe, then there is no reason for them to cling to the Wii Remote just because it was a success in 2006.
swerve said:I'm just saying that Wii's success was more than motion controls. If they believe - rightly or wrongly - that they have something more or equally as compelling to offer us for the next five years with Cafe, then there is no reason for them to cling to the Wii Remote just because it was a success in 2006.
I think the box art is problematic on that front as well.Graphics Horse said:On the other hand, the 3DS didn't abandon anything from its proven predecessor, its design is so conservative that much of the public can't even understand why they would need to get another one. If Nintendogs 2 didn't sell new hardware, would Wii Sports 3?
From The Dust said:I cling to the Wiimote because it was a great fucking controller. I like the two-piece setup and pointer controls is the best thing to happen to controllers since the analog stick
Father_Brain said:If they believe they can draw in casuals with a Spruce Goose iPad/DualShock hybrid, regardless of whatever other bells and whistles it has that we don't know about yet... well, I've been wrong about these things before, but I'm just not seeing it.
Graphics Horse said:I'm sure it would work also with fingers, and hopefully better than a DS does! It's likely a single touch resistive screen though, unless they've got something more unconventional but still cheap planned. I also like the idea of the cheap electrostatic feedback that Toshiba has, I have no idea if that still works via a stylus.
I definitely wouldn't expect dual analogs and stylus use in the same game, it's all about options.
radioheadrule83 said:Actually I think it does mean something...
the overworlds in the 3D Zelda's have been incredibly barren and desolate compared to the intricate and well designed maps of the better 2D games. I often think of all the cool touches in the overworld of A Link to the Past, and while nearly all of them are done in dungeons in the 3D games, they're not done on the overworld map:
- Dropping off of Death Mountain in dark world, to land on an otherwise inaccessible cave entrance... swapping between dimensions to get to inaccessible areas, draining waterways and flooding others...
- Other areas that are inaccessible until you get a certain power up
- Graves that roll back
- Prayer stones to find, that give you the Quake, Ether and Bombos medallions
- Unnecessary items to find such as the ice rod, the cane of Byrna, the magic cape
- Hidden heart pieces in more natural cave entrances - in hollowed out trees, behind vines, under waterfalls -- not just under giant rocks!
Of course, you could consider Kakariko Village, Lake Hylia and Death Mountain etc to be a part of the overworld in Ocarina of Time, but they're not... its not seamless, and Hyrule Field is just an overworld hub for them.
The higher performance will allow them to blur the distinction between overworld and dungeons and villages.
Now imagine that bigger, more joined up world having a physics system evolved from Wind Waker, realistic wind effects having a real influence on everything in the world, a truer lighting model (return of the mirror shield plz), actions having more visible consequences, destructible environments, procedurally animated enemies and NPCs... how you can wrap up all that new functionality in new puzzles and dungeon structures. If they use the extra power wisely, they can make the overworld innovative and seamless again, and maybe just maybe they'll hold a candle to the overworlds in the 2D games.
herzogzwei1989 said:I like this alot. I want a seemless world, but one that looks and animates like pre-rendered CG, but completely realtime.
Nirolak said:I think the box art is problematic on that front as well.
Having a system design and a box art design that look really similar to the previous system was probably not the best decision.
When I initiate a teleport in the next Zelda, I want it to start preloading all the places where I might warp to so that there is no discernable load time.ace3skoot said:You know what I want?
a Pony
life is a harsh bitch.
id settle for seamless world with skyrim level graphics for my zelda its more obtainable than a pony =( but at least it might happen
Play Majora's Mask. It's overworld is anything but barren and desolate, in fact it reminds me a lot of the intricate, puzzley overworlds in the Game Boy Zeldas.radioheadrule83 said:Actually I think it does mean something...
the overworlds in the 3D Zelda's have been incredibly barren and desolate compared to the intricate and well designed maps of the better 2D games. I often think of all the cool touches in the overworld of A Link to the Past, and while nearly all of them are done in dungeons in the 3D games, they're not done on the overworld map:
I absolutely agree. Maybe Nintendo needs to pull a Sony and redesign their 3DS boxart templates on the go. Differentiating the 3DS from the DS is going to be a tough challenge for them.Nirolak said:I think the box art is problematic on that front as well.
Having a system design and a box art design that look really similar to the previous system was probably not the best decision.
Nirolak said:I have to say, Nintendo's strategy with the 3DS is quite fascinating in retrospect.
After watching the PSP completely bomb in the West, Nintendo:
-Used the PSP's launch price.
-Used the PSP's one screen focus for games.
-Used the PSP's most derided feature, its singular analog stick.
-Used the PSP's early software strategy of depending heavily on third parties, releasing old console ports, and focusing on console like games.
I'm still trying to figure out at what point they went "Yes, this is a brilliant strategy, let's do it."
Jocchan said:I absolutely agree. Maybe Nintendo needs to pull a Sony and redesign their 3DS boxart templates on the go. Differentiating the 3DS from the DS is going to be a tough challenge for them.
Hiltz said:There's another image of the Project Cafe hardware. Of course, this is still a rumor.
Destructoid didn't provide a link to the source.
http://www.destructoid.com/is-this-a-genuine-photograph-of-project-cafe--201598.phtml#comment
If there was a 'promising' leak there would be a new topic anyways.DragonKnight said:Old picture is old. An can we lock this thread? I keep on thinking that a new promising leak has...leaked
Hiltz said:There's another image of the Project Cafe hardware. Of course, this is still a rumor.
Destructoid didn't provide a link to the source.
http://img.photobucket.com/albums/v244/Hiltz/201598-header.jpg[IMG]
[url]http://www.destructoid.com/is-this-a-genuine-photograph-of-project-cafe--201598.phtml#comment[/url][/QUOTE]
This time with different color, and differently positioned/sized extra-tacky etched-for-some-reason Nintendo logo.
Also, is it me or does the camel toe micro-DVD tray keep getting smaller with each "leaked" picture?
[QUOTE=Cosmonaut X]I was quite surprised that the box designs were so close in the first place. I could understand wanting to stick with the hardware design but to just flip the box template and use slightly slimmer cases?
It doesn't help that none of the shops here in the UK have separate 3DS sections - DS and 3DS games are all just slotted into one area. I wonder if it's a deliberate strategy on Nintendo's part, but I can't really see the benefit.[/QUOTE]
Yeah, quite puzzling honestly.
herzogzwei1989 said:Why does it seem like there's so little hype for Skyward Sword compared to that for Twilight Princess? I find myself not at all hyped for Skyward Sword. I think it's the lack of epicness in the two trailers released so far. I hope E3 changes all that, but I cannot help but to think of the possibilities for Zelda Cafe in HD and get excited for that, even though I should be excited for Skyward Sword. Anyone here feel the same?
DragonKnight said:Old picture is old. An can we lock this thread? I keep on thinking that a new promising leak has...leaked
Jocchan said:This time with different color, and differently positioned/sized extra-tacky etched-for-some-reason Nintendo logo.
Also, is it me or does the camel toe micro-DVD tray keep getting smaller with each "leaked" picture?
Yeah, quite puzzling honestly.
Father_Brain said:If they believe they can draw in casuals with a Spruce Goose iPad/DualShock hybrid, regardless of whatever other bells and whistles it has that we don't know about yet... well, I've been wrong about these things before, but I'm just not seeing it.
NEO0MJ said:I blame the lack of SS on how disappointing TP is, and how SS doesn't seem to add anything new other than motion plus.
This pic should be added to the OP of every Cafe' thread, and have the title of each thread include "see OP first".