The only glitch I encountered was early on, right before getting the saw.Stumpokapow said:I experienced a glitch here where the lantern didn't spawn and I had to exit to the menu and reload my game :/
Rez said:I'm disappointed in this game.
There's no sense of forward momentum, no sense of skill progression and no sense of exploration. The controls are unbelievably poor in really annoying, easy to fix ways (like, say, Darksiders). I mean, really? You're going to leave the left trigger boundless for the first 50% (where I'm up to) of the game and make the right and left bumper do the same thing when there is a clear lack of button space as it is?
I don't know. Coming off of the excellent Bastion and From Dust, which I felt really nailed the fundamentals of -- uh -- game design, this feels closer to something like Ms Splosion Man, a platformer that somehow managed to ship with little to no sense of how to project the essentials of movement and player-position to the player. At least Ms Splosion Man had a sense of forward momentum and purpose. Twisted Shadow Planet is just a whole lot of nothing.
I don't consider my standards to be exceptionally high, here. I don't think I'm out of line to expect game developers to deliver on Game Balance 101.
Stumpokapow said:I finished the game this weekend and while I felt a lot more positive about it than you apparently are, the more I reflect on your words, the more I find myself not being able to disagree with any of them.
Mollymauk said:I beat it last night. It was pretty decent. Wasn't mindblowing.
One thing I couldn't figure out though...
How do you get to the bottom left part of the water area? I could never get down there against the current and I tried every power. :/
Grisby said:Is there a point of no return? I'm near the final area on the map and have 1 more upgrade to find along with some concept art.
Also, how on earth do you get to the small spot area in the most upper left portion of the map?There's a gear that changes your point of view but I couldn't find any use in it.
INTERNET said:Skirt the edges of the marked area, and you won't trigger anything, and just push your way through where you think you need to go.
OnPoint said:Major Nelson outed this game's first piece of DLC
Insanely Twisted Shadow Planet: Shadow Hunters
It's coming on Sept 13 and costs 400 points.
Following the elimination of the shadow plague from the infected planet, you and your alien compatriots are going on the offensive to find and eliminate the dark threat. The dark plague has taken refuge in a belt of asteroids located near the planet, and in the DLC, you and up to three other shadow-fighting compatriots will take to the belt to find and drive back your mysterious adversary.
Every excursion will be unique, and the game will draw a new map every time you play. The environment is populated with enemies, health spots and recharge stations by a set formula, which is determined by the same engine that draws the map. Recharge stations? you may ask. You mean those save points from the main game? Not quite. This time around, youll be packing serious heat in the form of a bomb that is meant to be dragged deep into the heart of the asteroid and detonated. The problem is that the bomb has a fuse and these stations are the only thing will refresh the timer to allow you to dig deep enough to blow up the whole asteroid.
The maps will all feature choke points that signal imminent boss battles, which will also appear in a random order. Theres no word on how many new bosses will be added in the DLC, but expect plenty of new experiences.
I loved those. I'd play a whole game based on that mechanic and those physics alone.ced said:I loved everything about this game expect those f'n rocket tubes, about made me quit on every one.
FerranMG said:Loved the art style, but not the powers/weapons. I felt the progression was not very good, and I didn't feel compelled to revisit areas left to discover whenever I got new powers.
FOR IMMEDIATE RELEASE
Seattle, WA, October 2011 Shadow Planet Productions is pleased to bring Insanely Twisted Shadow Planet's first Game Add-On, Shadow Hunters, to Xbox LIVE Arcade.
Shadow Planet Productions' partners and creators of ITSP, Michel Gagné (Gagne International) and Joe Olson (Fuelcell Games), are confident that this addition will further enhance the player's experience and expand upon the narrative of the main campaign, as well as give an opportunity to tackle new challenges alone, or team up with your friends locally or over Xbox LIVE on your quest to eradicate the remnants of the invasive shadow virus.
This new mode begins with a cinematic that picks up exactly where the final scene of the main campaign left off. In a nearby asteroid belt, the Shadow Entity still thrives, and the player must clear these asteroids of the nefarious infection before it begins to spread again.
Shadow Hunters won't be more of the same, said Gagné. I'm really happy that we were able to further the story, push the art in a new direction, and create a potent gaming experience. We took the best aspects of ITSP while exploring new ideas. As far as I'm concerned, Shadow Hunters may very well be the most exciting part of ITSP.
The whole team has really outdone themselves on Shadow Hunters, says Olson, CEO of Fuelcell Games. We started with the exploration and puzzle elements from the Campaign and incorporated those with the procedurally generated level and fast paced decision making elements from Lantern Run, then pushed these ideas even further to create a challenging and addictive new game mode in the Insanely Twisted Shadow Planet universe.
Shadow Hunters is for 1 to 4 players and will be available on Xbox LIVE Arcade on October 12th, 2011, for 400 Microsoft Points.
Official Trailer is veiwable at: http://youtu.be/PbHencDiTFs
For more information on Insanely Twisted Shadow Planet visit www.insanelytwistedshadowplanet.com or the official blog at http://michelgagne.blogspot.com.
Just finished this, I was really looking forward to it....
...but it's just not very good.
I didn't understand the lack of music, particularly on the boss-battles. It had almost no drama. It just felt like a shrug when the game finally came to an end. And oh god the electric section was just so boring.
I own this game, just haven't gotten around to playing it yet...now I'm sad I was looking forward to it.
Completed it yesterday and loved it. I'm starting Shadow Hunters DLC tonight.
Using a gamepad is probably a must. Navigating tight passages with a keyboard doesn't sound feasible at all to me.I just got this from Steam. Would you guys recommend using a controller or keyboard + mouse should cut it?