MALpractice311
Member
When you make the same game every 6 months, people are bound to get bored.
When your games consistently go on sale for 25% to 50% off 4 to 8 weeks after release, people are going to stop buying on release date.
When your digital rental service costs a few bucks a month, people will eventually learn they can subscribe for a month at a time, play your new releases and then immediately unsubscribe.
When you intentionally make your lead female character uglier than the actress who provided voice and mocap, you might avoid upsetting a couple dozen game journalists and a few hundred easily offended people who live their lives eternally on Twitter, but you immediately turn off the mainstream audiences that actually buy games.
All of these factors were bound to eventually catch up to Ubisoft.
When your games consistently go on sale for 25% to 50% off 4 to 8 weeks after release, people are going to stop buying on release date.
When your digital rental service costs a few bucks a month, people will eventually learn they can subscribe for a month at a time, play your new releases and then immediately unsubscribe.
When you intentionally make your lead female character uglier than the actress who provided voice and mocap, you might avoid upsetting a couple dozen game journalists and a few hundred easily offended people who live their lives eternally on Twitter, but you immediately turn off the mainstream audiences that actually buy games.
All of these factors were bound to eventually catch up to Ubisoft.