Black_Stride
do not tempt fate do not contrain Wonder Woman's thighs do not do not
Putting useless (doesn't bring anything new to the table) sht into games is called bloat. I'm against that. I happen to think one could better use resources elsewhere.
And realize your argument is just as effective used against your stanceAS (again) you're basically saying I'm for putting useless shit into games because you don't have to use it and it isn't used much anyway.
And I am very much against putting 100 guns into a game that behave largely the same way. It's not real choice. It's just noise.
the pack vs box option in BF4 was mostly not a real choice either. iirc quite frankly I mostly just revived people because why bother healing them when you can insta-revive and when people auto healed back anyway.
But ok you're for just putting garbage into games that doesn't offer real choice or meaning. More the better.
I'm much more for less is more. I can see some point in having some (superficial) choice in types of sniper rifles. But it really doesn't add anything to the gameplay to have 100 different types of sniper rifles. It becomes more about fashion than form and function. That's when I think they lose me.
YOu're arguing more from a fashion (and fashion is fun) perspective.
I'm arguing more from a gameplay and real choice is fun perspective
Reverse dolphin is better than walking backwards and going prone. (its one action instead of two)
Rolling keeps your momentum if you are running towards an object.
High mantle give mopre variety to map design and lets you sneak up on people who think a ledge is too high to mantle.
Sliding is excellent for last meter ducking to cover.
Crouch run bemuses me that it wasnt always a feature.
Leaning around corners was common place in FPS games, i dunno where it went but enhance movement brought it back.
How are any of the enhanced movement features fashion
They all add to gameplay.
If you didnt use them thats on you when someone gets you or the objective cuz they are using the features the game offers.
Again options.
They dont make the gameplay wonky as you said, they expand it.
P.S
The pack vs box was absolutely a choice.
The box was slower but healed more people, if you were a tight squad it made more sense to keep your squad mates topped up health wise and they never leave the fight, a box was too slow for that.
Using the defib took two fighters out of your combat effectiveness till they were back in action, assuming they werent downed somewhere where now both of you are dead.
Alot of players didnt use the pack because they cared more about the points than actually keeping their squad alive.
But that doesnt discount the packs usefulness because as I said, the speed of recover was greater and you could quickly get back into the action.