Introducing Battlefield Labs - Help shape the future of BF

Putting useless (doesn't bring anything new to the table) sht into games is called bloat. I'm against that. I happen to think one could better use resources elsewhere.

And realize your argument is just as effective used against your stance ;) AS (again) you're basically saying I'm for putting useless shit into games because you don't have to use it and it isn't used much anyway.

And I am very much against putting 100 guns into a game that behave largely the same way. It's not real choice. It's just noise.

the pack vs box option in BF4 was mostly not a real choice either. iirc quite frankly I mostly just revived people because why bother healing them when you can insta-revive and when people auto healed back anyway.


But ok you're for just putting garbage into games that doesn't offer real choice or meaning. More the better.

I'm much more for less is more. I can see some point in having some (superficial) choice in types of sniper rifles. But it really doesn't add anything to the gameplay to have 100 different types of sniper rifles. It becomes more about fashion than form and function. That's when I think they lose me.

YOu're arguing more from a fashion (and fashion is fun) perspective.

I'm arguing more from a gameplay and real choice is fun perspective

Reverse dolphin is better than walking backwards and going prone. (its one action instead of two)
Rolling keeps your momentum if you are running towards an object.
High mantle give mopre variety to map design and lets you sneak up on people who think a ledge is too high to mantle.
Sliding is excellent for last meter ducking to cover.
Crouch run bemuses me that it wasnt always a feature.
Leaning around corners was common place in FPS games, i dunno where it went but enhance movement brought it back.

How are any of the enhanced movement features fashion
They all add to gameplay.
If you didnt use them thats on you when someone gets you or the objective cuz they are using the features the game offers.

Again options.
They dont make the gameplay wonky as you said, they expand it.


P.S
The pack vs box was absolutely a choice.
The box was slower but healed more people, if you were a tight squad it made more sense to keep your squad mates topped up health wise and they never leave the fight, a box was too slow for that.
Using the defib took two fighters out of your combat effectiveness till they were back in action, assuming they werent downed somewhere where now both of you are dead.
Alot of players didnt use the pack because they cared more about the points than actually keeping their squad alive.
But that doesnt discount the packs usefulness because as I said, the speed of recover was greater and you could quickly get back into the action.
 
Reverse dolphin is better than walking backwards and going prone. (its one action instead of two)
Rolling keeps your momentum if you are running towards an object.
High mantle give mopre variety to map design and lets you sneak up on people who think a ledge is too high to mantle.
Sliding is excellent for last meter ducking to cover.
Crouch run bemuses me that it wasnt always a feature.
Leaning around corners was common place in FPS games, i dunno where it went but enhance movement brought it back.

How are any of the enhanced movement features fashion
They all add to gameplay.
If you didnt use them thats on you when someone gets you or the objective cuz they are using the features the game offers.

Again options.
They dont make the gameplay wonky as you said, they expand it.


P.S
The pack vs box was absolutely a choice.
The box was slower but healed more people, if you were a tight squad it made more sense to keep your squad mates topped up health wise and they never leave the fight, a box was too slow for that.
Using the defib took two fighters out of your combat effectiveness till they were back in action, assuming they werent downed somewhere where now both of you are dead.
Alot of players didnt use the pack because they cared more about the points than actually keeping their squad alive.
But that doesnt discount the packs usefulness because as I said, the speed of recover was greater and you could quickly get back into the action.


All those moves are gimmicky in BF ie fashion more than anything. And by the same token if you start adding a bunch of extra moves to your character and they become effective then you start turning BF into a fighting game or into R6. And it's not those games. You detract from what made BF BF.

And yes I know what the pack and the box did. But more the same difference for a game like BF. And even more so in a world of insta-revives and auto heal not to mention 15 sec or less spawning in on beacons and squadmates. You're just giving out healing. Do you want to constantly pass out healing manually but players heal faster. Or do you want to put out healing occasionally but players heal more slowly.
 
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All those moves are gimmicky in BF ie fashion more than anything. And by the same token if you start adding a bunch of extra moves to your character and they become effective then you start turning BF into a fighting game or into R6. And it's not those games. You detract from what made BF BF.

And yes I know what the pack did and what the box did. But basically same difference for a game like BF. And even more so in a world of insta-revives, auto heal not to mention 15 sec or less spawning in on beacons and squadmates.

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Okay im bored of this conversation.
Enhanced movement is in BFLabs hopefully it makes it to the final game.


Now lets get back to the hype and the leaks please.
 
I miss the picking up of (whole) enemy kits. It bugged they got rid of that mechanic in BFV and maybe in BF2042.

That was one of those mechanics that made BF BF. Made it fun. It was exciting to find an enemy kit at the perfect moment to kill a tank or place some c4 or find some ammo or a more useful weapon. BFV killed that fun. I forget what 2042 did. (because I finally voted with my wallet to not play an unfinished game.)

Even BF1 took a step to making it less fun by making it more difficult than it should have been, for my eyes at least, to find the kit on the ground. The kit blended into the environment too much/too easily because they started representing the kit by its main weapon and let it fly off the body. The technical achievement for programmers might have been cool and perhaps more interesting to see in action but it was less fun to play. Less fun to play 'where's waldo' while trying to locate a kit.
 
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8:42-8:47 of video just above.. game still has that blinding (nasty) 'white out' when you come out of a building even despite the small building and despite the small building having many large windows.


...map looks like Iwo JIma with today's equipment. not that exciting.

Doesn't look fun to drive the tanks in narrow rocky craggy paths (but ok just 1 map.) fighting over grey desert rock ...not doing it for me.

and i guess i'm old but constant explosions all the time and smoke ...that's what you end up looking at 24/7 in BF these days. And I was a serial smoker in past BF games . AFter awhile though I started to laugh at the fact that I play in smoke half of the time. ...don't need bestest graphics when you all looking at is smoke and explosions.

And the thought of brain dead teammates, non team players, players only interested in doing their BF homework assignments, no one trying to get more flags than they have, just musical flags .... that still scars. I guess those haven't healed yet.

that's my more positive outlook. based on the few minutes of video above.

PS. looking back over one's stretched out legs in ..prone gives me the heebie jeebies.
 
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These shitters won't deliver. Soon, you will be seeing the "TRUST US FAM", exactly what we got before 2042 release.

All the talent is at Embark Studios, and after trying Arc Raiders, they haven't lost it.
 
Direct links for over 50min gameplay full HD quality
They need to add more weight and make the recoil pattern more interesting, also the fidelity is somehow inferior to battlefield one/5 which is concerning since I expect brilliance from dice after last gen but it is an alpha....that being said a massive step in the right direction after bf2042 which was the first bf I didn't buy. Also controversial opinion buy I hope they add spotting back again, it made the battlefield more coherent and made snipers more useful for the team.
 
They need to add more weight and make the recoil pattern more interesting, also the fidelity is somehow inferior to battlefield one/5 which is concerning since I expect brilliance from dice after last gen but it is an alpha....that being said a massive step in the right direction after bf2042 which was the first bf I didn't buy. Also controversial opinion buy I hope they add spotting back again, it made the battlefield more coherent and made snipers more useful for the team.
I am with you but I think it's graphics and lighting tech looks much better than previous titles watch that 23 minutes Gameplay in this link and previous first map leaked gameplay clearly step ahead
 
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It's interesting.

Some clips I see, looks like an older BF title (in a good way) and other times, it looks like 2042.

I think it could be the color filter..and the maps not feeling so clean. Least when looking at the BC2 maps.
 
If you're expecting something completely NEW or INNOVATIVE, you're going to be disappointed, at most you'll get slightly better physics and that's it. When it comes to the gunfight, no one will care, they'll just be jumping and doing 360s like monkeys on the savannah. At least the game won't be disfigured this time, I think.
 
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