DJ Lushious
Member
Please put this game on my iPhone now.
Please put this game on my iPhone now.
I know what you mean. I've barely managed 105k, and felt pretty thrilled when I broke 15 giants over three wishes. Past 30k or so, the platforms just get crazy—too many things to bang your head on, etc.Anyone have any general tips for scoring high in RUA2? My challenges right now are Dash 13 Giants in a single wish and Score 175k over three wishes. I think my highest score is in the 90k range and I've only dashed 6 giants in a single wish. So, basically, I'm not even close to either of these challenges!
What are your preferred combos of unicorns, customization, and boosts? Maybe I just suck hard at this game, but I feel like I'm missing something....
Random quests confirmed...
What are some good, mindless games to play while listening to podcasts? I've been playing Temple Run, Fruit Ninja, Jet Pack Joyride, and the Stickman Golf games.
Your opinion contradicts so many others here. What makes it work? I've been holding off because I don't have more iTunes credit yet, and I thought I'd dodged a bulletconvince me otherwise.
25-30 hours. Definitely looking forward to that.
Flying is infinite once you reach it. I struggle to not hit 200k a wish now. I'm not sure how but I just don't die, it's a bit strange. Could go forever except I get bored and deliberately crash to end my runs. I'm solely playing it now to grind my last two achievements (1k hoops and 10k tears).I know what you mean. I've barely managed 105k, and felt pretty thrilled when I broke 15 giants over three wishes. Past 30k or so, the platforms just get crazytoo many things to bang your head on, etc.
I've been avoiding boosts (maybe I should look, but ugh! they cost so much, and hurt my pride besides) and I use UV N-7 with all the matching bits. I do slightly better without wings, I've found. Flying is just all kinds of fucked up. I've never even really determined if flying is infinite or not; I never live that long. Quintuple-jumping seems to work better for me.
"Will work on devices iPhone 4 and up and iPad 2 and up"
Does this mean no iPod touch?
Time to get an iPod 5th gen. They are awesome.
Are you using a slower-moving unicorn?Flying is infinite once you reach it. I struggle to not hit 200k a wish now. I'm not sure how but I just don't die, it's a bit strange. Could go forever except I get bored and deliberately crash to end my runs. I'm solely playing it now to grind my last two achievements (1k hoops and 10k tears).
iPad mini > iPod 5g, unless you wanna, y'know, listen to music and stuff.
IAPs are the third episode and currency. Currency which is earned ingame (and can be used to unlock the third episode).More impressions on HotD Overkill? Looks nice enough, but more than one IAP always make my bullshit alarm go off.
IAPs are the third episode and currency. Currency which is earned ingame (and can be used to unlock the third episode).
Crosshairs work alright to me. Though I'm one of those people who used to play HotD 1-2 on PC with a keyboard.Alright! Thanks!
But how are the controls? Seems like the control scheme I'd prefer is an unlockable (frenzy tap). Don't really want to control a crosshair in this.
UGH! I still can't do this. I've tried tuning my unicorn to slow it down a little, tried again with the flying, etc. I just keep smacking into the sides of platforms (or getting vaporized by a giant because I see that if I dash, I will smack into the side of a platform.) Presumably I could have time to deal with these, but I just don't seem to be able to make the requisite course corrections in the time between their appearance on the right edge of the screen and the time of impact.Flying is infinite once you reach it. I struggle to not hit 200k a wish now. I'm not sure how but I just don't die, it's a bit strange. Could go forever except I get bored and deliberately crash to end my runs. I'm solely playing it now to grind my last two achievements (1k hoops and 10k tears).
Are you using a slower-moving unicorn?
I'm using the UV N-7 etc. models for everything except the horn, which is the Chronoscopic Spike.
They're more tolerable in digital button mode, try that if you haven't. Definitely awful though.Weren't there people saying that Carmageddon had good controls? They're absolute shit!
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And I'm looking forward to Frozen Synapse, XCOM, Warhammer, and BG2 later on. All in all, this is shaping up to be a great year for iOS.
Wait...what? Is iOS getting a version of XCOM?
Wait...what? Is iOS getting a version of XCOM?
They're more tolerable in digital button mode, try that if you haven't. Definitely awful though.
Wait...what? Is iOS getting a version of XCOM?
Wait...what? Is iOS getting a version of XCOM?
Yep sure is. Same as console version too. Heard they may reduce the maps count though due to size of file. Other than that all the same. Simply can't wait. Awesome indeed.
Yep sure is. Same as console version too. Heard they may reduce the maps count though due to size of file. Other than that all the same. Simply can't wait. Awesome indeed.
I still insist that Impossible Road is THE game right now. Maybe all the arcade twitch people are gone now, but back in the mega-thread days this game would have been obsessed over. I've probably sunk 10 hours into it by now and just finally broke 100. It's basically two games: 1. Try to stay on the road. 2. Try to bounce back onto the road. Both require a lot of finesse. I'd take this over Super Hexagon at this point.
IAPs are the third episode and currency. Currency which is earned ingame (and can be used to unlock the third episode).
I still insist that Impossible Road is THE game right now. Maybe all the arcade twitch people are gone now, but back in the mega-thread days this game would have been obsessed over. I've probably sunk 10 hours into it by now and just finally broke 100. It's basically two games: 1. Try to stay on the road. 2. Try to bounce back onto the road. Both require a lot of finesse. I'd take this over Super Hexagon at this point.
I still insist that Impossible Road is THE game right now. Maybe all the arcade twitch people are gone now, but back in the mega-thread days this game would have been obsessed over. I've probably sunk 10 hours into it by now and just finally broke 100. It's basically two games: 1. Try to stay on the road. 2. Try to bounce back onto the road. Both require a lot of finesse. I'd take this over Super Hexagon at this point.
I really dislike it. It feels a bit like balancing an umbrella on your nose. It's not as intuitive and playable as something like Super Hexagon. Plus, there are a bunch of little aesthetic issues I have with it that I'm sure you and Jason don't give two shits about. I plan on coming back to it sometime this week, but so far, as both a huge Super Monkey Ball fan and top one-hundred Super Hexagon player, I'm not digging it.
Just finished Sorcery! App Stat says it took me 2h 27mins. I thoroughly enjoyed it, and really looking forward to part 2. I'm planning to do another playthrough at some point, as I saw many areas on the map that I hadn't visited.