For those that haven't figured out Star Command yet, someone else mentioned the only winning strategy, group 4 red shirts including your captain in a central area, away from the usual areas that get blown up, ie bridge, engine room (on the starter ship anyway), along with a healer, and just stay there. have a couple of engineers roaming to put out fires (mostly to stop all the slowdown and lag) and to use as fodder. At this point, once you can manage this, the game is basically a matter of getting good at the mini game.
Kind of disappointed, lots of pointless controls, such as panning to the other ship, for what reason I don't know. Odd choice to mix in 'high res' art with pixel art, makes the game feel rushed. Overall it was addicting enough for me to play it through, but game could have used a bit more time I think.
Kind of disappointed, lots of pointless controls, such as panning to the other ship, for what reason I don't know. Odd choice to mix in 'high res' art with pixel art, makes the game feel rushed. Overall it was addicting enough for me to play it through, but game could have used a bit more time I think.