I disagree, I think they took a winning formula and evolved it. Anything can be reduced it (just a shooter, just a platformer)… they basically came up with their own game. Bloodborne is measurably different from Dark Souls. Sekiro even more so, and Elden Ring is a culmination of everything.
They basically defined a whole new genre (Soulsborne).
Dont think they've evolved it.
Dark Souls 3 plays like DS2, that plays like DS 1, that plays like Demons Souls. Same cadence, same basic gameplay.
Bloodborne is DS, but a little faster and with focus on offense due to the health regen mechanic. Transformations and secondary weapon change are the only significant changes in terms of mechanics, imo.
Elden Ring is open world DS, man. It plays exactly the same. Everyone expected this and its exactly what we got. And thats fine, its still a superb game.
Sekiro is the only one of the formula that has really spiced things up. It's faster like Bloodborne, has a secondary weapon with the arm that you can customize, can use jump/double jump during combat etc.
Watching videos of Sekiro gameplay you can notice how deep the combat is. In comparison, every DS/ER combat video looks pretty much the same: memorizing enemy pattern, then rolling + light attack
Props for FROM for creating the "genre". But they should really spice things up sometimes like they did with Sekiro.
People arent bothered by this like I am tho, so I'll just accept that my opinion isnt popular.
To me its the same exact gameplay almost everytime, but with different bosses and different scenarios. But thats enough for most people.
Edit: Thanks for the gold,
RedPyramidHead
!