Many cards from the beginning of the last gen were still able to run late ps4 Xone games at similar or better quality/performance than those base consoles.No because people won't be able to run the games like PS5 does, using the same hardware 4 years from now.
4K wasn't used at all. The PS5 games he tested targeted 1080p in their 120fps mode. I think Dirt 5 was the only one that used DRS in 120fps mode and it varied between 900-1440p which GN clearly pointed out. In that case, GN used a GTX 1080 and clearly showed that the PS5 outperformed it. So how is he only showing results he "wanted" again?
HDMI cable to the tv. Still play mostly on consoles since I love gaming on the couch.
PS5 does NOT have a 1080p@120fps mode. Its 120 mode is reconstructed 4K from a native resolution way higher than 1080p, same as Series X, that's why there's no point in comparing it to the game running at 1080p on PC.
By the way, you can watch DF analysis or any other analysis you like, but even in that mode PS5 doesn't drop into the 30s. Only in 4K or RT Quality modes can dip to something close to 30 fps.
Is really that hard to see that Gamer Nexus bech is flawed?
A PC with same specs as a PS4? No they're not.Many cards from the beginning of the last gen were still able to run late ps4 Xone games at similar or better quality/performance than those base consoles.
I don't think it'll be any different for this gen.
Then why is DF telling me that Borderlands 3 targets a native 1080p@120hz?
"The big advantage in owning PS5 and Series X is the ability to leverage a high refresh rate display. To summarise, the resolution mode runs at 4K60fps on each, but the performance mode changes the console output to 120Hz - in this case targeting a native 1080p. This uses DRS as well to try and lock to 120fps and the lowest value I've caught is 1440x810 in cutscenes."
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Borderlands 3 tested on PS5, Xbox Series X and Series S - can next-gen sustain 60fps?
With PS5 and Xbox Series X in its hands, developer Gearbox's first port of call it seems is to give Borderlands 3 the n…www.eurogamer.net
Normal Mode: The standard way to play Devil May Cry on both PlayStation 5 and Xbox Series X systems is to use the normal mode, which operates with native resolution rendering at full HD - 3840x2160. It's an impressive boost over PS4 Pro, which used image reconstruction techniques to hit 1800p, with Xbox One X also using reconstruction to target 4K. Gameplay on the new systems is mostly at 60fps or higher, but there can be drops below - and cutscenes are especially impacted. In normal mode, Xbox Series X is consistently faster than PlayStation 5 but only in single digit percentage terms - around eight per cent.
High Frame-Rate Mode: This mode retains a 3840x2160 target resolution, but achieves it using image reconstruction techniques - effectively smart upscaling from a smaller native resolution. In fairness, Capcom's solution here is excellent and the increase to frame-rate is substantial. Across a range of content tested in this mode, both consoles delivered a 100fps average. However, the average does not tell the real story. Xbox retains an advantage in cutscenes and in some gameplay content, but again, the boost is typically small. Meanwhile, in many of the gameplay areas we tested, PS5 is significantly faster and more consistent that Series X overall. It's conjecture on our part, but there is the sense that there's a graphics API bottleneck here that impacts performance on the Xbox side in some scenarios, while PS5 simply powers on.
Ray Tracing Performance Mode: This runs at native 1080p on both platforms, with full ray traced reflections plus frustrum-aligned voxel fog, which transforms the lighting. Broadly speaking, dropping resolution allows RT to run at similar frame-rates to the normal mode, albeit with a big resolution penalty. In matched like-for-like content such as cutscenes, Xbox Series X enjoys a very small performance advantage - but this seems to be even lower than it was in the normal mode. And again, perhaps it's down to the dynamic nature of gameplay where like-for-like, pixel-for-pixel matched content is not possible, but there do seem to be some areas where PlayStation 5 enjoys its own tiny lead. The overall takeaway here is that both systems are essentially like-for-like.
Ray Tracing Quality Mode: This ramps resolution back up to 3840x2160, but it's using the same image reconstruction technique used in the high frame-rate mode in order to boost performance. The impact of RT is pretty large, however, and much of the experience plays out beneath 60 frames per second. On paper, Xbox has a lead - but it is vanishingly small - and in matched like-for-like content, PS5 actually manages to match Xbox performance for much of the duration, while in other scenes it's just 2-3fps behind. However, while difficult to pinpoint exactly owing to the lack of exact like-for-like gameplay, Xbox's gameplay performance advantage seems to open up here
I wasn't talking about Borderlands 3, but DMC V, where a 1060 crushed the PS5 according to Gamer Nexus.
You can see all the modes available on PS5 here. Which ones can drop anywhere near 30 fps?
Who said anything about 30fps? This was about GN comparing PC to PS5 at 120fps? Borderlands 3 was one of the games compared. It is not uncommon at all for different hardware to perform differently on different games. Like I said, he clearly showed PS5 outperforming a GTX 1080. If you want to focus on one game and one card then you are not looking at the entire analysis at all.
Dunno what the "same specs" are since there's usually no perfect equivalent, but heres a card from before the ps4 came out running rdr2 at settings even higher than the consoles at 30 fps.A PC with same specs as a PS4? No they're not.
Show me a PC from 2013 that has the same specs as a PS4 running late gen stuff.
If we consider the RAM alone it couldn't be done.
They aren't because, if you have the money, there's no reason not to upgrade to get those higher settings and extra fps.If it was possible, everyone would be still rocking their 2013 PCs until last year.
They tricked the measurements by unlocking the framerate and lowering the details on the PC for reasons... They made digital foundry look good on this one.My PC is an i5 6600K + GTX 1060, so yes, my PS5 is way more powerful (unless you are Gamer Nexus, whose GTX 1060 is way more powerful than a PS5 for reasons I still don't even fathom).
Dude, did you at least watch the video?
According to GN PS5 dips to 34 fps. That's why I asked you (and ask you again) which mode of all available on PS5 you think he's using to make the comparison. I quoted all the modes according to DF in my previous message.
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Dunno what the "same specs" are since there's usually no perfect equivalent, but heres a card from before the ps4 came out running rdr2 at settings even higher than the consoles at 30 fps.
Dude.....GN spent an entire segment discussing the 1% lows, something DF doesn't include in their analysis at all.
Timestamped
So explain how his analysis wrong.
we were talking about current hardware and now you're talking about hardware with """similar""" specs to the ps5, ok.The point is, consoles are optimized and coded to the metal. If you get a similar spec PS5 PC now, it will not be running the same games as a PS5 4 years from now.
So explain how his analysis wrong.
They tricked the measurements by unlocking the framerate and lowering the details on the PC for reasons... They made digital foundry look good on this one.
My living room PC has an old core i7 with a 1660 Super and it's not even close to the PS5.