I platinumed Jak & Daxter last night. Here are some thoughts:
- First of all, easiest platinum ever. I naturally don't move on from an area until I've collected everything I can see, and I can only think of 4 orbs, 1 fly and 2 power cells in the whole game that are actually hidden, so the last 10 minutes just popped all the collection trophies at once, then the final boss and the plat.
- I never noticed any effects missing or anything. But I didn't stop and stare at the sky like I did on PS2, so I don't know if I would have noticed the sun missing until I saw someone point it out here. The game looks solid. It's not particularly gorgeous (the modelling and animation are nowhere NEAR the standard in the sequels, and look more like an advanced Crash Bandicoot), but it does the job and stays consistent throughout the entire game, with a solid framerate. There are some bugs with the scenes where you free the sages, but they're a 2 second annoyance at most. I completely forgot it was in 3D until the last hour, so I never tried that out. Without 3D, though, the port is pretty average. It doesn't make the game any worse.
- The game feels like a true classic. The gameplay and visuals hold a kind of timeless quality, and it's always throwing neat little touches in that it's easy to tell were mindblowing at the time. The weighty "oomph" as Jak lands on a rope bridge, the erradication of loading times, the day/night cycle and the minigames are all impressive in an "I can't believe this thing is over 10 years old" way. It feels like playing a game from a Golden Age of gaming. Compare Crash 3 to J&D and you'll get a real appreciation for the advances Naughty Dog made when moving to PS2.
- However, gaming has moved on a lot since this came out, and there's a lot of really frustrating things about this that have since been killed off in modern game design. Only really being able to move the camera left and right is fucking criminal, and the FOV is so small you can barely see anything. Jak's momentum is all kinds of wrong when on a moving platform, and the checkpointing can be brutal. Those 4 issues made Gol's Citadel a real pain in the dick. Up until then, I was in love all over again, but the frustration I had getting through that dampened the whole experience for me.
- There's not much to the game at all. I think I played for 8 hours total and everything's done. There's no reason for me to go back, except maybe to do it all in 3D, but I don't think that's a big enough draw.
Mixed feelings, then. After grinning and feeling like I was 13 again for the first 3/4, the endgame annoyed the shit out of me, and I've no reason or desire to go back.