profit and revenue is an overrated retarded metric if you’re not taking in to account inflation, overall size of the market, people’s average disposable income etc.
‘The PS5 is going to be more profitable compared to all of these consoles that launched 15-25 years ago’
No shit. You’ve got 50m people paying to access their own internet connection.
So if we can't use profit and revenue what can we use?
We can use magic fairies and unicorns instead of profit, revenue or active users to analize their success.
We can also say that this graph instead of being revenue and profit means how doomed and dead they are.
It's not just people on here, Nintendo themselves consider Bayonetta 3 a first party game and its sales are counted as first party sales.
Same for Astral Chain, and at launch the IP ownership was split 50/50 with Platinum. Nintendo considers Marvel Ultimate Alliance 3 as first party and Sony considers Spiderman 2 first party, but those IP are owned by Marvel.
That just makes discussions very very confusing imo. I’d personally just view MLB The Show as a first party Sony titles getting released outside of their own platform. And if Sony didn’t publish any of their games on PC themselves I’d still view those games as Sony first party game releases on PC.
There’s way too much variability in that definition to be meaningful when comparing output.
First party game just means "a game published by the platform holder" everywhere: Sony, Nintendo, Xbox, Steam...
In some cases the platform holder owns the IP of the first party game and in others don't. In some cases the first party game is an internally developed first party game and in others it's a second party game (meaning, the lead development studio of a 1st party game isn't owned by that platform holder).
This is not an opinion, it's how the industry considers it. It is what it is, period.
You may think that a dog is a horse, but it isn't. A dog is a dog and a horse is a horse. They are not the same animal. You may say a dog is a horse, but will only mean you're wrong. A dog isn't a horse.
I just hope they wouldn’t fall into the mistake of converting their current first party devs specializing in established non-GaaS IPs into GaaS factories.
If Sony wants GaaS, they should expand, hire, and buy dev teams specializing in GaaS.
Sony's single player teams continue doing their stuff. They expanded with hirings and acquisitions, plus made 2nd party deals for their GaaS.
As an example, TLOU Online was being made by expanding their MP team. While at the same time they were working on two new SP games, one of them started shortly after releasing TLOU2. It's the first time ND has been working on 3 big new games.
Same goes with Guerrilla: they expanded hired back their Killzone 2 MP director (who worked in Rainbow 6 Siege) to direct Horizon Online. At the same time, other teams were working in HFW/Horizon 3 and another one codeveloped with Firesprite Horizon CoM.
Firesprite is working on a MP game -pretty likely GaaS- having highly expanded and working also at the same time in Horizon CoM and in at least a dark horror adventure.
They acquired Bungie, Firewalk and Haven. All 3 with a ton of staff who released top grossing GaaS and top grossing new AAA IPs, and all 3 have been expanded since then.
Polyphony also expanded and how has four offices: LA, Amsterdam and two in Japan. They have a team working in the next game and another one working in post launch content of the previous one.
They also signed 2nd party GaaS titles like Helldivers 2 and the Deviation game.
They basically expanded all their teams, including the non-GaaS ones from places like SSM, Sucker Punch, Insomniac, Housemarque, Bluepoint, Team Asobi, XDEV etc.
People have to come to grips with the possibility/likelihood that this market becomes 90% GAAS in a few short years.
Big publishers focusing on the 10% will be correctly labeled idiots when that happens.
People don't want live service games anymore. The market is oversaturated with them. Even kids, it's not like they'll be able to ask for money for many games at a time.
The majority of the game revenue already comes from GaaS titles. And the majority of players play GaaS. Mobile alone already has like half of the market and it's mostly F2P (so GaaS). The top grossing PC, console and mobile games are GaaS. The gaming revenue from add-ons (so, mostly GaaS) has been increasing since several years ago, while the revenue from game sales has been decreasing.
These are all facts.
Why do you think Sony has been dead silent this gen?
They haven't. They annonced and released a lot of first party games and 3rd party exclusives, many accesories (like PSVR2 or PS Player and many more) and PS+ improvements, plus movie and tv show adaptations of their gaming IPs.
Why do you think Jim Ryan left?
He retired because he's old (and rich). Already broke most of the records he could break, and left the business in a growing trend in many areas -all of them with record revenue and profit numbers-, including some new ones to expand ther business. All this growth will help them break the remaining couple records he didn't break.
His bet into Live Service is not working
First, it wasn't his bet. Andrew House (and later Kodera), Shuhei Yoshida and Shawn Layden were the ones who started to work on their expansion to GaaS and PC. Jim Ryan only continued the work, hired or acquired some experts, grew all the teams and killed the ones who didn't look good.
MLB, Gran Turismo, Destiny and Helldivers are the first 4 big successes of that GaaS strategy. And very likely more like Concord and Marathon will also be very successful too very soon.