So, was my impression at least close to reality? I tried to watch as little as possible, but i thought the exploration "dna" of this game was similar to the one in Shadow of the Colossus.
Since the exploration in SotC (as pointless and as aimless as it may be) was one of my favorite experience in gaming, i'm naturally drawn to this, but i'm unsure yet.
Anyone here played both games?
In particular i'm referring to the calm, awe inspiring sense of mystery, induced by the lack of informations and solitude (that instead populate every other free roam, from Red Dead Redemption, to Skyrim, constantly throwing stuff at you).
It seemed something present here, too.
In SotC it perfectly gave you the idea of a remote, uncharted land, froze in time, communicating it without words.
I've played both. I will say it is probably the closest comparison we have that makes any sense, but again such comparisons really do this game an injustice. There is nothing else like it out there, period. "Exploration" has been redefined here, and the sense of crushing isolation mixed with astonishing beauty and one of the most elegantly refined narratives I've ever seen in a game (GAME DEVELOPERS: THIS IS HOW YOU TELL A GAME STORY. Note, it does not even require words: show, don't spell out every little fucking detail of your bloated, uninspired movie story wannbe self-parody. Whatever one thinks of how original this tale is, the details of it are dispersed in a way that is immediately engaging and mysterious, enlightening the mind and forcing one to wonder what lay next in the best sense. Interpretation is key. Even the simplest of stories can be wonderful if it is told in a way that makes the player feel like he is apart of the the unfolding narrative, that you are almost forming the image of said story as a shadow of your own imagination, a reflection on who you are. It's a feat. It's a fucking milestone.) make it stand alone among works on game consoles... and PCs, for that matter. Like some cliche P.O.D. song, it actually does stand alone.