SpartanN92
Banned
We just can't have a simple shoot and loot game can we?
We just can't have a simple shoot and loot game can we?
We just can't have a simple shoot and loot game can we?
I'm not so sure. I'm sure there are examples of empathy and caring in war-torn situations, but there's also an awful lot of suffering, and abuse of power, and dog-eat-dog. And even a war-torn situation doesn't really equate to what happened to society in the Division. It would be a very scary place.
Nothing is simple. Everything has meaning. You can try to be attentive to the cultural forces acting upon you and swirling around you, or you can just enjoy things on a surface level without ever reflecting on them. But be aware that the latter is a complicated value system in itself. There is no Archimedean point in culture.We just can't have a simple shoot and loot game can we?
It might not be actively pushing a right-ist agenda, but mocking their own authoritarianism doesn't invalidate the article's points, which are rather more nuanced than that, not least that you pretty much just slaughter poor people.
Whereas they could easily have had middle-class and rich people enemies - for example rich people deciding this would be a good time to "hunt the most dangerous game" - it's an action movie classic - they'd make good elite enemies.
We just can't have a simple shoot and loot game can we?
We just can't have a simple shoot and loot game can we?
The author even admits that this whole dangerous ideology he's sniffed out is likely to be ignored by players. This is just another variant of "video games cause violence", except now we're talking about regressive political ideas swapped in. This game isn't going to turn people into Trump supporters, anymore than Nolan's Batman did.
One can still criticise something when it's precisely what you expected. It doesn't make a criticism invalid in any way.Its a fucking Tom Clancy... what did people expect?
Take whatever you want out of it--but allow people to criticise and analyse as well.We just can't have a simple shoot and loot game can we?
This is asinine. Nobody is arguing that it'll change your political ideology. Literary analysis has existed forever, and it's an important way to create context for the society that the literary work was created within. Very few things are going to brainwash you, but the general level of accepting certain things can be used as a starting point for addressing actual systemic problems.I think this is a good statement. Doom doesn't turn you into a murdering pyscho anymore than this game turns you into Glen Beck.
Doubling down on your ignorance? You just keep proving you lack perception and critical analysis skills. I invite you to educate yourself.
But, you do have that - the cleaners are pretty much your middle-class and business owners, if you listen to their dialogue. You're skewing the game to fit your argument. The only people you can actually kill in the game are engaged in illegally activities. When you face a certain faction, there is plenty of commentary regarding their class and issues if you just listen.
We just can't have a simple shoot and loot game can we?
what?People in the US riot over the death of career criminals.
The Divisions starting-level enemies are the Rioters. Thats a loaded term to start with, given the complicated history of labeling black protesters rioters in order to violently suppress them. Given that label, it will probably not surprise you that these enemies are dressed in hoodies, ball caps, and often sport bandanas over their faces. Their dress is Blood red.
These visual cues -- plus names like Lord of the 212s and Five-0 -- code them as African-American street gangs. They look like the Facebook pictures that spread after police shoot a black man under questionable circumstances. Even if this similarity is unintentional, its hard to mow down waves of Rioters without it turning your stomach. In post-Ferguson America, a game where tactical teams -- with no official oversight -- clean up the streets by gunning down people in hoodies is difficult to dismiss as fantasy entertainment.
This uncomfortable streak extends to other enemy factions like the Rikers and the Cleaners. The Rikers are escapees of Rikers Island, and take revenge on society by capturing, torturing, and killing anyone wearing a uniform. Their leader LaRae Barrett is a violent woman who gives rousing speeches about striking back at the society that victimized them. The Cleaners are a band of city employees gone awry, who attempt to eliminate the infection by torching anyone, or anything, they suspect might be infected. Cleaners speak in blue-collar New York accents, like a bit-part cabdriver in Seinfeld. Their transition from municipal employees to a fanatical religious cult is a leap of imagination I wont go into.
In other words, most of the enemies you face in The Division are the domestic boogeymen of American conservatism -- poor African-Americans, prisoners, and public sector unions. Looked at this way, The Division suggests that law enforcement is the only thing holding prisoners, the poor, and workers in check. When that fails, the world descends into chaos.
While its easy to think of The Division as based on the 9/11 terror attacks, Id argue its more consistent with Hurricane Katrina. The parallels could fill an entire article -- the joint relief agency/military response, homemade help banners, stranded civilians, shelters, and struggle to restore utilities -- but the most pertinent are the reports of rioting. I say reports because its now taken for granted that initial rumors of looting and violence during the hurricane were overblown. While some people did steal TVs, most of the thefts amounted to desperate people scrounging for supplies.
In other words, the poor, imprisoned, and disenfranchised are the overwhelmingly victims of violence in disaster situations, not the perpetrators. Forget thoughts of rioting and escaped prisoners -- theres much more danger in police overreaction, media rumors, negligent officials, and armed vigilantes.
Which brings us back to The Division, and its match-for-match enemies in the Last Man Battalion. These are both armed security officials whore loose with their guns, trying to rebuild the city on a foundation of bodies. Theyre the most dangerous thing in Manhattan, and the game acknowledges that, suggesting that extrajudicial power is only a problem if its in the wrong hands.
People in the US riot over the death of career criminals. They riot when their guy is losing the election in a country that practices democracy.
The author even admits that this whole dangerous ideology he's sniffed out is likely to be ignored by players. This is just another variant of "video games cause violence", except now we're talking about regressive political ideas swapped in. This game isn't going to turn people into Trump supporters, anymore than Nolan's Batman did.
Enemies include anyone who might take their own survival into their own hands. Within the first five minutes of the game youll gun down some guys rooting around in the bins, presumably for looting or carrying a firearm.
I'm sorry, but this article is a joke.
Do keep taking it seriously and saying this is the kind of journalism we "'need", though.
I actually laughed st some of the shit written in there.
What happened in The Divison is very similar to a number of historical events, and in absolutely none of them did anything like The Division happened. Either society totally collapses - which would mean no gangs, indeed most people would just die pretty quickly, or society unifies under some kind of leadership. The whole bullshit where you have people looting electronics and stuff? That'd have long-ceased by the time the game is set in. People aren't stupid - they know survival matters more than a free TV or whatever.
That's why this game just needed zombies and other beasties as the bad guys. At least we wouldn't be shooting at U.S. citizens all day long.
which career criminals
Analysis is for nerds!
Brilliant insight, thank you.its a loot and shoot game, its not trying to make a statement, its trying to present a cool idea as a setup to create an interesting environment to....shoot and loot things.
if it was claiming to be a story heavy game or even leaning in that direction i guess this stuff is warranted but as it is i feel like its equivelent to looking for heavy political themes inside 'blues clues'
"Hes blue, like democrats. behold the face of socialism"
its not that the article is wrong, it just feels like if youre looking for heavy political commentary inside this game youd look for it inside the types of happy meal toys mcdonalds gives out too. youre not wrong for doing that and finding some themes....but....why are you doing it in the first place?
dude what? could you be more condescending? i wasnt coming at you in anyway. or the article.
your responses have been "lol, no" and that. to one post. thats not how you discuss something with someone thats how you just act like a dick.
On a more intelligent tangent, thanks for the article, OP. Sharing and discussing it with several colleagues now.
This is not what this is.
And if it were, it would be a really bad one.
This is really stupid and trying.
First off, go walk up to those gun totting guys and don't open fire. What happens? Oh, that's right. They open fire on you. I guess they're not just innocent looters after all. So my survival is cracking a shot off at those "enemies" myself.
Seems to me you're describing the situation in the game - the process of society unifying under some kind of leadership. It's foolish to think this process would be peaceful and bloodless when society has completely broken down, and that there wouldn't be people looking to take advantage of the situation.
I'm not so sure. I'm sure there are examples of empathy and caring in war-torn situations, but there's also an awful lot of suffering, and abuse of power, and dog-eat-dog. And even a war-torn situation doesn't really equate to what happened to society in the Division. It would be a very scary place.
It's a well written article, that's for sure. Shockingly enough you can like this article and still enjoy playing the Division. It's not mutually exclusive.
Which career criminals?I think only left-wing lunacy would conclude that any organization other than the military would have the funding and know how to preserve civil obedience amidst such chaos. People in the US riot over the death of career criminals. They riot when their guy is losing the election in a country that practices democracy.
Well, don't come with the condenscending tone, then.Except it is. You just don't agree with it. Don't be obtuse.
This is really stupid and trying.
First off, go walk up to those gun totting guys and don't open fire. What happens? Oh, that's right. They open fire on you. I guess they're not just innocent looters after all. So my survival is cracking a shot off at those "enemies" myself.
Which career criminals?
Well, don't come with the condenscending tone, then.
Crazy. If the game director was being honest when he said they didn't intend to make a political game, then he should have been more conscious of what his team was building.
I've heard nothing to support the "middle-class business owners" argument re: the Cleaners. Can you give me some quotes? Everything I heard said they were sanitation workers etc.
Also, there's a complete lack of New York's massive upper class in the bad guys. It's set on Manhattan. They should be there.
Brilliant insight, thank you.
On a more intelligent tangent, thanks for the article, OP. Sharing and discussing it with several colleagues now.
It's a well written article, that's for sure. Shockingly enough you can like this article and still enjoy playing the Division. It's not mutually exclusive.
Well, don't come with the condenscending tone, then.
That was you first, so I suggest you take a long look in the mirror.Well, don't come with the condenscending tone, then.
You are aware that your first post is still visible, yes?i think youre missing my point. but no one seems open to actually talking about it rather than just sarcastic drive by comments.