test_account
XP-39C²
What are these glitches?Lince said:well with people hiding and glitching in base for body count and search & retrieve its bye-bye time for any kind of KZ2 serious competition, what a flawed game.
What are these glitches?Lince said:well with people hiding and glitching in base for body count and search & retrieve its bye-bye time for any kind of KZ2 serious competition, what a flawed game.
test_account said:What are these glitches?
You mean like jumping outside the map (or to an area in the map where you arent suppose to be able to reach/go to) so it isnt possible to kill that person?Cagen said:Going out of the map boundaries.
We had to stand around for 4 minutes while we waited for the round to end before they came back onto the map.
They were camping in their base.test_account said:You mean like jumping outside the map so it isnt possible to kill that person?
Ok, i see, but camping isnt concidered as a glitch though, at least not in my opinion.-viper- said:They were camping in their base.
They were hiding between walls for bodycount, but they were base camping for search and retrieve.test_account said:Ok, i see, but camping isnt concidered as a glitch though, at least not in my opinion.
Dirtbag said:on bodycount, all you need to do is get a few kills and never respawn when you die.
as far as holding the speaker in spawns, it should just reset to the middle the second it crosses into the spawn area... super cheap.
GG definitely fucked up there.
-viper- said:They were hiding between walls for bodycount, but they were base camping for search and retrieve.
Score 2 points on S+R, and then take the speaker and camp in the base, letting the turrets kill anyone who comes near you.
They were hiding once they got a few kills on bodycount to wait it out.
fucking ridiculous
Sure, if they went to an area in the game were you arent suppose to be able to go, like between two walls as you mention, then this sounds like glitching indeed, but not with just camping as it first was mentionedLince said:camping in their base yes, between two walls in a place you are not supposed to reach through a tiny crack somewhere with weird jump+crouch, yeah... let's call it "strategy" as they did...
as Viper says that was for bodycount, in S&R they didn't have time for the walls trouble so just hide behind some turrets back in base, such master minds !! (at Guerrilla I mean).
Best idea ever. :lolDirtbag said:on bodycount, all you need to do is get a few kills and never respawn when you die.
as far as holding the speaker in spawns, it should just reset to the middle the second it crosses into the spawn area... super cheap.
GG definitely fucked up there.
Dirtbag said:on bodycount, all you need to do is get a few kills and never respawn when you die.
I am not sure if that will become a big problem though, about people not spawning in Body Count. After have played over 400 online games in Killzone 2, i can not recall that i have played Body Count and where i couldnt find anyone to kill.icechai said:wow GG please look into this, that just becomes silly in bodycount. Speaker at least you might be able to get it bumrushing the base with a spawn inside, but for them to kill someone and suicide and not respawn in a clan match? wow...
Uh, you do know that there are like 3 turrets in a base, right? Plus you get three players armed with weapons.test_account said:Sure, if they went to an area in the game were you arent suppose to be able to go, like between two walls as you mention, then this sounds like glitching indeed, but not with just camping as it first was mentionedEDIT: I now see that comment was to the body count stuff only.
You can take out the turrets in the base though, and it is not like you are facing 3-4 turrets in the base at the same time, so it is possible to take out the turrets before getting killed. How long does it take befor those turrets respawn by the way? I havnt really thought about that before. You should have gotten a tactician to throw a spawnpoint very near their base, and then rush into their base
Base camping is perhaps some of the oldest things you can do in a FPS game. How do you solve this?
Cagen said:Going out of the map boundaries.
We had to stand around for 4 minutes while we waited for the round to end before they came back onto the map.
Not to mention it's not like you can just rush in, snatch the Propaganda and rush out. In the few seconds you have to stand over it to register, you're already pretty much done for.-viper- said:Uh, you do know that there are like 3 turrets in a base, right? Plus you get three players armed with weapons.
Rushing in like that is suicide. Chances are the turrets will drop you dead before you can do anything. Shoot them you're open to fire by the other players.
Ye, i know that, but what i ment to say is that these 3-4 turrets arent necessarily facing you all at the same time. They are spread alittle around the base. If you have 3-4 turrets facing you at once, then there is a bigger chance that you might get killed pretty quick.-viper- said:Uh, you do know that there are like 3 turrets in a base, right? Plus you get three players armed with weapons.
Rushing in like that is suicide. Chances are the turrets will drop you dead before you can do anything. Shoot them you're open to fire by the other players.
I would say that it might depend on how many people that are playing. If there are a few players who are playing, then this might be harder to rush the enemy base, that is true. But if there are many people playing, like 16+ people or something, then i would say that the chances are bigger to make a rush into the enemy base, if a spawn point is deploied close to the enemy base and if everyone on your team is rushing into the base that is.raYne said:Not to mention it's not like you can just rush in, snatch the Propaganda and rush out. In the few seconds you have to stand over it to register, you're already pretty much done for.
BruceLeeRoy said:Wow that's crazy I haven't run into anything like that yet.
I suppose you could.. Just use the S&D strategy of throwing a spawn point (or two) in the base and having people spawn as Assaults and clusterfuck away until you manage to get it out.test_account said:EDIT: By the way, i dont mean to say that it easy to rush a base just to point that out. It might be very hard, or near impossible, especially if there are few players that is playing, but maybe there is abit easier if there are many people who are playing instead? And it sucks when people are base camping and taking advantages of glitches in the games, i didnt mean to say anything against that either. So i think that these things are valid complaints. I just wanted to discuss if it was possible to rush the base and still survive, by doing different things like throwning a spawnpoint close to the base for example![]()
I've only heard of team kills in S&D so they could plant/disarm get their ribbons. Oh, and of course blowing up a teammates bot so they can use theirs. They've moved on to S&R now? :lolmrwilt said:Anybody else been team killed while delivering the propaganda speaker just so the other person could deliver the speaker instead of you? Happened to me last night. Freakin' moronic. :lol
Lince said:well with people hiding and glitching in base for body count and search & retrieve its bye-bye time for any kind of KZ2 serious competition, what a flawed game.
Good point.icechai said:well its a bit pointless to do it on public games right?![]()
sleeping_dragon said:+1 Killzone 2
+1PS3
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TEH-CJ said:Man every time i click on this thread its always about talking about online. isnt there a separate forum for that?
If someone wants to discuss the story or sp it always get left in the dust.
Dirtbag said:So did you have something to add?
TheFatOne said:You missed a clan game you dirtbag :lol
Dirtbag said:did we win?
I was busy making an investment in a future friendship.
Lince said:camping in their base yes, between two walls in a place you are not supposed to reach through a tiny crack somewhere with weird jump+crouch, yeah... let's call it "strategy" as they did...
Tempy said:Which level is this? If you can also point out the exact location then some collision can be placed there.
I have to disagree very strongly on that point. I played Veteran on my first play through and was bitterly disappointed with the SP campaign. I suspect Veteran difficulty was the culprit. I found the gun battles to be tedious and annoying rather than fun. The only parts I enjoyed were the sections where you were able to walk around without seeing any enemies (few and far far between); a rather poor reflection of either the game or the difficulty level I was playing on.TEH-CJ said:I recommend playing killzone 2 on veteran on your 1st play through to get the best experience possible. The ai and battles really shine on this difficulty.
Tempy said:Which level is this? If you can also point out the exact location then some collision can be placed there.
Already posted?9th April important news about the future of the KILLZONE franchise @gametrailers (from GG)
Raist said:Salamun Market. ISA base.
There hid in two spots. The crack between the walls, dunno, where exactly, I haven't seen it myself. The second one was behind a container, on which you can get by using a ramp. If you crouch and stick to the container's side, you can go under the ramp and hide behind the container. Both are in the base anyway, s oyou'd have to get through the permanent bots to get people hiding there, sucks.
Base camping should be made impossible by some way. It's fucking annoying.
edit: maybe this can help you a bit. For the second spot anyway. He hid there with the speaker
http://www.killzone.com/kz/tour_round_history.psml?kz_match_id=3229718&kz_file_id=2849826
edit2: Also, small question. Is taht normal that one of these guys managed to join the match AFTER it started? You can even see that he's referred to as"unknown" on the replay, so I guess that's not really normal.
jorma said:I think the unknowns are the ones that never registered on killzone.com. Normal games can obviously be joined mid game, dunno if clan games are supposed to be different.
you'd be surprised how effective a method this is.Dante said:Playing like crap tonight.
Gonna drink some beer and see if it improves my aim.
WretchedTruman said:you'd be surprised how effective a method this is.
Raist said:Dunno for the first part. For the second part, you can't join a clan challenge/tournament once it's started, I've tried a few times and it never worked.
been css'ing since i'm ps3-less againBruceLeeRoy said:Hey there you are. Where have you been?
jorma said:But what indicates he joined the game after it started? Seems like he is there from the start to me...
Raist said:Because we were already playing when a "dude has joined the game" notice popped up.
It can't even be explained by the fact that he could have joined the lobby at the last second, and then as it takes some time to load he joined while we were already ingame, because we were clearly 3vs2 when the game started, he hasn't joined the lobby at all.
Now I'm not saying there's some cheating involved or whatever, but I'm just curious as to how this can happen (it's not the first time I've witnessed it)
Kittonwy said:Report them.
jorma said:But what indicates he joined the game after it started? Seems like he is there from the start to me...