*The truth is finally revealed! | Gun Hit Results**
The results are in! Needless to say that the following statistics ARE accurate and have been tested/confirmed 3 times before i posted them here. I couldnt have done this without the help and GREAT patience of reefmad, thank you very much for participating!
Although there were some very accurate hypotheses on some of the weapons, others surprised us as much so to try them out another 4/5 times! From my experiences as a top 75 player on killzone 2, this opened my eyes to different weapons as well as techniques i would have never guessed myself! Needless to say there are new things i will be doing right after this post.
The stats will be posted in brackets of 3 , one on 100 hp (soldier), 200hp (assault), and 200hp w/Boost. We have not tried the Boost on 100 hp varieties because we have come to the conclusion that the boost class exactly DOUBLES your rate of regeneration. These shot measurements were taken at 1/2 second intervals and at this slow pace, we could not find a difference between non boost and boost with one of the soldier varieties, hence the irrelevant information being omitted. These measurement were not taken in exact hitpoint damage rather than the amount of bullets it took to kill at the said rate of fire.
Example Weapon: 2 | 4 | 6 - this indicated that this weapon performed at a 2 hit kill on a soldier, 4 hit kill on assault, and 6 hit kill on assault boost.
And now, without further adieu...here they are! *Drumroll*
M82 Assault Rifle : 4 | 8 | 10
STA-52 Assault Rifle : 5 | 10 | 13
STA-11 SMG : 7 | 12 | 18
STA-18 Pistol : 5 | 10 | 14 [This exeeds the limit of bullets in the clip, but has been measured at 1/2 second intervals BEFORE reloading and AFTER reloading]
M4 Revolver : 2 | 3 | 3
M224-A1 LMG : 4 | 8 | 10
STA-3 LMG : 4 | 8 | 10
STA-14 Rifle : 2 | 4 | 5
VC32 Rifle : 1 | 2 | 3
C4 Explosive [Direct Sticky] : 2 | 2 | 3
C4 Explosive [Detonation Range] : 3 | 3+ | 3+
VC9 Rocket Launcher [Direct Hit] : 1 | 1 | 1
M80 Rocket Launcher [Direct Hit] : 1 | 1 | 1
M327 Grenade Launcher [Direct Hit] : 2 | 4 | 4
LS13 Shotgun [Point blank 1m] : 1 | 1 | 1
LS13 Shotgun [Short range -10m] : 1 | 2+ | 2+
LS13 Shotgun [Medium Range +10m] : Inconsistent, Based solely on bullet spread.
On many weapons there were obvious readings, and other so surprising it made us do a double or triple test. These Weapons do deserve an overview of the test and are as follows:
ISA Rifle stronger than Helghast Rifle : CONFIRMED
Finally settles the debate over which is more powerful, but not which is better. The HGH Variety has a 50% Boost in rate of fire making it more deadly than the ISA Rifle assuming Both hit all times needed with no misses at FULL AUTO.
STA-14 Rifle doing 50 damage EXACTLY : CONFIRMED
50 Damage is substantial for one hit, and the most deadly part of all is that you only see the effects of bullet damages [White screen, vibrations] after 25 health so you will only notice a bullet hit, just like any other.
LS13 Shotgun Range factor : INCONCLUSIVE
Well that was a no-brainer wasnt it? Due to bullet spread and movements, positions and ranges, there would be no way to figure out for sure how this thing works. The only ting we can say for certain is that this weapon is 100% Effective if hit within 10m on a direct hit body shot assuming both people were standing still, REGARDLESS of circumstances regarding on health/class.
ISA LMG and HGH LMG Equal : CONFIRMED
Both have a damage performance of 4 | 8 | 10, The HGH weapon fires 2 at a time but has a very wide spread on full auto and is unable to have an iron sight. The ISA LMG Shoots single shots at a much faster rate with substantial comparative accuracy. Choose your pick.
Pistol is a piece of crap : CONFIRMED
5 Shots on a regular soldier and 10 on assault, not to mention a FULL clip + reload then 4 MORE for a boost Assaulter... The only thing i see that this is good for is headshot performance with the superior fire rate and accuracy over the M4 Revolver.
Revolver is Overpowered : DEBATEABLE
With a 2 | 3 | 3 Performance, it ranks second highest among the conventional weapons, second only to the sniper rifle! What it lacks for in clip size and accuracy, it makes up for with raw stopping power and a limitless supply of ammunition. Its either/or on this debate.
New finds:
Some weapons or use of damage was very surprising indeed!
C4 : 3 C4 Stacked on top of each other will kill any soldier at its maximum detonation range. If that clump triggers, its a surefire kill. Assaults however at its maximum range, does not get such stats, and even less for a Booster. I guess the bigger they are....
M327 Grenade Launcher : The little brother of the RPGs and main assault whore of the 6-shooter spam session, right? In the hands of a trained player, this gun can kill 6 people if on individual direct hits on soldiers! Not to mention the nades have as much splash damage ratio as the rocket counterparts.
There is also a very good observation made by reefmad about the aiming. When ZOOMED in, the nade will always direct hit on a stationary target when aligned with the vertical Line. When the weapon is zoomed OUT , its horizontal spread is measured by the Y Shaped tip, anything goes from there, so it explained why a lot of people dislike the M327. Also The gun works by lobbing grenades out like a ball pitch. We have tested and CONFIRMED 3 critical distances using each of the Weapons 3 horizontal lines at ZOOMED IN mode. Assuming the lines are exactly aligned on the targets NECK, you have the exact measurement as follows.
Y
_ -10m or less
|
_ - 20m
|
_ - 40m
These rating are guaranteed, if you are skeptical, please do not hesitate to try it out on a friend, you will be surprised how much potential the nade launcher has!
Medic Gun: What a fun one, eh? This is the most peculiar of all direct damage instruments as it does something different than conventional weapons at the assault stage, it gets MORE powerful.
Medic Gun [Torso] : 4 | 8 | 11
Not so impressive, but were we surprised to know this gun also does damage based off of HEADSHOTS as well!
Medic Gun [Head REIGON] : 2 | 2 | 3
.....What? This gun has better ratings than the LMGs! You do not have to have a DIRECT headshot with this gun, only shoot it around the general area of the head. Simply amazing.
Misc Observations : The shotgun is still a very unpredictable weapon indeed. Oh well. Torso Shots do the same damage as limb shots. There is absolutely NO diminishing in damage over any range, under ANY circumstance, with ANY WEAPON; pretty realistic, right? The medic gun has dual performances depending on what region of the body it hits , it takes off a FULL health bar on an assault at a head region shot. The medic gun also has an EXACT maximum range of 20.9m. Any more and it fails, really. We tried 21.
All in all this to my knowledge is the most comprehensive combat set of stats for weapons in KILLZONE 2, on a practical perspective. Looks like the [ooooo] Ratings bar on the FAQ has a few people misguided. If ANYONE has any discrepancies with the guide, please do not reply until you have TRIED the action under the SAME circumstance(s). If you would like to post more ACCURATE readings on the LS13 Shotgun, please do not hesitate to do so. We hope you have learned something here today, i sure as hell know that i did; And lastly, this could NOT have been done without the help and dedication of reefmad. My most appreciative "thank you" goes out to him.
Enjoy!
Message Edited by SyllableslayeR on 04-14-2009 02:21 AM