Caayn
Member
The PS3 scaler was gimped to only horizontal scaling.PS3 was a bit different, because it didn't have a working hardware scaler iirc.
The PS3 scaler was gimped to only horizontal scaling.PS3 was a bit different, because it didn't have a working hardware scaler iirc.
What game has...Should have made it 720p and locked the frame rate. Or, they should have lowered the background detail to achieve a steady 60 fps.
I can't believe they didn't improve the frame rate after launch
How do you feel about the Xbox One resolution threads? Good or bad news?Have we determined or not if this is bad news?
Lets be honest KZ2 and KZ3 look better
hell even KZ Vita looks more crisp.
KZ SF was rushed to market guaranteed you
The game looks better then the feb reveal in every way. Saying something dumb doesnt make it true. Launch vs Feb is a huge upgrade.
Have we determined or not if this is bad news?
A few days ago, without this new news, wouldn't this game still have been a testament to "what can be with closed hardware" or "console optimization"? At least in MP, is it now "rushed" or "unoptimized"?
Well, if really people believe ps4 can handle online the Kz engine at 1080p with 60 fps, they need to wake up.Have we determined or not if this is bad news?
You wouldn't have been fooled Leadbetter is the fool, 1080p is a video standard, this method of using the preceding frame is like mpeg GOP, are blurays not 1080p? you don't have constant i frames on any digital video, but it's still 1080p.
The SP does hit 60 in some rare situations. It probably could get pretty close eventually, just not in a launch title.Well, if really people believe ps4 can handle online the Kz engine at 1080p with 60 fps, they need to wake up.
Well, if really people believe ps4 can handle online the Kz engine at 1080p with 60 fps, they need to wake up.
A few days ago, without this new news, wouldn't this game still have been a testament to "what can be with closed hardware" or "console optimization"?
Variable framerate accompanied with constant lag due to SF's server issues isn't exactly what I call better performance. At the cost of the locked/sub-30, at least KZ2 and 3 got it's shit together more than SF did
I'm not surprise, I don't know for sure but I suspected there was some 'trick' behind.So you knew it was rendering under 1080p before this news?
A few days ago, without this new news, wouldn't this game still have been a testament to "what can be with closed hardware" or "console optimization"? At least in MP, is it now "rushed" or "unoptimized"?
No, it wouldn't.
Its exactly the same bar level lay out, instead of ending in 5 minutes it ends in 35. Graphically its superior to the reveal, models are higher poly and framerate is higher....Nah go see the FEB reveal moment and demo played in Jimmy Fallon, I was waiting to experience that and I bet you it was "toned down" in the final code.
A few days ago, without this new news, wouldn't this game still have been a testament to "what can be with closed hardware" or "console optimization"? At least in MP, is it now "rushed" or "unoptimized"?
Maybe in multiplayer but Campaign is a world of difference and it's in KZSF's favor.
So you knew it was rendering under 1080p before this news?
I put it this way
KZ mercenaries devs clearly tried to utilize the hardware and push it.
KZ SF doesnt do that, it couldnt it was rushed
Devs were just aiming for launch not to impress blow minds.
Listen I was shock at The reveal moment in FEB....played those moments and wasnt even the same, that final real moment wasnt as impressive at all.
Variable framerate accompanied with constant lag due to SF's server issues isn't exactly what I call better performance. At the cost of the locked/sub-30, at least KZ2 and 3 got it's shit together more than SF did
I think I am concluding it is 1080p/60fps in output to the tv, what is the debate is that how those frames are rendered to the frame buffer. Did I get it right ?
Yes. It's all a question of how things get handled internally.
My other question is how can you reliably arrive at that conclusion by looking at the output, or do these guys have access to the frame buffer some how ?.
Am I the only one who never thought KZ SF MP looks bad?
I never questioned the graphic quality.
To be fair, the idea for this thread came up in another discussion where someone was using a MP screen from Shadowfall as an example of impressive-looking 1080p visuals.
Am I the only one who never thought KZ SF MP looks bad?
I never questioned the graphic quality.
Am I the only one who never thought KZ SF MP looks bad?
I never questioned the graphic quality.
Reveal footage:
http://youtu.be/PkAk1GPOuhs
Gameplay footage:
http://youtu.be/Kwm6cJdOx-M
How exactly isn't it the same? Looks pretty much identical to me.
Character models were upped and so was the framerate.It's close, but you can tell it was downgraded. The final has pop-in, and the black tarp that was moving from the wind turned into a blue tarp that doesn't move. You can see trees are missing too in the final version when the ship nears the landing area.
Am I the only one who never thought KZ SF MP looks bad?
I never questioned the graphic quality.
As was the character animation.Character models were upped and so was the framerate.
But KZ has impressive things about it. That does not mean that the game was not rushed or properly optimized.
Should have made it 720p and locked the frame rate. Or, they should have lowered the background detail to achieve a steady 60 fps.
I can't believe they didn't improve the frame rate after launch
Character models were upped and so was the framerate.
I realllllly have to disagree with you there.KZ SF doesnt do that, it couldnt it was rushed
Devs were just aiming for launch not to impress blow minds.
Listen I was shock at The reveal moment in FEB....played those moments and wasnt even the same, that final real moment wasnt as impressive at all.
At the very beginning? I'm not sure I would call that a downgrade. Them were made more subtle in the final game. The reveal reflections appeared stronger than they should have.The reflections on the buildings were downgraded also.
People don't seem to understand that bottlenecks can lie elsewhere.Some people on this board seem to think that 720p is some magic resolution that enables you to run any game at 60fps.
Sorry but Frostbite next gen blows away
whatever GG made with KZ SF, you cant deny that fact, its no opinion.
How do you feel about the Xbox One resolution threads? Good or bad news?
what?
BF4 does basically everthing worse:
materials/textures
lighting (!!!)
geometry
in some regards its really a generations leap.
At the very beginning? I'm not sure I would call that a downgrade. Them were made more subtle in the final game. The reveal reflections appeared stronger than they should have.
I think a lot of artistic adjustments are being mistaken as technical downgrades.
what?
BF4 does basically everthing worse:
materials/textures
lighting (!!!)
geometry
in some regards its really a generations leap.
lol, and thisAnd then you remember that one has gigantic maps, vehicles, destructible environments and 64 players. BF4 is way more impressive.
And then you remember that one has gigantic maps
vehicles
destructible environments
and 64 players
By this logic WoW is more impressive.And then you remember that one has gigantic maps, vehicles, destructible environments and 64 players. BF4 is way more impressive.
I dunno, I thought the reflection map itself looked basically the same but they basically toned down that property in the final game to allow for more of the material itself to stand out. I think it was just an artistic adjustment. It's not as if the reveal was actually reflecting the world around it properly (which the raytraced water reflections do in the final game).The entire fly-over. Especially the main building you're flying to. Maybe the devs thought that looked better, but it really looks like a downgrade to me. And this is glass and Windex from the future, buddy!
what?
BF4 does basically everthing worse:
materials/textures
lighting (!!!)
geometry
in some regards its really a generations leap.
As was the character animation.
Reveal footage:
http://youtu.be/PkAk1GPOuhs
Gameplay footage:
http://youtu.be/Kwm6cJdOx-M
How exactly isn't it the same? Looks pretty much identical to me.
Lets be honest KZ2 and KZ3 look better
hell even KZ Vita looks more crisp.
KZ SF was rushed to market guaranteed you
Something that bothers me was the placement of the gun in both. The reveal gameplay looked much better in that regard. The final placement looks weird to me. I noticed it on my playthrough at my buddy's house as well.