So I haven't been keeping up with all the next-gen news and impressions. What's the consensus on Shadowfall?
I've heard it characterized as the PDZ of this gen. Is that accurate?
I'd seriously doubt it since PDZ was utter shit.
So I haven't been keeping up with all the next-gen news and impressions. What's the consensus on Shadowfall?
I've heard it characterized as the PDZ of this gen. Is that accurate?
Any large scale battles dude?
Ya, at least 2-3.
Hahaha. I was thinking "wait why would he do... oh shit, that's right."In the cutscene before that missionSinclair tells you that you need to do that.
My personal pet peeve is when people say something doesn't make sense or the story is incomprehensible but they didn't bother paying attention to the cutscene before hand.
lmfao. I hate that shit.This stupid drone is glitching and not hacking the computers.
Grimløck;90088730 said:lmfao. I hate that shit.
Also why is the font in this game SO DAMN SMALL?? I cant read shit
Is there a way to turn the volume down on the audio logs? It's a nice feature, playing it through the controller, but damn it is freaking loud lol
Are you old? I thought it was because I'm old.
I guarantee GAF is going to feel the exact opposite when the game when they have their impressions.
Anyone want to play MP? I read somewhere that party system in-game works off the PS4 UI party system. Anyone want to test it out? My PSN ID: MassXtortion
edit - for anyone already on my friend list, the party is "Killzone GAF"
Anyone want to play MP? I read somewhere that party system in-game works off the PS4 UI party system. Anyone want to test it out? My PSN ID: MassXtortion
edit - for anyone already on my friend list, the party is "Killzone GAF"
Multiplayer is really, really, really, really, REALLY fun. I put about 6 hours in today with only a few connection errors that kicked me out of a lobby after a match, but no real major issues. The framerate is fairly smooth much of the time, the hit detection feels spot on most of the time, lack of aim-assist really makes some skirmishes come to life, and the graphics are INCREDIBLE. The maps have some great chokepoints and a ton of flanking routes for most major areas. Weapons feel mostly balanced right now, and I've been killed with a variety of different types of weapons. Even with the default 7 v 7 in the standard Warzones list the matches can get crazy. 12 v 12 would be an amazing meat grinder on some of these maps.
I wish I could. Still waiting for my PS4. Do test it out and create a new thread (to get everyone's attention) if you have figured it out. I've come across so many people who have absolutely no clue how best to play as a group. Wish GG could release an FAQ on some of these aspects. (Steve, you hear me?)
I'm about 6 chapters in and it's the worst entry by a stretch. I'll playthrough the entire game before jotting down my thoughts.
Nooooo
worst than killzone 1?
The lack of auto aim is fucking amazing. Shadow Fall has some of the most satisfying gunplay I've experienced in a multiplayer shooter. The Rumbler and Keyser are too much fun. I think a lot of it has to do with the sound. Both single player and MP in Shadow Fall are aural feasts. I'm really happy with it so far. Just hope we can get this party thing figured out.
Also why is the font in this game SO DAMN SMALL?? I cant read shit
It has the most trite and forgettable story in a shooter since BF3. Every character is profoundly uninteresting. I have an internal struggle every chapter about whether or not I should skip the cutscene. There are absolutely no redeeming qualities so far. The environments are dull outside of the bump in graphical fidelity. I still have a huge chunk of the game to go -- but so far it's incredibly disappointing. GG has had 4 games to do this universe justice (5 with Mercenary), and again, they've failed.Nooooo
worst than killzone 1?
In a universe where Gears of War is considered a masterpiece with its horrendous story and shit characters, why do people give a fuck about Killzone's story again? There literally hasn't been a FPS shooter with a story worth damn since Half-Life 2 and the Episodes were released.
It's easily the best and most immersive of any of them. Definitely the best written of them all by a mile. Characters are much more relatable and likable. Lucas and Sinclair give the ISA/VSA an indentity. Echo easily one of the best characters of the series. And if your a Killzone fan (Major Spoiler; Don't read unless your past chapter 7)makes you go crazy.The crazy plot twist that my favorite character from KZ3, Stahl is alive
This is, from a Killzone fans perspective, easily the best Killzone single player story to date. Always loved the lore I just always wished they implemented more of it into the story. And they did. Kudos to GG. They did a fantastic job. Forget the haters.
It has the most trite and forgettable story in a shooter since BF3. Every character is profoundly uninteresting. I have an internal struggle every chapter about whether or not I should skip the cutscene. There are absolutely no redeeming qualities so far. The environments are dull outside of the bump in graphical fidelity. I still have a huge chunk of the game to go -- but so far it's incredibly disappointing. GG has had 4 games to do this universe justice (5 with Mercenary), and again, they've failed.
The multiplayer in this game is simply PHENOMENAL. Like, better than Killzone 2 levels of greatness here.
I just got done playing nothing but multiplayer the entire day and it brings back wonderful memories of how good this series can be as a pure mechanics driven shooter, which in the world of CoDs and BFs these days, seems to be something that's a bit of a rarity unfortunately.
Some were concerned about the recoil and weapon balancing, and I'm absolutely thrilled at what they've established here. It's hard to tell from videos, but the feeling of "punchy" weapons from KZ2 is back, and the lack of auto-aim means that the level of skill here has risen dramatically as well. Recoil is just perfect, I have to feather my shots in order to aim accurately, and it may appear a bit subtle in some of the videos but due to the lack of auto aim the recoil does have a major impact on the gunplay and weapon balancing.
This is not a game where whoever sees who first gets the kill, this requires a lot of skill, a lot of team work, and there's very little bullshit like mechs to fuck it up. The level design are great too, but I'd enjoy it if a few more were just a tad bigger.
The graphics on display are sublime. 1080p and 60 fps makes a massive difference, and thanks to the vastly improved DS4 analog sticks, this is the also the best playing killzone to date, control wise. Everything feels weighty, yet responsive, precise, and requiring skill. Loving the engaging gun battles I'm getting into! Everyone saying the gunplay is top-tier are absolutely correct. The gunplay is UNMATCHED in my opinion. It's simply fantastic.
Yeah this is going to be my go-to shooter for a long time. Guerrilla nailed it. Congrats to Gurrilla Games and multiplayer designer Eric Boltjes for delivering an amazing launch title that I hope has good word of mouth and tie ratio with PS4 owners.
Bring on the free DLC! Hope to see Salamun market in there.
This game has ridiculous graphics. It's going to take me 20 hours to beat it just because I keep stopping to look around. Wow....videos do not do this game justice at all. I'm having a ton of fun but have to quit. I really like the owl. He's fun to use and the abilities add some variety to the combat.