Speaking of Namine i'm prettysure they'll bring her back for 3, even if through Kairi. she had a presence in DDD, Sora still has to thank her properly (c'mon Sora, even your data self has done it) and her model since blank points seems new and older/taller compared to her old ones.
So Tsunamo how ass exactly were the Journal/Gummi trophies?
Honestly not as bad as I thought they'd be. You only have to b-rank the 13 heartless to get their journal entries completed so that wasn't too much of a hassle. By the time i'd become level 99 and leveled up all forms/summons I had most of the synthesis materials I needed for journal entries (though I did still have about 13 to cleanup and get which required a bit of farming but it only took a hour and a halfishish and I had to cross-reference a translation guide and the game so that dragged it out a little)
The main difficulty that comes with completing the journal is the paradox cups and getting good enough scores on them. Spamming stitch and Peter pan works fine on the first two but after that you have the problem of having a maximum of 8 drive gauges so you can only do two summons without killing anything and the last one comes from beating Lingering Sentiment, making it difficult to hit the mark you need if you don't have that final one, i'd actually recommend doing those cups last so you have a high chance of getting the score you need with 9 drive gauges.
Lingering Sentiment is a really difficult secret boss, possibly the hardest and most well designed in the series so that'll be the biggest hurdle that people will face, took me awhile to break through. The 13 organsation data battles also have to be done but they're pretty tame once you get used to their strategys and exploiting them.
Those three will be and were the biggest hurdles I came across in completing the journal, everything else was just time consuming and pretty tame compared to the farming the KHFM journal completion took.
The good news about Gummi ships is all blue-prints don't require you to S rank every mission, so it wont be as much of a nightmare as KH1 gummi missions. The EX missions are quite annoying though due to having to use a unique design everytime to go with the mission requirements and having to do one per world for the trophy (so 9 I think?)
I basically just took a couple of parts out of my usual one while keeping the weapons and adding whatever was required, seemed to do the trick for most.
http://www.finalfantasykingdom.net/kh2gummigarage.php
The gummi designs on this page really helped me S-rank a bunch of the missions I needed to.
They weren't too difficult, they just require a littlebit of knowledge about making a gummi ship powerful enough while being able to tradeoff what you need (abilitys also help with that) KH1FM's gummi missions felt like hell compared to this.
tl;dr minus those three things mentioned (and i'd say if you can get through lingering sentiment you can get through the other two without too much effort) it felt more time consuming than KH1 did but less tedious and way more funner. Also me playing on critical probably made stuff much more difficult than it should have been for others.
Hercules either gone or takes place in a completely different area.
I platinumed at about 65 hours in.
After the Rock Titan battle footage I suspect this one will cover the battle of the Titans and Herc so hopefully they go for a new area for that.
Final Mix as a concept is no different from director's cut.
Having it as DLC instead of a separate game would be great. That's more of a delivery changeup than a content/concept changeup.
No idea how that'd affect profit margin though.
I remember when I hoped that Birth By Sleep Final Mix would be some sort of DLC/Add-On instead of another full retail release
DLC/expansions are more widely accepted now and makes so much more sense so you never know. Would suck if the West has to miss out another one again.