badcrumble
Member
I'd hope that they actually listen to the criticisms against how it was implemented in 3D if they're planning to use it in III and design it accordingly.
Giving everything to you right off the bat was an incredibly bad idea.
I think stuff like rail-sliding being always available is fine, or pole-spinning or what have you, but either you should unlock new moves via progression (so, basically, in addition to high jump/double jump/glide/superglide) or flowmotion should use up a special meter. I'd probably prefer if it didn't lead into special attacks, too (it should just be a way to get around - it shouldn't lead people to keep spamming the same move over and over again).
Also, it should never, ever, ever, under any circumstances whatsoever be possible.to chain wall-jumps until you hit the ceiling of a level. Fuck, that ruined DDD's level design (and some areas/chests were even *designed* around that incredibly unfun process).