Remind me what the maximum Bonus Level is in KH2FM with all of its additional boss fights?
60, If I'm not reading the wrong part of the stat menu.
Remind me what the maximum Bonus Level is in KH2FM with all of its additional boss fights?
I thought it was higher, given the 5 Absent Silhouette fights, the Roxas fight, the Lingering Will fight, and all 13 Data Battles. It's been years since I had a save game for it though.60, If I'm not reading the wrong part of the stat menu.
I thought it was higher, given the 5 Absent Silhouette fights, the Roxas fight, the Lingering Will fight, and all 13 Data Battles. It's been years since I had a save game for it though.
Is Chain of Memories worth playing?
Is Chain of Memories worth playing?
Going with the Shield in KH2 is so much better than everything else (since endgame stats aren't really affected, it's all about the order in which you learn abilities, and it pretty much knocks the pants off the other two in that regard). Once More/Second Chance is the biggest part of that, but it doesn't really lag that badly on any abilities except for maybe Lucky Lucky and Finisher Plus.
I'd say if you are interested in the lore try it out for a few worlds. You know very quickly if the game is for you.
That is impossible question to really answer since CoM is one of othe most divisive games I know. Some can't stand it and some like it. There doesn't seem to be a middle ground tho there ain't too many who REALLY love it either.
Repunzel and Anna better be in KH3
Hopefully they both get their own worlds, but I'll settle for them just being in it.
The story kinda fell apart during that big clash in the Hollow Bastion, by the way (after you get back from cyberspace). The dialogue doesn't make much sense (especially the scenes with King Mickey, they just don't seem to be asking each other the right questions) and the whole scene with Axel and that other Org XIII dude is just all kinds of nonsensical ("Got it memorized?"). The story was rather coherent up to that point, what happened?
Although I have to admit that there was a bit too much "sparkle sparkle" sometimesThe visual effects are particularly impressive
I've haven't had any problems using 2 combo plus upgrades. I generally don't upgrade it further considering how much damage more finishers do. I prefer to get them in as soon as I can.
An important thing to remember in KH2 if you're using Berserk Charge (or just lots of Combo Plus and can't get a full combo in) is that bosses can only be killed by finishing attacks, but all magic attacks (even though magic is based on a one-two-finisher rhythm as well) count as finishers. If you've got a boss down to 1 HP but they're being too aggressive to let you get a full combo finisher attack in, a simple Thunder spell is the fastest way to end it.
One to two Combo Pluses is the sweet spot, only one to be on the safe side. Anything more than that and you risk a counterattack. Also, if you're using Charge Berserk, you're doing it wrong.
Yes. One for Riku and one for Sora. lol.Did KH3D have multiple finishing moves as well?
I forget.
Oh.
Well I hope KH3 goes back to multiple finishing moves for a single character.
That's unsafe if you don't have Second Chance, and and Explosion with Holy Pumpkin + the Combo Up abilities is so ridiculously strong that it's not worth the risk.It's occasionally handy for certain enemies you can basically stunlock. Sephiroth, for example, as long as you're good at the air recovery + immediate attack to get him back into stun, you can string together a ridiculous number of hits on him in a row.
That's unsafe if you don't have Second Chance, and and Explosion with Holy Pumpkin + the Combo Up abilities is so ridiculously strong that it's not worth the risk.
Real men use fenrir+all negative combos in wisdom form!
What's the wisdom form combo finisher even like again? I can't remember.
I never managed to evade that. How do you do it?Well, that's true, yeah.
I don't find it unsafe at all, though - Sephiroth's air-combo-interrupting teleport slash is extraordinarily easy to counter.
He generally just smacks you once, then teleports to combo you a bunch. In the time it takes him to teleport, you can Air Recover and then hit attack and you'll pretty much interrupt him and get to start another of your own air combos. That move you eventually learn that lets you air recover AND attack an enemy using Square makes the timing a bit easier.I never managed to evade that. How do you do it?
I always try to stay on the ground at all times because of those teleports. I lost count of how many times I got hit by that.
Ah, you let him hit you once. I was thinking that there was a way of not getting hit at all, because it might be OHKO depending on the level and difficulty.He generally just smacks you once, then teleports to combo you a bunch. In the time it takes him to teleport, you can Air Recover and then hit attack and you'll pretty much interrupt him and get to start another of your own air combos. That move you eventually learn that lets you air recover AND attack an enemy using Square makes the timing a bit easier.
Ah, you let him hit you once. I was thinking that there was a way of not getting hit at all, because it might be OHKO depending on the level and difficulty.
He generally just smacks you once, then teleports to combo you a bunch. In the time it takes him to teleport, you can Air Recover and then hit attack and you'll pretty much interrupt him and get to start another of your own air combos. That move you eventually learn that lets you air recover AND attack an enemy using Square makes the timing a bit easier.
Around this point last year we already had 1.5 release date (J) and artwork revealed.
Don't do dis to me SE ;-;
I bet it's that pesky X HD that is keeping the hypetrain down!
I recall impressions saying that Kingdom Hearts 2 was already up and running quite well (and didn't the team say they were having an easier time adapting it?).
But yeah, Birth By Sleep might take a tad more work (though it already runs at 16x9 instead of 4x3, I think, so that much helps). The menu and UI elements are all REALLY low-res and so are a lot of the textures.
Cutting out the multiplayer elements shouldn't be TOO tricky, though, I think. I guess it depends on how seriously they want to revamp the Mirage Arena. For example, they could do away with the thing where it's armor-only (since the purpose of that is for multiplayer) and let you actually play with the Terra/Aqua/Ventus model while you're there. Also, some of the assorted abilities that really only affect multiplayer (like the group-heal abilities you can purchase at the Mirage Arena) will just get removed from the game because they'll be functionally no different from Cure spells. But yeah, that'll take some actual development work, and I could see them rebalancing some of the tougher Mirage Arena enemies because there's no longer any way to fight them with multiple characters at once as they were intended to be fought.
Did they actually confirm whether or not the Multiplayer features would be cut?
I think it'll be a lot of work to cut them/tweak them to be SP-only, but it'd be even more work to keep supporting them, no? It's got to be one or the other. Leaving in references to multiplayer modes you don't have access to would be incredibly unpolished and embarrassing.
This is Square we're talking about.
In all seriousness, I agree it's likely that they'll strip the multiplayer, but considering how weird they can be at times I don't count it out completely.
Hello everyone. Has anybody seen this?: http://www.ff-reunion.net/kh/2013/09/25/kh_correlation-chart
Is there a translation?