Neuromancer
Member
I find the dancing crab/turtles really funny.
FUCK. NO. Keep your crafting grind out of my Amalur, thank you very much.
Also, they restrict leveling crafting in the game. You can't even go into putting points toward the last tier of crafting until level 18 (I believe it was) so that end sentence is completely wrong.
I find the dancing crab/turtles really funny.
I like killing them for their blacksmithing components.
You... You kill them?
=(
Hit button, watch bar, hooray, hit button, watch bar, hooray, hit button, watch bar, hang myself, hooray!
To be fair, even low level Blacksmithing helps a lot, especially since all you really need is that one drop to salvage (or more, I guess, since the material is RNG) and then you're on your way to better equipment than 95%+ of all the drops even at low levels of Blacksmithing. I kept myself at "only" Blacksmithing 4 on my Might/Finesse character and a lucky Azurite Greatsword drop has made all loot drops since pointless Hence why I'm just dropping Blacksmithing use entirely now.
Honestly, I'm not sure what to be done here besides reducing just how good the stuff that you can make is. Being given full control of the item's stats just lets you do so much.
The Faer Gorta hates these things. Sometimes I try to unsummon him before he can get his seafood on, but for the most part these things are going extinct in my game.
I don't kill the crabs but I definitely kill the baby Spiders and/or Crudoks.You... You kill them?
=(
You... You kill them?
=(
I only use salvaged material from drops and I never find my created items to be wildly better than random loot even though I'm 2 points from mastercraft. Maybe they should restrict crafting to salvaged items or at least decrease the quality of materials you can buy next time around.
Check out the Crudoks, up close if you can, those things are McFarlane if there ever was one, the 'clowny' face that splits open, ugh...
FWIW glad to see you folks understand how this works, the post earlier commenting on how something as simple as just a 'potion timer' would impact game play, not that it makes you guys happy, but you see this for what it is.
There are a ton of game 'systems' in Reckoning (and HOLY HELL you should see Copernicus, like Reckoning x15 or 20) and literally NOTHING doesn't touch multiple things if changed.
That being said, we are hard at work (as well as that team is hard at rest, getting some time to get their lives back after the ridiculous hours they poured into the game over the last year, was borderline not fair honestly) at a patch that addresses as much as we possibly can to improve the player experience.
That being said, we are hard at work (as well as that team is hard at rest, getting some time to get their lives back after the ridiculous hours they poured into the game over the last year, was borderline not fair honestly) at a patch that addresses as much as we possibly can to improve the player experience.
Also, I'm a Level 22 pure Sorcery on Hard and I'm just wandering around in Erathell now, which is my first region after leaving the forests. I haven't touched Blacksmithing thus far and the game has remained fairly challenging. If I start playing sloppily, I can get killed quite easily by regular mobs around the plains. Am I doing it wrong or does the difficulty only drop significantly later on or only with Blacksmithing?
Check out the Crudoks, up close if you can, those things are McFarlane if there ever was one, the 'clowny' face that splits open, ugh...
FWIW glad to see you folks understand how this works, the post earlier commenting on how something as simple as just a 'potion timer' would impact game play, not that it makes you guys happy, but you see this for what it is.
There are a ton of game 'systems' in Reckoning (and HOLY HELL you should see Copernicus, like Reckoning x15 or 20) and literally NOTHING doesn't touch multiple things if changed.
That being said, we are hard at work (as well as that team is hard at rest, getting some time to get their lives back after the ridiculous hours they poured into the game over the last year, was borderline not fair honestly) at a patch that addresses as much as we possibly can to improve the player experience.
FUCK. NO. Keep your crafting grind out of my Amalur, thank you very much.
Also, they restrict leveling crafting in the game. You can't even go into putting points toward the last tier of crafting until level 18 (I believe it was) so that end sentence is completely wrong.
Thank you...
When will you be able to talk more about Copernicus?
Crafting the best materials and weapon will lead to lot of failures and lot of wasted money.
When I fire and murder ALL of my PR, Marketing and Community team.....
When I fire and murder ALL of my PR, Marketing and Community team.....
When I fire and murder ALL of my PR, Marketing and Community team.....
You don't have to grind if you don't want but at least it acts as a good restriction to prevent abuse and also require the use of more ressources to craft stuff. It would also be a way to use money on something as I barely bought anything from stores in the game outside of lockpicks and repair kits.
The Star Ocean way of doing it someone mentionned is good but the thing is that crafting can fail often in Star Ocean. Crafting the best materials and weapon will lead to lot of failures and lot of wasted money. It also requires investing skills points in the corresponding crafting skills or skills that increase drop rates of materials from monsters. Instead of putting point in skills to boost your magic or attack power you have to spend points in craft skills so it act as a way to balance things out.
Hey is it possible to get over to the east side of the map without doing the main quest? Thanks. I'm on my second play through and really don't feel like having to go through the main quest just to get over there.
1st strike said:I'm fine with that. It makes it all the better when you manage to craft that awesome weapon. I remember failing and ending up with subpar versions of weapons, as well as checking out strategy guides to find the mats that I needed to make such and such weapon. It adds a bit more depth and fun to the crafting system when you have to take a large risk to get the mats you need, as well as the fact that you don't have a 100% chance to crank out perfect equipment every time.
I imagine typical western gamers will disagree with me, but if I'm going to make a weapon or a piece of armor that's better than anything I can get from drops or quests, then it should be damn hard to make in my opinion.
They kind of went a bit care bear this time around, but I hope in their next game they cater to both casual and hardcore gamers. You can have all of the casual content and make the game perfectly playable while still including the hardcore content as well. Optional dungeons are often a good way to do this with bosses that are created to give that extra challenge.
Probably not as there isa siege outside after all...
I agree with this completely. This is why it's easy to get overpowered here. You either need a high requirement to craft something based on ressources and levels or have it have a low % of sucess to work.
Just wanted to say that I wouldn't waste my time talking about my complaints with the game if I didn't love it.
I'm still playing it in hopes that I can 1000/1000 it, but I must be overlooking some reagent for the Collect 10 of Every Reagent achievement.
Same here. If they can get their crafting sorted, fix the potion cooldown and add a new difficulty (especially one that re-scales on replay ala Borderlands HINT HINT HINT) this will be one of my favorite games of this generation. And it's been a long ass generation.
Same here. If they can get their crafting sorted, fix the potion cooldown and add a new difficulty (especially one that re-scales on replay ala Borderlands HINT HINT HINT) this will be one of my favorite games of this generation. And it's been a long ass generation.
Edit - That doesn't include functionality stuff that I've already talked about (camera, hotkeys). That shit needs fixed yesterday.
When I fire and murder ALL of my PR, Marketing and Community team.....
Just bought this. Worth installing on 360?
Thanks for the responses.
TOPIC CHANGE
uh, what the fuck. I installed the game, went into the DLC menu and inputted and downloaded the online pass, now when I started the game, it crashes on the first load screen saying game data is corrupt (or something along those lines) and sends me back to the dashboard. Is this common?
played the game for the last 8 hours ...simply funfest at its best . if you love Dragon Age 2/Fable then you would love this game
You cannot add cooldowns on potions without also changing the way some of the in-game mechanics are handled.
For example, there is a very noticeable startup and cooldown "lag" when blinking and this makes fights against projectile-based enemies extremely difficult. It gets even harder when there are multiple enemies on screen such as in fights against three or more mages or in that House of Ballads finale. Adding a potion cooldown would make House of Ballads fight practically impossible for mages and maybe even rogues.
Check out the Crudoks, up close if you can, those things are McFarlane if there ever was one, the 'clowny' face that splits open, ugh...
FWIW glad to see you folks understand how this works, the post earlier commenting on how something as simple as just a 'potion timer' would impact game play, not that it makes you guys happy, but you see this for what it is.
There are a ton of game 'systems' in Reckoning (and HOLY HELL you should see Copernicus, like Reckoning x15 or 20) and literally NOTHING doesn't touch multiple things if changed.
That being said, we are hard at work (as well as that team is hard at rest, getting some time to get their lives back after the ridiculous hours they poured into the game over the last year, was borderline not fair honestly) at a patch that addresses as much as we possibly can to improve the player experience.
I must say, though I'm probably only half way through the game, its a great first start. If Copernicus can keep the same super colorful sun-shiney look (I really love the color design), it will be gorgeous. I just hope that most of the male models don't still looks like the Hulk lol.
Don't want to shift the topic of discussion too much off the game, but can the above poster comment on how difficult it was to get the 50 persuasions trophy having done what seems to be most (if not all) of the quests? Were there enough persuasion opportunities in the later half or after completion?
I gotta admit that the I'm the RNG's bitch right now. Holy hell I can't find anything good and I've been using the same crap for many levels now. I don't know what people mean by making better gear through Blacksmithing. The best blade I've found has been made of Azurite and that won't make anything remotely better than the drops I've found already. I wonder if there's just a lot of hyperbole going on, because my experience is so completely different than what I'm reading here. I've died tons of times to damn everything, my gear is crappy, blacksmithing isn't helping any since I can't get any decent parts to make anything good. So frustrating. I'm level 21 (60 hours in) and I had to buy a blue sword from the store because nothing I've found anywhere was even remotely as good. <sniff, sniff>