Speaking of which, I'm kind of disappointed that enemies get to have spears but we don't. I would've loved to have a spear for my character.
This times forever. I want a Spear/Bow build
Speaking of which, I'm kind of disappointed that enemies get to have spears but we don't. I would've loved to have a spear for my character.
I AM IMMORTAL! I have inside me blood of Kings!
I HAVE NO RIVAL! No man can be my equal!
and no patch yet? 2 weeks too late
I've quit playing until a balance patch comes out. I'm not waiting on a new mode, I'm wanting Normal mode fixed.
so anyone else have their save files corrupted
game crashes every time i try and load up my current quick or auto saves :/
theyre by a number of days my latest saves ;_;
Had that happen this afternoon on my PS3. Just as I killed a mob with arrow storm, the game auto-saved and hardlocked.
Ended up losing my autosave and one of my other backup saves (they just hardlock whenever I try to load them too).
Next closest save is about ~ 8 hrs back...sucks but I'll probably have to go back to that (kinda burnt out atm, so maybe its a good thing to take a break for a bit)
I've quit playing until a balance patch comes out. I'm not waiting on a new mode, I'm wanting Normal mode fixed.
for an action rpg, it's sad to hear so many negatives about the poor storyJust knocked out the main quest with 32 hours of play time and still have plenty left to do in terms of side quests and finishing up factions. Here is a list of my pros and cons, along with my verdict.
Pros:
- Great free flowing combat system with plenty of variety
- Flexible, well-paced class system, where any path you choose or mix and match is fun
- An incredible abundance of loot
- Great exploration in a beautiful world
- Solid voice acting
- Runs very impressive for such a huge game
Cons:
- The story falls flat
- Despite having great combat, encounters eventually become predictable
- Difficulty levels out as you level up and the game does indeed become fairly easy
- Boss encounters are not as epic or as challenging as they could have been
Overall, I give it a solid 8/10. Which in my book means it is a great game. Not quite fantastic, but still great and a hell of a solid start for the series.
for an action rpg, it's sad to hear so many negatives about the poor story
for an action rpg, it's sad to hear so many negatives about the poor story
It just never really picked up any steam for me and lacked any real plot twists or engaging moments that had me on the edge of my seat. Another factor is the lack of any epic confrontations to make me feel threatened or gratified after victory.
Other than that, it is a blast to play, the flexible class system is wonderful and the vibrant world is a pleasure to explore. Some of the side and faction quests I have done are very good as well. As I said, I think it is a great game and it has a more than solid foundation to build on.
Yea The story isn't very engaging, I find myself ignoring most of the quest dialogue. The combat and environment are great though.
my next closest save is about 60 hours back ;_;
if this isnt fixable im basically just done with the game, fuck playing all that again lol
youd think with auto and quick saves if one fucked up youd always have a backup qq
I think most complaints about the story can be boiled down to:
1. uninteresting/unmemorable characters
2. lackluster presentation
3. Player character has no visible effect on the world
The game makes a big deal (at least early on) about how unique your character is and how you can change the fates of others but no one seems to know who you are and there doesn't seem to be a real indication of how your character actually affects the outcomes of events and the destinies of the people you meet.
All you seem to get are just examples of things "changing" due to things that you didn't actually do in-game.
I think it is pretty well written and the dialog sounds good for the most part, but I don't remember the name of a character that just died an hour ago because he wasn't memorable to me. I knew him for all of 20-30 minutes and then he died.. and I can't remember his name.
I'm more interested in what various random npcs have to say about the various conversation topics than I am about them as characters.. because i don't know anything about them and I have no reason to care about them beyond completing the quest and getting whatever reward is being offered. After their gray "?" goes away, I've already forgotten them for the most part.
I think next time around there should be fewer quests with more richly told and presented background for the characters and reasons as to why I should remember their names or be sad if they die.
I'm nowhere near finishing the game, but I can certainly understand why people would have these complaints, as I do share alot of them.
60 fucking hours? You only have one save file and an autosave or something?
I've learned over the years to back up my saves multiple times. Especially with long games. I have 5 files currently plus my autosave.
I only have 1 save file too lol... hmm I should make a new one soon. I tend to use only quicksaves also.
Its pretty much just a subjective thing really, as I have come across a lot of what I think are pretty interesting characters and great stories/side quests in the game. I agree that the presentation of the way the stories are told could have been abit better but there is a lot of really interesting stuff here, especially if you dig into the lorestones and books that go into those stories specifically.
The problem with having the player avatar being someone who changes the world or history in drastically different ways between playthroughs could be very tricky though mainly because they already have so much of the worlds lore and history mapped out to a large extent. So having people change things in big ways could effects the way people view sequels if those choices did not reflect the way they chose to do things in their game. Its the downside of already having so much of the lore being set in stone, but I feel its a better direction if they want to create a coherrent series with legitimate lore. I think having dragon age, or mass effect style effects on the world could create a lot of problems in that reguard.
I also wonder how much of the game was really changed from when it was acendent under thq, I think it going to be really interesting to see how different a possible reckoning 2 will be compared to the first.
i had the autosave, the quicksave and a regular save all within about 2 minutes of one another
all borked
so yeeeeah
I wish this game had focused on memorable characters and a compelling narrative instead of shoving as many quests as possible into the game. This game is a clear victim of quantity over quality, to the point where the game felt like a downright chore near the end of it. And that's after skipping many of the side quests.
Oh, there are certainly characters that have interested me.. but most of them I haven't cared enough to remember their names. Also, I love the lore stones and the books.
I agree that having a player drastically changing the world is a tricky subject. I just think the game shouldn't have made as big a deal about what effect the player character has on the world by being able to "control fate". You don't really alter fate in this game more than any other game you play.
Repercussions from the player's actions wouldn't have mattered much if they were just leading into the MMO which takes place 2,000+ years after Reckoning. In that scenario I don't think most folks would be looking for things that changed because of their characters. If they do a sequel to Reckoning before that, though.. I could definitely see that being an issue.
Curt, you should give us some DLC hints... Good business = hype creation
The avatar does have an effect on the world through, its not usually done through a binary "good", "Evil"
Choice mechanic though. The fact that your character exsists as a person without a fate , and can alter the direction peoples lives were supposed to play out is the key aspect. For instanceor agarthsister zelda in the very first village is trying to obtain scripture that proves women are aloud to participate in the church of mitharu, and without your avatars assisstance would she have ever obtained it? She now has what she needs to do something that would have been impossible otherwiseI think the nature of the main plot here is setting up a world that is becoming a world where fate no longer plays a role in it the way that it has previously. Essentially givning mortals the will to alter their own paths in life.he is supposed to die at dellach, but because the avatar is there he does not die, now that his "fate" has played its course does that mean he is also now fateless? Will his children be if he has any after that point?
When the game came out two cutsecenes were leaked out that may be hints for the first two dlcs, the first looked like it focused on pirates, the second the floating city of which I forget the name. I can't link to them because I am on my phone so ill post the links in the morning if I can.
Agarthalso could have avoided his fate by not going to Dellach in the first place or could be killed by a completely different Ettin later. He certainly believes that you changed his fate because he saw his own death.. but the man does drink a lot. I'd be interested to see what would happen if he got his own fate told to him after he was supposed to have died.
Man, I love fighting those guys. Their tell is when they cross their arms/scythes...when you see that, best be dodging or readying for a parry. (edit: also their running slash attack thing)Niskaru hunters are easily the enemies I hate most in the game, for some reason I just can't seem to get into a good groove with them.if things keep going the way they are though ill probably be pretty close to 40 by the time I leave detyre. Then ill still have the plains and the whole right side of the map to complete still.
How do you parry on the 360 controller? Don't think I've been using it at all.
This times forever. I want a Spear/Bow build
Agreed Hang tight.
I feel so liberated in this game after I stopped giving a damn about trying to build the best damned character possible, and instead going with an intentially flawed character. It's hard to break that conditioning sometimes, especially in RPGs, but the result is just a more enjoyable experience, IMO.
I haven't crafted a single item in my playthrough yet, but I was already feeling way overpowered with the loot I was finding off the ground. The turning point was in Detrye...and it wasn't even a gameplay thing. I just thought it looked sorta ridiculous wearing all those layers out in a friggin' desert:
I agree that having a player drastically changing the world is a tricky subject. I just think the game shouldn't have made as big a deal about what effect the player character has on the world by being able to "control fate". You don't really alter fate in this game more than any other game you play.
Repercussions from the player's actions wouldn't have mattered much if they were just leading into the MMO which takes place 2,000+ years after Reckoning. In that scenario I don't think most folks would be looking for things that changed because of their characters. If they do a sequel to Reckoning before that, though.. I could definitely see that being an issue.
So how do I get this FOV fix to work right? It puts the camera waaaay back from my character. I would like it to be just a little farther back than default. Sort of like in this video: http://www.youtube.com/watch?v=EmQdcOWTd7g
I tried the 3x width but it doesn't look right.
What's up with the impossible to get to chests that appear off-map?
There's one near the mission in Gorhart and another north of some hunter guy's camp in Klurikon, can't remember the name.
Do you have the ability to see hidden doors?
Yeah, I grew attached to all 3 characters actually, despite it being a relatively short Faction quest. I thought the follow-up conversations with them around town after becoming champion was pretty neat just to get an idea of where they're all going. Still would've liked to learn more about them though.An, Swanwhite, i always picked her after trying the others, would love some backstory on her!
I'm sorta in the same boat with my mage. At this point, I'm dumping points into abilities I'll never use just so I can reach that Archsage destiny. I did stray a few points here and there into other classes like harpoon and that smoke/dagger attack so I can goof around with them, but that's pretty much it. I'd recommend lightning bolt if you have another ability slot open on your rogue. It's pretty fun, and versatile as well (stun effect). Conservative casting could be handy too if you spam abilities.35 hours in, nearing the last area of the main quest. Loved it to bits. Starting to feel like I have no worthwhile finesse stuff to invest in since I'm 100% finesse. Is it worth dropping 6-9 points in might or magic for a new weapon type or something?
Really hope we get a sequel to this.
35 hours in, nearing the last area of the main quest. Loved it to bits. Starting to feel like I have no worthwhile finesse stuff to invest in since I'm 100% finesse. Is it worth dropping 6-9 points in might or magic for a new weapon type or something?
Really hope we get a sequel to this.